[hider=Radcliff & Mermaid] [center][img]https://i.pinimg.com/736x/51/8f/6d/518f6d92ad3c263081745c54b1786eee.jpg[/img] [hider=Theme][youtube]https://www.youtube.com/watch?v=VpBRiykxpao[/youtube][/hider][/center] [b][color=#0096c8]Name[/color]:[/b] Radcliff "Cliff" Conary [b][color=#0096c8]Personality[/color]:[/b] Radcliff is a blunt and generally nonchalant person. He prefers brutal truth and practicality over idealism or having his feelings spared, and he can only sheepishly apologize when it's pointed out to him that not everyone feels the same way. In general, he is kind and polite, with a strong moral compass, but he is also a lot more reckless than most people expect, and will often walk the line when it comes to following the rules. He's admittedly a bit promiscuous, and has a habit of viewing his relationships as transactional, though he's honest about it, and isn't opposed to romance per se, though he finds it difficult to get emotionally attached to people he doesn't know well. To that end, he has few friends, but the ones he does have he'd probably die for. [b][color=#0096c8]Background[/color]:[/b] Radcliff lived a relatively simple life and had equally simple hobbies: Fishing, cooking (fish), bar hopping with his friends, karaoke (though he's terrible at it) and casual hookups if he's in the mood and his two friends with benefits aren't. He's known them since elementary school, and while the time they tried to date each other had been a bit awkward considering it was after he had hooked up with both of them, he was happy for them. That being said, they eventually broke up and things returned to how they were. Alongside a few other friends, they all try to meet up and do something together once a week, if they're available. On separate occasions, both of his casual partners have dropped suspicious hints, though when he asked them about it directly, they both told him that it didn't mean anything. For better or for worse, Cliff chose to take this at face value, if only because he believes that's what he'd like for them to do if the roles were reversed. His parents are relatively well-off, if a bit dysfunctional, so he's never had to worry about money, and he even received a boat for one of his birthdays a couple years ago, which sees quite a lot of use considering how much fishing he does. He sells some of the fish if the local stalls are manned and interested in buying them, and rents out his boat when he isn't using it for extra income, but otherwise he works at a hardware store, a job he likely won't be keeping for long. As immaculate as his customer service and de-escalation skills are, he finds it exhausting. At the least, he has this weekend to look forward to. His friends are joining him on his boat for fishing, swimming, and general partying, and the forecast for that day is... good...? [b][color=#0096c8]Other Information[/color]:[/b] Does it truly count as alcoholism if your tolerance is monstrous and you only drink socially? [b][color=#00ffbb]Persona[/color]:[/b] Mermaid [b][color=#00ffbb]Arcana[/color]:[/b] Hanged Man [b][color=#00ffbb]Element[/color]:[/b] Ice [b][color=#00ffbb]Affinities[/color]:[/b] Resists Ice, weak to Electric [b][color=#00ffbb]Primary Focus[/color]:[/b] Debuffs (Chance of random debuff on hit, Stormcaller Song, eventually Pandemonic Feast) [b][color=#00ffbb]Secondary Focus[/color]:[/b] Healing (Diarahan, Mediarahan, Amrita Shower) [b][color=#00ffbb]Tertiary Focus[/color]:[/b] Ailments (Freeze Boost, Marin Karin) [b][color=#00ffbb]Persona Info[/color]:[/b] Mythical Aquatic creatures with the top half of a woman and the lower half of a fish, Mermaids are sometimes regarded as omens of misfortune, associated with floods, storms, shipwrecks, and drownings. In some legends, they use their voices to charm men, causing them to crash their ships or to jump overboard before drowning and eating them. In others, they are portrayed as falling in love with humans, often with the reconciliation between the two worlds as a major source of conflict. In recent times, they are sometimes portrayed as symbols of hopelessness, doomed to suffer whether on land or at sea, choked out by the air of an unforgiving world or the pollution of a tainted ocean, the stagnation of either captivity or an insular society and the isolation of having to leave all they know behind to survive no matter what choice they make. [/hider] [hider=Flint & Es][center][img]https://i.pinimg.com/736x/c0/d4/c9/c0d4c9ecda43d629dbc185d4d36c0938.jpg[/img] [hider=Theme][youtube]https://www.youtube.com/watch?v=EKbUE1Dc8Po[/youtube][/hider][/center] [b][color=#fa7d32]Name[/color]:[/b] Flint Asidea [b][color=#fa7d32]Personality[/color]:[/b] Flint is naive, and despite his terrible upbringing, can be said to have lived a sheltered life. He never received a proper education, and isn't the most socially graceful. He is easily overwhelmed and can be clingy with people who show him a scintilla of kindness, and while he tries to be inconspicuous about it, he doesn't always succeed. On the other hand, he is easily excited by new sights and experiences, and loves trying out new things. He finds mythology fascinating and has a passion for art, even if he doesn't really consider himself an artist on account of his nigh-eidetic memory. [b][color=#fa7d32]Background[/color]:[/b] Flint was born into poverty and addiction, his parents falling victim to a particular type of drug and passing their issues with it to Flint from a young age. The drug in question goes by many names, though the most common name for the many different varieties of them are "seeds of eden." They are psychoactive drugs that induce feelings of bliss and specific hallucinations. These drugs are special in that they cause the image of a "god" to appear to those affected, and, depending on the mix, the "god" appears differently, with the same mix resulting in the same visage, even through repeated use and when used by different individuals. These "gods" range from Happy Snowmen-looking things to the very image of satan from abrahamic religions, varying wildly in appearance and surrounding rhetoric. For reasons not hard to imagine, peddlers of the drug often thinly veil their trade as a religion, each god promising a different method to get their followers to "that special place", as "interpreted" by that god's "prophet". Cleansing one's household from the evils of money, the root of all evil, is a common theme. In some ways, they can be seen as a group of drug addicts, and in others, a group of cultists. Flint was born into a so-called church whose god's will was [i]interpreted[/i] as wrathful. To fail to cleanse the world was considered a personal failing, and their prophet's tender mercies were just thought of as a matter of course. Prophets were unquestionable, [i]"for god is real, and only through the prophets may one draw closer to them."[/i] The prophet of the wrathful god eventually claimed the lives of Flint's parents. His only sibling, his older sister, still just a child herself, took him and ran away with him, and, knowing nothing else, they eventually ended up under the "care" of another prophet. Then another, and another. None quite so bad as that first wrathful god. None able to save his sister when she suddenly got sick one day. He would know, since he went back to each and every one of them to ask for help. Alone and lost in the world, he eventually ended up under the auspices of a man who claimed to serve a god of love. One cannot enter that special place alone, he says. The church's compound tends to be filled with "the sounds of love", as the prophet calls it, and Flint, only a preteen when he joined, has always been envious of the many [i]loving[/i] couples around him. The god of love, a beautiful monstrosity, a heart with an eye, had to be a good god, for it did not demand its followers to suffer like the wrathful god, and it did not make Flint go hungry when he couldn't cleanse enough money. It also never got the chance to save his sister, so he'll never know if it would have failed. Flint spent years within the church of the god of love and still lives there to this day. The prophet cared for Flint when he got sick, and praised him for the art Flint drew as a hobby. As a matter of fact, the prophet took particular interest in the art Flint drew not long after they had met. Flint's memory has always been extremely good, so he had been able to recreate the visages of the many gods he's seen over the years with exacting detail. Perhaps because of the many drugs he's taken over the years, sometimes his dreams will show him gods he's never even seen before. After asking Flint for some of the drawings, "to show to some of his friends", and getting Flint's agreement, the prophet returned saying his friends loved the drawings, but would like to see them in color. As such, the prophet gifted Flint some paints and canvases, which were the first proper gift Flint had ever received. He was touched, and declared, unprompted, that he would make as many paintings as the prophet or his friends wanted. The prophet simply smiled, chuckling to himself, and so Flint has continued to do so with relative frequency for years. It's a bit unfortunate that the prophet and his friends don't like the paintings of his sister as much. [b][color=#fa7d32]Other Information[/color]:[/b] Is in the habit of stealing things, particularly money, and giving it to the prophet of the god of love. He genuinely believes that doing so when he can get away with it is a moral obligation. Perhaps he recognizes on some level that this is wrong, but not consciously, at least not yet. [b][color=#FA32FA]Persona[/color]:[/b] Es [center][img]https://i.imgur.com/QRR0DT4.png[/img][/center] [b][color=#FA32FA]Arcana[/color]:[/b] Star [b][color=#FA32FA]Element[/color]:[/b] Psychokinesis [b][color=#FA32FA]Affinities[/color]:[/b] Resists Psy, weak to Fire [b][color=#FA32FA]Primary Focus[/color]:[/b] Magic [b][color=#FA32FA]Secondary Focus[/color]:[/b] Healing (Amrita Shower, Samarecarm, Recarmdra) [b][color=#FA32FA]Tertiary Focus[/color]:[/b] Defense (Ailment resistance, Regenerate) [b][color=#FA32FA]Other/Flavor:[/color]:[/b] Lydia, [url=https://megatenwiki.com/wiki/Steal#Trivia]Steal[/url] [b][color=#FA32FA]Persona Info[/color]:[/b] Instinctual desires buried deep within the human psyche. Described by the famous Austrian psychologist Freud as one of the three agents that encompass human mentality, alongside the [i]Ich[/i] and [i]Über-Ich[/i], which have since been translated into the Latin terms Id, Ego and Super-Ego. Es, or [i]the Id[/i] embodies human instincts, driving the subconscious mind towards the fulfillment of selfish needs and attainment of carnal desires, pulling them to the surface and urging the Ego to give in. It is at odds with the Super-Ego, whose criticisms and inhibitions serve as a person's moral and ethical conscience, and whose aspirations and ideals represent one's idealized self-image, while the Ego; the self; the executive functions of personality mediates between the two along with the perceived demands of the outside world. The Id, (Latin for "It") is oblivious to time or place, to reason or logic, and is perfectly capable of harboring mutually exclusive and/or contradictory desires simultaneously. It is impulse; the seeking of immediate fulfillment or at least a compromised form of it, and according to Freud, one of the primary methods for unmasking its contents is the analysis of one's dreams. [/hider]