[Hider=Page 9 prior ideas] [quote=@AwesomeZero5] ............. ............ ............ A way to keep the party together (without the jester) may be walking into a dungeon and procking a hidden event campaign could also be a thing (where the players have to have a main group together to continue the plot) likely granting a chance at rare items, or at worst locking the party from going to other dungeons until the story quest is complete. It seems you really want the party to head after the Jester, but at the moment there is far more reasons [b]not to[/b]. As mentioned, some of the persons here [s]minus jaiden since he does work in cybersecurity but would risk being banned[/s] don't really have a decent chance to stand up to the guy or away to achieve it[s] which is why Jaiden wanted to avoid conflict with them earlier[/s]. The motivation for going after the Jester is a little low. A simple solution I would see to tie them together would be blackmailing the doxxed players. Perhaps giving a list of demands, which does force the group to generally stay together, in turn Jaiden receiving an online "bounty" on the guy. [s]The alternative of Doxxing Jaiden would be less likely, and may have his job actively ban him from playing said game in turn for a full investigation[/s] Or corrupting/threatening to corrupt character ID's... Depending the Jester could be pissed off that they may have [b][i]not[/i][/b] received the artifact, or at least a fully functional one. As Goibniu's automaton could have damaged or even broken it, which I don't think was noticed. Leading to the Jester needing to manipulate or otherwise hunt down the party again, whilst being looked out for, or needing to manipulate a situation to buy or trade the artifact indirectly from the party. If they try to trade it, they would need to bring something to the table and possibly reveal more of their own motivations. It'd probably be less invasive to have the Jester be a background or reoccurring threat otherwise. Such as them paying other players to PK the party, and thus making dealing with Jester (or their midway guy) more pertinent. But that's more of a tightrope (don't want to overdo it), because... as a player, that could raise the chances of just, quitting tbh. So it'd have to be annoying but not overwhelming, probably more of a villain of the week type of deal. [/quote] [/hider] Kinda brought up plot stuff before. Honesty think ye need to take a day to go to the drawing board. Write down a bunch of ideas, maybe poke about character backgrounds if you want to tie us in more. But take a breath to process everything. Even if it means going: "hey, what may motivate your character to go after X or what's a way to make this thing work?" Gotta restructure. Can't particularly say on the hacking causing persons to be harmed physically IRL/preventing log out stuff ideas. It might work, but am a tad impartial too it. I'm pretty much going to ride it out either way. Since again, pretty down with just RPing MMO stuff. I'd pretty much just be repeating myself tbh.