As mentioned, I've been incredibly time poor and that unfortunately looks like it'll continue to be that way for the next little while. I'll have to step away from the Beach Episode for now as well. As for running things, I have two options: [b]A: I run Nocturnia in the background[/b] I remove what characters of my own I can from the game and focus on responding to players and keeping the world turning. Such would be providing direction to players if I'm approached and putting out an update to players actions once a fortnight (I don't think I could manage weekly at the moment unfortunately). [b]B: I run a new RP to test game systems I'm making[/b] If I'm running a RP that I've created from the start that not only makes my life immensely easier in having full creative freedom but also lets me run an RP and continue project work at the same time. The structure would be very commitment light for players while still providing the option to delve as deep as people currently do in Nocturnia. This would also keep Nocturnia in it's current state until Esty returned while we still had an RP to play. If people are interested in option [b]B[/b], let me know and I'll put together a little design doc for a more in depth explanation on how it would run.