OMG DUBBLE POAST [quote=@Olive Fontaine] Are there any magic relics or ruins? I'm not asking you to spoil the story, of course. But one of my ideas was about a researcher who was assigned by the academy to study a magical relic (perhaps a rod or puzzle box), but who failed to comprehend its secrets in time to make any difference. It's definitely possible to do a similar sort of thing with formulae and knowledge instead, but I thought I'd see what you think. [/quote] [url=https://c.tenor.com/o2hbbV6xhH0AAAAd/tenor.gif]A rod and puzzle you say?[/url] *draws a card* Even if the Magic gets voted down, there will still be relics and ruins in the setting; even though it's been a thousand years, the "brutal and primitive tribes" that were united when the Kingdom of Luzia had its founding weren't all as brutal and primitive as the stories say. Some of the ancient structures built by them, as well as the lairs of all sorts of baddies, are what the Adventurer Guilds in various towns call "dungeons." Every so often they get uncovered somewhere, and lots of treasure hunters risk life and limb on the chance that they'll find an ancient trunk full of gold and gems or something. Relics could range from literal archaeology artifacts to ancient Elven-or-Dwarven made items, or holy objects of the church. The ancient peoples, or the Demons if they were sophisticated enough, could've built various kinds of puzzles and traps either to stop grave robbers or just to lock away their treasures in the days before tumbler locks. In other words, a character using that as motivation would be A-Ok!