[color=yellow]Hello! I've been working on this concept for a while. This isn't ready to put into action yet, and I'm currently looking for whether people would like to do something like this, as well as comments to the concept itself, before putting any more significant work into this, like making art and maps.[/color] [center][h1]The Fourth Wall Inn[/h1][hr]Have you ever wondered: [i]Where do the characters go, when they are not actively participating in a game?[/i][/center] Whether between posts or entire games, the Fourth Wall Inn is one of such places where our characters can spend their time, just like actors once they leave the theatre or the filming set. The Inn is heavily inspired by the [url=https://m.youtube.com/watch?v=Hzsop9HnJJ4&pp=ygUXdmlsbGFpbiBwdWIgY29tcGlsYXRpb24%3D] Villain pub[/url] and [url=https://m.youtube.com/watch?v=wAkbCGNbvw8] Super Café[/url] by [url=https://m.youtube.com/@HowItShouldHaveEnded] HISHE[/url].[center][h2]Inn staff[/h2][/center][hr][b][url=https://www.roleplayerguild.com/posts/2353360]Diamond Frost[/url][/b] - Owner, bartender [B][url=https://www.roleplayerguild.com/posts/5417590]Victoria van Dyne[/url][/b] - Barista, waiter [B][url=https://www.roleplayerguild.com/posts/5281939]Taraah[/url][/b] - Security, game master[center][h2]Locations[/h2][hr][/center][hider=WIP][h3]The pocket dimension[/h3] The Inn is located on a circular piece of land surrounded by a sky blue void. Where the land and water meet the sky, clouds of white mist can be seen, obscuring any and all senses. If one were to dig down, they would find an impenetrable layer of rock some 10 meters below the surface. The reality of this place is malleable and bends to the wishes of the guests, so that [url=https://en.m.wikipedia.org/wiki/Cthulhu]Cthulhu[/url] and [url=https://spongebob.fandom.com/wiki/Sheldon_J._Plankton?page=3]Plankton[/url] can play a game of ping-pong without a height difference problem, if they so desire. The Inn staff seem to be the only people in the area who can override everyone else's influence and generally keep the madness at a reasonable level. The Inn itself is set in the middle of the area, a log cabin style house the size of a small castle. When facing the entrance, you are standing at the parking lot and the sea shore is to the left. The rest of the area is a thick, fenced off forest, awaiting future expansion projects. [B]Parking lot and transit stop[/b] This is the entry point for most of the characters. Those visiting the Inn without their own transport find themselves waking up on the bus, tram or train that deposits them at the stop. Likewise, when one wishes to leave, they need only to board the transport of their choice and they will find themselves exactly at the time and place where and when they left for the Inn. Those with their own transport may use that to reach the Inn, appearing from the mist at the edges of the landmass in their road vehicle of choice. The staff mandates you park your vehicle at the lot, stable or the rail depot across the road, unless a special event is being held. [B]The beach and the pier[/b] For those wishing to arrive or depart via air or water, their transport of choice will dis/appear in the mist over the sea. Boats may land at the pier, which also contains a runway and pads for flying transportation. The beach is an ideal place for lounging on sunny days or playing sports, and one is of course welcome to have a soak in the sea and dive to the coral reef. [H3]Ground floor[/h3] [B]Reception[/b] Just behind the door sits a large desk made of Mahogany, with a computer terminal and a bell to summon staff when one wishes to check in or out. On the left side is a staircase leading to the top floor and the basement, next to which is a map of the area and a newsletter board. [B]Club & bar[/b] The main attraction of the ground floor, this is where you go to forget your problems. Taking the right door from the reception, you will find yourself within a warmly lit room. The walls have dark wood panneling carved into intricate shapes and has plenty of leather seating. A fireplace is a centerpiece of the room, and on the far end is a bar serving just about any potable liquid. [B]Café & restaurant[/b] TBD [H3]Guest floors[/h3] [B]Library[/b] TBD [B]Guest rooms[/b] TBD [H3]Basement[/h3] [B]Game room[/b] TBD [B]The fighting pit[/b] TBD[/hider][center][h2]Rules[/h2][/center][hr][h3]General rules[/h3] 1) Guild rules apply, duh. 2) Game staff may make a ruling not included in these rules, if the need arises. The rulings will be posted on the newsletter in the original OOC post, so check it out periodically. 3) Rules may be added, removed or edited as the need arises. Watch the newsletter for changes. 4) Staff rulings may be disputed once, in case staff missed some information that may be vital to the decision. Staff decision after the dispute is final. [h3]Gameplay rules[/h3] 1) Only original characters are allowed entry to the dimension. (E.g. no [url=https://en.m.wikipedia.org/wiki/Optimus_Prime]Optimus Prime[/url]) This rule applies to expies that are mostly similar to source material. This rule does not apply to characters with customized appearance from materials that are designed to accept player choices (E.g. custom commander [url=https://en.m.wikipedia.org/wiki/Commander_Shepard]Shepard[/url] from Mass Effect, but not with their default appearance). You may use new characters here to test them out. 2) Multiple instances of the same character are not permitted to enter at the same time (e.g. two Jane Does , one from a DC comics roleplay and another from Marvel, or same Marvel Jane Doe aged 20 and 40) 3) Characters do not retain memories of what happened in the Inn dimension while they are in their source RP, nor do any other effects (Wounds, buffs, purchased goods etc.) transfer to or from the Inn dimension without the permission of that game’s staff. 4) The fourth wall is gone in the Inn dimension to a limited degree. The characters may refer to their players in third person, but the players cannot directly communicate with the characters and vice versa, nor are players permitted to insert themselves into the game. 5) As characters may need to be quickly summoned for their game, it is perfectly normal here for your conversation partner to suddenly disappear. (e.g. if you get ghosted, move on) 6) Death is temporary in the dimension, but staff insists all fights happen in the fighting pit. If a character dies, they can choose to be ejected back to their universe or reappear at the reception in the state they were in before their death. 7) Inn staff may declare special events that modify the standard behavior of the dimension. Participation in these is not mandatory, but their effects on the dimension may not be ignored. Special events will be announced in the newsletter. 8) Special events may award an in-game currency that may be used to purchase perks in the Inn dimension. Check with the receptionist what is available to purchase. 9) Looking for a job outside of being a RP character? Check with the receptionist about open positions in the Inn! 10) To make it easier for other players to reference the source games, the following post format is mandatory: [hider=Post template] [code] [center]Optional image - Keep it reasonable height. Do not use this section if not using a picture. Do not use discord or other storage with limited time.[/center][center][h3]Character name[/h3][b]Origin: [/b]Link to character sheet of the original RP the character is from. If using a fresh character, post it in the Inn’s CS thread and link there. [b]Location: [/b]Current location in the Inn’s pocket dimension. If you are transiting, mark it as ‘Former loction --> New location’ [b]Tags: [/b]If you want to @mention anyone, do it here.[hr.][/center]IC post starts here. [/code] [/hider] [hider=Sample post] [center][h3][color=00ffff]Victoria van Dyne[/color][/h3][b][color=00ffff]Origin: [/color][/b][url=https://www.roleplayerguild.com/posts/5417590]Avengers Academy[/url] [b][color=00ffff]Location: [/color][/b]Home universe --> The Fourth Wall Inn pocket dimension [b][color=00ffff]Tags: [/color][/b][@Forsythe][hr][/center]Victoria has ben excited for this. Ever since miss Frost has agreed to take her on as hired help, she has been fidgeting, wondering when she could start. Since her time in her RolePlay has been a little allowing recently, she had a lot of her week to kill, and this looked like just the place. She landed in front of the building, and excitedly pushed the door open. [color=00ffff]"Hello?"[/color] she called out, not seeing anyone at the front desk. [/hider]