Hellooo. Speaking of characters returning from vacation. I think it is about time I open back up to the possibility of playing a second character. Safe in the knowledge that if it ever becomes too much one or the other can take a break or perform off screen activities haha I brought Sakura's sheet over and made a few changes, taking the opportunity to make her strengths and weaknesses a little more cohesive in my view. I don't know exactly if the math works out, lol. I also looked up some art, i think this is a version of her in a gacha mobile game. but i think it fits, and makes her look tougher and more mature haha. so i went with it.  I'm not like dying to bring her back into action ASAP. but i have the sheet finished and its just been sitting in my notes for a couple days so i figure i might as well post it, huh. She is still fused with the spirit of a literal random npc. i dont know how to level up her psychic abilities XD [hider=Sakura Kasugano] [b]Name:[/b] Sakura Kasugano [b]Origin:[/b] Street Fighter Alpha 2 [b]Appearance:[/b] [hider=Street Fighter, Seeker Vet] [img]https://www.fightersgeneration.com/news2021/news/duel/sakura-streetfighter-duel-fashion-art2.jpg[/img] [img]https://www.fightersgeneration.com/news2021/news/duel/sakura-streetfighter-duel-fashion-art.jpg[/img] [/hider] [b]Personality:[/b] Bubbly, gregarious, outgoing, kind-hearted and a ferocious drive for battle and self-improvement. Sakura could have once been considered naive, but her good nature has withstood the tests presented to her by the world of light. Sakura is strong of will and introspective. She really loves to fight, win or lose, and will throw hands with anyone at any time if they are open to it. It's the best way to get to know someone and to hopefully make friends. Sakura is an open book and can get ahead of herself, and has a small sarcastic streak. [b]Background:[/b] A girl like any other growing up in the woven neighborhoods of Japan, Sakura became fixated on street fighting and on the legendary world warrior Ryu at a young age. A self-taught prodigy, above all she sought his wisdom and to be his student, and following him took her on quite a few adventures. Her rival is Karin Kanzuki, the preposterously wealthy heiress who she does battle with on occasion. Her beleaguered best friend Kei often struggled to match her energy. Sakura did battle with figures like Sagat and Zangief, and even villains like M.Bison himself in defense of Ryu. After returning home safely from the battle against Seth's forces, Sakura considered her future before being taken into the world of light. [b]In the Now:[/b] While under Galeem's influence, Sakura spent most of her time fighting in various tournaments in Esaka, the Tiered City. Ryu was notably absent, and Sakura left to go find him, her journey bringing her to the Friend Hearted fighter. After the battle she joined the Seekers, following them to Alcamoth. Then she took off to the Deepl Blue, becoming a ship girl and meeting and befriending Bella. She travelled into the rotted core, survived the Maw, and delivered a mortal blow upon the Orphan Guardian. During this time she reunited with Karin Kanzuki in Limsa Lomscuttle, eventually freeing her. Sakura followed the Seekers to Midgar, where they weaved through corruption and urban decay and constant supernatural crisis until they slayed the Guardian beneath there. Warfare is against Sakura's gentle (if punch hungry) nature, and needing a break from it, she decided to stay with Karin Kanzuki at Midgar to help rebuild and shelter the refugees of the great city. She even reunited with her parents. Since then she has been helping move heavy things and battling stray monsters and warding off bandits. As her mental strength has recovered, and the citizens situation stabilizes, her thoughts drift once again to the Seekers and the all-important battle that is deciding the fate of the universe. Ultimately, she could only sit it out for so long. [b]Job:[/b] Street Fighter [b]Specialty:[/b] A close ranged powerhouse with medium range capability. Her skills and combos let her battle against single opponents, while her strength and speed let her keep up with groups. Sakura is a versatile frontline fighter with the speed and utility skills to support her teammates. [b]Inventory:[/b] New Clothes: A thankful refugee tailor made her a durable custom set of clothing. The jacket is comfortable and keeps her warm, though can be unzipped or wrapped around the waist in hotter climates. Backpack: A backpack for holding goodies and supplies. Some money, bandages, food, water, [s]toys[/s] collectibles, etc. Smart Phone + Earphones: For keeping up in Midgar. Fancy Mountain Bike: To make people eat dust. [b]Lv:[/b] 10 [b]EXP:[/b] See posts [b]Abilities:[/b] (Powers, spells, special moves, an iconic piece of equipment, and so forth) [list] [*][b]EX SPECIAL MOVES[/b] - Through dealing and to a lesser extent taking damage, Sakura builds up an EX meter, up to three (four) bars. She can spend an EX bar to enhance one of her special moves, or spend three bars to perform a high damaging Critical Art. [*][b]V-Meter[/b] - Two bars of V-Meter, built through taking damage or using V-Skills. She can use them to perform a V-Reversal, which is a no-damage, no-risk defensive technique to interrupt enemy offense. Alternatively she can spent a bar of V-Meter on a V-Shift, which is a high risk precise dodge that allows her to counter-attack if successful, but leaves her exposed if failed.   [*][b]V-Skills[/b] - Two mobility options that build V-Meter. A large leap that can take Sakura up to twenty feet in the air, or fast, long-ranged, high speed dodge roll that can be used to avoid attacks or as a combo tool. [*][b]V-Trigger[/b] - When she has two bars of V-Meter, Sakura can spend both to access to a comeback mechanic known as V-Trigger. Activating them gives her some attacking advantage, and lets her enter one of two empowered states. These states last for about thirty seconds, but go away much more quickly when she uses the enhanced techniques. Haru Arashi: Sakura's palms to begin to glow bright blue. Her Ki based projectile attacks hit harder, dealing more damage and becoming more difficult to block, with greater knockbock. She also gains greater control over her Ki, allowing her access to moves like the "Hogosho" a short range concentrated blast of Ki energy. Sakura Senpu: Sakura's fist and feet become enveloped in blue flame. Her strikes heat up, dealing more damage and becoming more difficult to overcome. Her melee and special moves become more lethal and unpredictable, letting her defense flow quicker into her offense. [*][b]Focus[/b] - Sakura gains access to an armored state that lets her absorb one hit of damage. She can use it on the fly, leaving and entering the state at will, but she must be standing still to Focus. If she charges up for a second, she can unleash an unblockable, armor-breaking Focus Attack that crumples whoever it hits. Armor breaking moves or grabs can counter Focus. She can spend two bars of EX to cancel a move into a Focus state to apply pressure or to escape an unsafe move. Absorbed damage still applies, but is returned over time to Sakura in the form of grey health. [*][b]Red Focus[/b] - Spend three EX to enter a state of Red Focus, raising giving her Focus state an infinite amount of armor, countering armor breaking moves. As long as Sakura has health, she can absorb it. [*][b]Revenge Gauge[/b] - A pure comeback mechanic. When Sakura is at half health, she can perform a free super attack called an Ultra Combo. If she is at 25% health, the Ultra Combo does more damage. This allows her to spend EX more freely if the fight calls for it while still having access to a super attack if things get rough. [*][b]Round Two[/b] - In a situation where she would normally be knocked unconscious, Sakura instead enters a dazed, downed state. Taking any damage during this state will KO her. However, if she goes ten seconds without taking damage, she will regain health back to full. All resources except EX meter are lost. [*][b]Tag[/b] - "Tag Out" an ally as if they were swapping positions in a tag team game. To facilitate this, the tagged out ally gains some health regen and a retreating speed boost, while Sakura's next attack gains a high amount of knock back from the momentum of the switch. [*][b]Brain Drive[/b] - An alternate form of empowerment, with more of a focus on her newly acquired psychic abilities. Filled up by dealing damage to opponents. Once activated Sakura's psychic powers strengthen and become less draining to use, and her physical attack speed increases for a limited amount of time. [*][b]DARK SAKURA[/b] - Sakura locks in. Spend a full EX gauge and V-Meter to enter an empowered state. Sakura's aura changes from blue and white to purple and pink. Her eyes turn a sharp shade of red, and her skin burns into a vibrant, brown-orange shade. EX fireballs become powerful super fireballs that deal high damage and break armor. Her special attacks become easier to link into each other, allowing for relentless offense. Sakura gains access to a short ranged invincible teleporting dash, dramatically increasing her evasiveness and mobility. If she builds up an extra four bars, she can become the Raging Demon, a powerful, invulnerable teleporting command grab move. Sakura unleashes a flurry of pummeling strikes from all directions. This move is a penance for the evil ones in this world, dealing more damage depending on the amount of sins their soul has yet to atone for. This empowered state lasts until the battle is over, or Sakura is knocked unconscious. Notably, while the actual empowered state ends, Dark Sakura herself will not go away unless she purposefully de-transforms. Dark Sakura is rougher, more battle hungry, pitiless, delinquent, cheeky, headstrong and less strategic. Though she still retains all of her other positive personality traits. A disempowered 'casual' Dark Sakura has blue energy with a hint of pink, and her eyes turn to a usual brown state. Again everything else about her is normal, including the need to gain full resources to enter the empowered state. Only the physical and personality differences remain until the transformation is undone. When used properly, this isn't an evil form at all. [*][b]Ability Name[/b] - Ability Description [/list] [b]Skills:[/b] (Passive abilities, outstanding ‘stats’, and talents/proficiencies) [list] [*][b]Self Taught Ki Enhanced Ansatsuken Style Karate[/b] - Extreme martial prowess grants Sakura heightened durability, strength, mobility, and the power to project her spiritual strength outwards through ki projectiles. She can block powerful attacks with blue defensive ki from her body. [*][b]GUTS Scaling[/b] - Being low health, like for anyone, isn't great for Sakura. But as she takes more of a beating, her will to fight doesn't fade. When Sakura is on low health, she gains damage resistance. How much magic does she have in that pixel? [*][b]Rival Schools[/b] - Sakura's V-Skill jump doubles in height. Sakura can perform all of her special moves in the air. Her Chin Buster Kick becomes a powerful launcher, and she can perform juggling air combos and multiple air attacks. [*][b]Advanced Ki Techniques[/b] - Taking pages from her various crossover appearances, Sakura gains access to a wider range of more powerful fireballs. She can fire one handed fireballs mid air or on the ground, charge them up for more powerful blasts with AoE damage. Her uppercut gains a projectile shield, allowing her to blast through ranged attacks at high speed or mid-air. [*][b]Skill Name[/b] - Skill Description [/list] [b]Weaknesses:[/b] (Practical limitations, detrimental ‘stats’, and deficiencies. Include at least three) [list] [*][b]Stun[/b] - A secondary health bar that fills up fast, but empties just as easily. When Sakura takes damage, the bar starts to fill. When she goes a few seconds without taking damage of any kind (chip and grey included) it begins to empty. If the bar becomes full, Sakura becomes Stunned and is rendered dazed and helpless until she takes damage or five seconds pass. Basically if she takes too much damage too quickly, her situation will get even worse because of Stun. This weakness directly contradicts with her wide array of comeback mechanics, so getting beat up isn't a free ticket to greater power, and prevents her from taking on a role as a tank. [*][b]Elemental Weaknesses[/b] - Frost damage prevents her stun from draining, and electrical damage deals more stun. Poison can still be applied through her block to drain her health over time. Fire can burn through her block to deal grey damage, and she takes more damage when burning. And naturally anything that applies any kind of stun effect on its own merit would increase the stun bar as well. [*][b]Crush Counter[/b] - If Sakura makes a mistake and her attacks are interrupted by a strong enough attack, she will be Crush Countered. Crush Counters deal more stun to Sakura and her reaction to them is stronger than otherwise, leaving her more exposed to punishing follow ups from her opponents. Of course being counter hit in any way is bad, but Crush Counters tend to be pretty unfortunately spectacular for Sakura. Even if nothing else comes of it, the Hard Knockdown leaves Sakura floored for a second or two. [*][b]Satsui No Hado[/b] - Dark Sakura doesn't typically channel the Satsui no Hado, but it is obviously adjacent to it. Under extreme circumstances, Sakura may unintentionally enter the Dark Sakura state. But entering Dark Sakura through rage as opposed to heightened control, focus, and battle rhythm has negative effects on Sakura's personality and state of mind, making it a problem all on its own. Her violence can easily turn on allies. This form of the Dark Sakura state is marked by purple and black aura, brighter redder eyes, and an extreme lack of cheerful demeanor and mental stability. Channeling too much inner power before she is ready is bad for her soul. Any raw power that may be accessed from the Satsui no Hado is offset not just by the mental instability, but the draining of her very vitality as her body almost literally burns to keep up the output. This is a risk Sakura is having to mitigate as her powers grow. She fully intends for this to never, ever happen. [/list] [b]Spirits:[/b] (Any spirits your character possesses should be listed here with their type) [list] [*][b]Yushin Clements[/b] - A random psychic spirit Sakura adopted to infiltrate a psionic police force in Midgar. Sakura's psychic third eye is opened, allowing her access to psychic powers and psychic awareness. In particular, this Spirit confers the power [b]Mental Connection[/b] an ability that allows her to move herself or a target like a psychic grappling hook, as long as she has thoughts (either stray thoughts or an ally's thoughts) to latch onto. It confers the weakness [b]Harsh Reality.[/b] Psychically aware creatures can sense her presence. Psychic damage deals additional Stun to Sakura. If Sakura is Stunned with psychic damage, she enters an even more vulnerable, longer lasting Brain Crush state, which opens her up to a one hit KO that breaks through abilities like Round Two. [*][ [/list] [b]Rapport:[/b] (You can keep track of your Rapport here. As you level up Rapports, consider linking the posts here and listing what they give you) [list][/list] [/hider]