[h3]The Hunter's Dream[/h3] Torquil stumbled back as soon as the Memory of Irreverence loosened its grip on his mind, utterly overwhelmed by not only the experience itself, but the sense of... newfound understanding? Some vague sense of familiarity with an aspect of reality he had only had the barest concept of before. He had never been a particularly knowledgeable or insightful person, but somehow he felt as though absorbing this memory – this [I]insight[/I] – propelled him far ahead of where he had been before. The world, and the Hunter's Dream in particular, felt and looked slightly different to him now than before. The doll looked more lifelike, less like an animated toy and more like a person made of porcelain; the text on the smaller headstones stood out sharper and clearer, and he felt more aware of them; even the statues of former Paleblood Hunters seemed more real, as if each of them was liable to jump off its base and walk around like living people. He felt a very noticeable shift in his perception of all things, and it terrified him. Discovering the story of the serial killer they had stopped earlier – this “Skinner” – also struck a cord in him. Part of Torquil felt an odd kinship with Skinner, equating he murderer's exile into the Old Labyrinth to his own sequestering to his cabin in the woods. Again that sense of loneliness rose to the surface, and despite everything that had happened and all that Skinner had done, he felt a strong sense of sympathy toward him. He wondered if things could have gone differently, what could have been, and what speaking to Skinner might have taught Torquil about himself. Then all of it faded into the background, because he could not immediately and easily reach any useful conclusions regarding any of it. It all occurred to him for a moment, wafted through his mind like a passing sound or scent, and was promptly dismissed as requiring too much thought. “Well now, that was quite something,” Gerlinde, who had never met Skinner before and had no idea who he was, said with a smile. “A memory of Irreverent Izzy about Ludwig, the Holy Blade.” When Ophelia asked for the Hunger Rune, Gerlinde was also quick to join in: “Oh, another Caryll Rune? Can I learn it, too?” [Color=silver]Ophelia, Torquil and Gerlinde have obtained the Hunger Rune. While branded onto a Hunter's mind, devouring the flesh of a living or recently deceased creature restores regenerative potential, similar to how a blood vial would have. Additionally, after devouring part of a creature you gain a small measure of its power as long as you are near it or its remains. If used in conjunction with a living weapon, this rune allows that weapon to have a second awakening that lasts for 60 seconds, at the cost of permanently erasing the last currently active benefit from an eaten creature. Farren and Torquil have obtained the Metamorphosis Rune. While branded onto a Hunter's mind, this rune increases their physical prowess. This effect can most accurately be described as them receiving an increase to their strength, endurance and vitality. Farren and Torquil have obtained the Clawmark Rune, which allows the one who memorizes it to utilize their visceral attack-transformation at will and grow longer, sharper claws when they do so. Farren and Torquil have obtained the Communion Rune, which enhances the effect of blood vials for someone who has memorized it to also provide a minute-long effect boosting the imbiber's strength and stamina. Farren and Torquil have obtained the Deep Sea Rune, which fortifies the body of the one who memorizes it against disruptive effects like ashen blood and frenzy, greatly increasing their resistance to it. Farren and Torquil have obtained the Formless Oedon Rune, which empowers quicksilver bullets for the one who memorizes it, significantly increasing their power when shot from a firearm or fueling an eldritch object. Farren and Torquil have obtained the Heir Rune, which doubles the amount of blood echoes one who memorizes it obtains from those who die near them. Farren and Torquil have obtained the Dream Rune, which causes one to exist permanently in the Interstice. It allows one to see and interact with all entities of the Nightmare, for better or for worse. Farren and Torquil have obtained the Eye Rune, which causes one to perceive the hidden facets of reality that would normally require insight more easily, though it also increases the vulnerabilities insight cause.[/color] And finally, after conferring with the whispers of the Holy Moonlight Sword for permission, Ophelia shared a rune that not even Gerlinde knew yet: [color=silver]Gerlinde, Farren and Torquil have obtained the Guidance Rune, which will sometimes reveal sprites of light that draw attention to powerful traces of the Nightmare. Its effect is enhanced while wielding the Holy Moonlight Sword.[/color]