Hey all, things have been pretty busy on my end, admittedly. For me, the plot has felt a bit unfocused- that's not meant as a failing on the part of the gm, but a sort of open do whatever sandbox isn't really my jam. As far as the jester goes, I don't think it was a bad idea, but the stakes given the setting doesn't really add up. If we're playing a group of regular gamers, there isn't much point of searching for/hunting down a cheater that presumably can't be killed- not a whole lot they can do about him really. I wasn't super enthused with the fact that the whole party was defeated without even being able to put up much of a fight, it just kinda cemented the fact that they as regular players were helpless against the jester, and so should just avoid him rather than confront him. It mightve been more viable if there were serious stakes that required the players to find him- maybe there's a recent virus going around that has been hurting people irl when they die in game, and the jester instead of kidnapping just any child had kidnapped one of the players siblings or something. Or found a way to prevent people from logging out, etc. Idk, just spitballing I know I've been dragging my feet a bit on posting, but it's been a bit harder than I thought to find some motivation