[hider=Harry Simmons ][hr][hr][h1][b][i][color=E610B8][center]Harry Simmons [/center][/color][/i][/b][/h1][center][img]https://img.roleplayerguild.com/prod/users/76a86faf-0ea6-4437-b19d-6777f93a6727.jpg[/img][/center][hr][hr][h3][b][i][color=E610B8][center]Character Overview[/center][/color][/i][/b][/h3] [b][color=E610B8]Name:[/color][/b] Harry Simmons [b][color=E610B8]Alias:[/color][/b] Harry [b][color=E610B8]Age:[/color][/b] 45 [b][color=E610B8]Gender:[/color][/b] Male [b][color=E610B8]Powers:[/color][/b] Harry is a mutant.[list] [*]Soundwave Manipulation - Harry is able to bend the waves of both the sound and light spectrum. Typically using it to convert soundwaves into beams of light to aid in his musical performances. [*]Self Multiplication - Harry is capable of multiplying himself, making clones each one of which he names. He retains the information learned by the clones once they converge again. [*]Perfect Pitch [/list] [b][color=E610B8]Personality Traits:[/color][/b] Much like his style, Harry tends to be very attention grabbing. His tones are loud and drawn as if he was always on stage. A lot of this personality was derived from watching rock stars on t.v. and studying their mannerisms, way of speech, and adopting the use of the words Babe, Mate, and many more. Being a middle child he always felt the need to have to stand out in order to he noticed, he wanted to be his own person and not just another in a set. It's of no surprise that Harry tends to hide any pain behind a smile, and wishes that no one worries about him. As much as he seeks attention, he also loves to give it. Making sure fans of his performances feel special, loved ones and family feel cared for, and that strangers know that there is someone out there who cares. His odd behavior may draw eyes but it also brings smiles onto others which in turn helps bring a smile to him. [b][color=E610B8]Summary:[/color][/b] Harry had spent most of his time performing alongside his late fiancé. When she was killed by an anti-mutant hate group, he had nowhere to turn to. Threatening a relapse and losing his sobriety, he called his twin sister Valerie to seek counsel. it was there he began his time with the Mutant Underground, helping others as it helped him. He followed them along all the way to Genosha where his musical talent allowed him to team up and rock together with Lila Cheney and Dazzler who through the power of music broke Selene's enchantment over others. After that Harry wanted what he'd always wanted, a quiet life and a partner. He and David vacationed around for a bit before finally settling back down in Nova Scotia. He re upped his music career, blowing onto the top 10 artists before using his wealth and fame to open a Musical Therapy Institution called ‘Vital Enrichment Institute of Learning’ or VEIL for short. [b][color=E610B8]Extras:[/color][/b] [list][*][url=https://www.roleplayerguild.com/posts/5122818]Link to Harry's Gifted Sheet[/url][/list][/hider] [hider=Maximillian Gray][hr][hr][h1][b][i][color=aba400][center]Maximillian Gray[/center][/color][/i][/b][/h1][center][img]https://img.roleplayerguild.com/prod/users/a19c4ffa-59fd-40a2-a128-8eadcdf83726.jpg[/img][/center][hr][hr][h3][b][i][color=aba400][center]Character Overview[/center][/color][/i][/b][/h3] [b][color=aba400]Name:[/color][/b] Maximillian Gray [b][color=aba400]Alias:[/color][/b] Previous names: [i]Topaz Warlock, Warlock, Tome[/i] [b][color=aba400]Age:[/color][/b] 37 [b][color=aba400]Gender:[/color][/b] Male [b][color=aba400]Powers:[/color][/b] Max is a mutant, his X-gene having activated on his seventeenth birthday, then again after his eighteenth. [list] [*]Conjuration Magic* - Max has the ability to create and conjure things from nothing. His magic having constantly had its limits pushed with every encounter he has been in, others even stating it appears as though he is bending reality to his whim. [*]Teleportation - Max is capable of taking himself (or with others) across distances he has seen. First time transports get waves of exhaustion that Max used tk suffer, but the more they BAMF the less the more used to it they'll feel overtime. [/list] [b][color=aba400]Personality Traits:[/color][/b] Studious ~ Overconfident ~ Caring ~ Trustful ~ Team Oriented ~ Snarky [b][color=aba400]Summary:[/color][/b] Max started out with his family in the quiet suburbs of his town. Closeted as a homosexual in a house that was openly hateful towards those that were different, he buried himself in his studies and books instead. It was his unfortunate luck that while studying for his Latin class, he spoke the words out loud and had mystical flames appear just as his mother had walked into his room. Panic ensued after as his parents called the local purifiers (a group Max was unaware his parents were a part of) to ‘get rid of' their child. With that fear settled deeply in him, he grabbed a bag and ran, living on the streets until he met another mutant named Sunshine. Their struggles together had brought them down to the Morlocks, then later the Mutant Underground where Max would stay to help in the ways he best could. He wanted to do good for mutants in hopes that it would take away from the evils his parents did. After many challenges and trials they had finally ‘lost’ one. Frozen in time he later woke up to find he lived on the Mutant Island of Genosha. A paradise and Utopia for all mutantkind. It was short lived however, after an attack by Selene rendered the planet uninhabitable and forced the mutants to flee. Those who died were resurrected by the Mutant Circuit, The Triumvirate of James, Casper, and Max. They moved to New Orleans, laid down some roots while Max ensured a future for his son at Xaviers while attempting to fix the institution from the inside out. Reminding them that mutants needed them more than the humans did. There was a brief stint in Limbo between Genosha and Xaviers, but Max doesn't talk about it much. [b][color=aba400]Extras:[/color][/b] [list][*][url=https://www.roleplayerguild.com/posts/4828924]Link to Max's Gifted NPC Sheet[/url][/list][/hider] [hider=Bartholomew Hammish Montgomery Macleod ][hr][hr][h1][b][i][color=8a9a5b][center]Bartholomew Hammish Montgomery Macleod [/center][/color][/i][/b][/h1][center][img]https://img.roleplayerguild.com/prod/users/706107e4-b0f4-4bc3-8415-90b4de25b6c7.jpg[/img][/center][hr][hr][h3][b][i][color=8a9a5b][center]Character Overview[/center][/color][/i][/b][/h3] [b][color=8a9a5b]Name:[/color][/b] Bartholomew Hammish Montgomery Macleod [b][color=8a9a5b]Alias:[/color][/b] Barty [b][color=8a9a5b]Age:[/color][/b] 614 [b][color=8a9a5b]Gender:[/color][/b] Male [b][color=8a9a5b]Powers:[/color][/b] Barty is a mutant and a witch.[list] [*]Enchantment Magic - Barty is able to seduce, befuddle, and otherwise enchant the minds of others through a variety of means. Whether it be archaic magic or the new wave of waving ones hand about like a lunatic. Either way he gets [i]his[/i] way. [/list] [b][color=8a9a5b]Personality Traits:[/color][/b] Charming ~ Insouciant ~ Confident ~ Practical ~ Attractive ~ Snarky ~ Flexible ~ Libidinous [b][color=8a9a5b]Summary:[/color][/b] The Macleod twins are relics of a time long gone, born in the throes of the Renaissance and the rise of the printing press. The twins lived a relatively sheltered life in northern Scotland. Travel was difficult in the 15th century and their coven was content with the village well south of Forres. However with suspicion and fear of the supernatural rising out of Germany and carried on in ink, it wasn’t long until the witch hunts of the mainland spread to the Kingdom of England and beyond. When they were not yet twenty summers old, Elanor Cobham found imprisonment for life for treasonable necromancy and Margery Jourdemayne was burned at the stake in a market square. Both were once well connected and well established in their communities and yet it did not save them. Fear amongst the populace was encouraged and manipulated in a twisted game by the nobility of England and they sent their inquisition north, carrying Kramer’s Malleus Maleficarum. They thought their village safe, nestled quietly in the foothills in the shadow of their mountain. The village traded less, hunted closer to home, and year by year became less and less present in the world. Their magic flourished and the children of the village played without fear and time was meaningless. However, there were enough stories for the inquisition to find it. [b][color=8a9a5b]Extras:[/color][/b] [list][*][url=https://www.roleplayerguild.com/posts/5592866]Link to Barty's Strange Academy Sheet[/url][/list][/hider]