[hider=Prologue][CENTER][color=0054a6][h1][u]Prologue[/u][/h1] [h2]Beginning the Heroes' Journey[/h2][/color][/CENTER] [CENTER][I]"Hither, Thither, Here and There; Wander Yonder, Show me Where!"[/i][/CENTER] The Clockwork Sorceress's words echo with power as she repeats the secret words from Mister Witch. The key phrase had set the cogs of time ticking and turning forwards once again as the mirror blots out and becomes a portal. The intrepid heroes pass through the mirror and into the Domain of Delight known as Prismeer after both Misters bid their tattooist their farewell. The last hero to jump through, a bugbear hears their final warnings, "[color=82ca9d]Mind the Rule of Three: Future, Present, Past,[/color]" "[color=f49ac2]Find the alicorn and free the Dormant Queen at last![/color]" With one last shout of swearing from the bugbear, he too jumps through the mirror! The adventurers had gone to the Realm of Prismeer, with the hopes of both Mister Witch and Mister Light. Alas, none in that room realized that a pair of eyes had witnessed the entire event. After they had gone, both Misters upheld the promise to the Bugbear. The Witchlight Carnival packed up their things, and left the field the bugbear called home. The Snoring Stone now stands alone in the field once again in the Forgotten Realms. The Witchlight Carnival crossed through the Multiverse to reach their next destination: The World of Alarene, the Country of Valerith. Unbeknownst to both Misters, they would face consequences and the future there...[/hider] [CENTER][h1][color=f49ac2][u]Chapter 1[/u] Welcome to the Witchlight Carnival![/color][/h1] [color=82ca9d][h2]The Ticket Booth[/h2][/color][/CENTER] In the world of Alarene, the nation of Valerith, where entertainment, music, and all sorts of conduits for Enchantment magic are banned, an unusual scene and sounds now stands proudly in an empty field. A carnival that stands brightly and tall, far from cities and any who would seek to arrest or harass them. However, this sight is one that Miss Light has been looking for, for the longest time now. She's finally found it. She's finally found the Witchlight Carnival! The first stars of night twinkle above the apricot sunset. Giant dragonflies whir overhead, trailing streamers, and a low mist curls over the ground. Through a floral archway, you glimpse wondrous and vibrant creatures—elf stilt walkers, dancing faeries, and painted performers. Everywhere there is laughter, pixie dust, bubbles, and the wistful tune of a whistling calliope. A silver statue of a dancing faerie is mounted on the roof of this ticket booth and surrounded by fluttering butterflies. The booth is decorated with an animated depiction of the night sky, with shooting stars arcing across it. An elderly goblin perches behind the ticket counter, peering at you quizzically through a spyglass. He lowers the spyglass and calls out to you: "Greetings, fair fairgoers!" You stand with other curious travelers among a caravan who traveled on the road. There is safety in numbers from monsters after all. One of said caravaners, a male dwarf, look at this place and he angrily grunts at the goblin, "What is this nonsense?" The goblin tilts his head and he raises his ear horn as he calls out, "What?! What did you say?!" "I SAID: WHAT IS THIS NONSENSE?!" the angry dwarf shouts once again. The goblin lowers his horn and he answers, "Why, this is the Witchlight Carnival, Good Sir!" "A Carnival? I thought those were outlawed too?" Another caravaner, a female human asked out of concern and curiosity. "It is! People who run carnivals and circuses get the capital punishment of execution if they're caught! Visitors are no exception. We shouldn't be here!" A third caravaner, a halfling male, pipes up fearfully. The dwarf angrily speaks to the elderly goblin, "You got some nerve! Perhaps we oughta report you to the knights once we reach the city!" Tensions are rising...what does Miss Light do?