Sound like a consensus on [b]owe them one[/b]! Next we need to choose a [b]special ability[/b]. The game does recommend the following starting ability: [b]Licensed:[/b] [i]You are licensed bounty hunters. Take -2 heat on any legitimate bounty hunting job. You are legally allowed to mount particle weapons on your ship, and can legally use heavy blasters in pursuit of a target. You may also be able to use your license to get into places you otherwise shouldn't be, or carry weapons when you might otherwise need to give them up.[/i] I've listed the other choices in the hider. As you level your crew, you'll have the opportunity to pick up more of these. [hider][list][*][b]On The Trail:[/b] [i]Your crew gains an extra downtime activity that can be used to work on long term projects or acquire assets to track bounties. Anyone in the crew may use up this extra action and make the appropriate roll.[/i] [*][b]Light Touch:[/b] [i]You gain potency when tailing a target or when gathering info at a target's previous location.[/i] [*][b]Snatch'n'grab:[/b] [i]When you use a deception, infiltration, or social plan to execute a kidnapping or extraction, add +1d to the engagement roll.[/i] [*][b]Loaded for Bear:[/b] [i]Your crew can carry +1 load. They have distinctive and high-quality armor. When you wear armor, it counts as heavy armor (two uses).[/i] [*][b]Play Both Sides:[/b] [i]Some targets may offer you a reward for letting them go, or at least promise one in the future. When you release a bounty target, make them a crew contact. How this affects your status with the client depends on your actions.[/i] [*][b]Deadly:[/b] Each PC may add 1 action rating to Command, Scrap, or Skulk. You may not increase an action rating past 3 this way, but if taken during initial character creation, you may increase a skill past the starting limit of 2.[/list][/hider] While we're at it, let's knock out the last two items as well. You'll need to choose two [b]upgrades[/b], and a [b]favorite crew contact.[/b] I've listed the crew contacts below; there are a [i]bunch[/i] of available upgrades (pages 116-120 for general upgrades; page 131 for ones specific to your ship/crew) so I won't type them all out, but I will highlight the [b]Stun Weapons[/b] crew upgrade as something to consider. [hider=Crew Contacts][list][*] Stacey Weathers, ace reporter [*] Arlox, Ashen Knives underboss [*] Ishi, weapons dealer [*] Lix, xeno tracker [*] Jerzi, fixer[/list][/hider] For the [b]starting ability[/b] and [b]favorite contact[/b], go ahead and give me your top three or four and we can determine them that way. Since there are so many upgrades, tho, let's have everyone give their two personal choices, and then we can vote off of that short list.