Name: Kynesse Nickname/Alias: Kyna, Kyn Race: Dryad Gender: None really, though like most of the race, assumes a feminine form and name. Age: Unknown Age Appearance: N/A Birthplace: A grove of trees and fellow dryads in between Awarest and Rosa Turlough, but also outside the Vsleyva Marshes Elemental Affinity: Nature, of course Alignment: Neutral Good Occupation: Wandering adventurer and healer of some note ========================================= Generic Items: She usually picks up and carries small trinkets that remind her of her travels, such as a glowing stone, a bolt of silk woven in a regional pattern, or something to that effect, which she stores in her hollow wooden torso, where the stomach would be (understandably, this can unsettle other races a bit) Her current items are: The Stone of Ardruuz, a shard of the famous rocks of The Whetstones, a phystian medallion she was given in thanks for saving a soldier's life at Fort Daquarth, a small, tattered but well cared for piece of a cloak from a friend in Fae'ilis, and a miniature carving in imitation of her out of wood from Scaip Luchair. ==================== Name of Weapon or Item: Stone of Ardruuz Description: A small stone about the size of a golf ball, it shimmers with a thousand colours in the daylight, but during the night it gives off warm light that seems to ward off the dark. ========================================= Appearance: ( I could not find a picture that fit my image of her, oh well) Kynesse is, like the majority of her race, composed mostly of curving pieces of beautiful wood animated by nature and various magics. Her body is one complete piece of flexible wood in the vague-but-noticeable shape of a willowy female. It is not solid though, as where her heart would be is a verdant ball of magic that pulses and gives off wisps of energy that trail behind her when she moves. Below that, where her stomach would reside is a hollow pocket full of floating trinkets from her various travels that make a quiet tinkling sound if a breeze flows through the gaps in her ligneous body. Her slender shoulders end at where the arms would connect with her body and are instead connected by the same energy that comprises her heart. The same is true for her svelte legs, though they do not end in feet, only pointed ends, like the end of a bare branch. However, it is more like the bud of a flower, for when she rests as a tree or just wants to feel the soft forest floor, they open up and reveal roots. Kyn's face is much like that of a conventionally attractive woman, though her nose serves no real purpose aside from appeasing mortals, and she rarely uses her mouth at all (she is perfectly capable, and her voice sounds quite calming indeed), her eyes are the same colour green as her heart and joints and pulse along with them. Her hair is sloped back and is composed of branches and a myriad of leaves that change colours with her moods. Being made of wood, she floats in water and is very light. She is able to be picked up by an average human with one arm without much difficulty. When she is disguised as a mortal maiden she has much the same appearance though her skin is usually pale and her hair vibrantly white. Her pupils become her signature verdant green as well. Personality; Kynesse is kind to all she sees and prefers to let her actions speak louder than her few spoken words. She has an innate curiosity that fuels her everlasting wandering through the world. She loves to help others and is rather skillful with magic and healing magic in particular, as well as materials of nature. Kyn has trouble understanding some facets of mortal personalities, like greed and anger. She also struggles to see and/or understand ulterior motives, leading many to believe her naive and easily fooled. She is very loyal and enjoys the company of friends, however she hates to see her friends sad when she departs on her never-ending journey. One could say goodbyes are the only thing she will ever get close to hating. Though she is a pacifist herself, she recognises that violence and destruction is a vital part of the circle of life (however she will always seek to end it when she comes across it). History: Not much is really known about Kynesse's birth and early life, but it is known that instead of remaining home for her early life, she had considerable wanderlust and set out on her own relatively early in her life. She discovered she had an innate gift for magic and strove to use it to help others, specifically to end suffering and heal wounds. It is a testament to her morals that although she has considerable raw magical power, she does not even know a single offensive or harmful spell. She has been inside both the libraries at Fae'ilis (one of her favourite memories) and Shira Karinada. Despite her lack of reading ability, she greatly enjoys the atmosphere of learning and magic. Kyn has also visited most large cities on the continent, though she visits mostly for the company of new people than the city itself. Kynesse loves to see natural beauty, like canyons and rivers and mountains and hills and plains and has visited almost every mountain range on the continent as well as following lots of great rivers to their sources. She would love to see the city of New Narxos, though she has no idea what lurks in there or any idea of how she would get down there (being made of wood) and would jump at the chance to even see the fabled cities of crystal in the skies above. ========================================= Name of Magic/Technique: Soothing Light Rank: Rudimentary Range: Touch Type: Magic User(s): Anyone really, though it requires one to be in touch with nature Element Affinity (If Applicable): Nature, Light Description: The afflicted person touched by the caster's hand is granted freedom from almost all physical pain and suffering for anywhere from 5-15 hours depending on the strength of the caster Weakness: Only relieves pain, does not heal or grant immunity to death ========================================= Name of Magic/Technique: Nature's Gift Rank: Intermediate Range: Touch Type: Magic User(s): Nature-linked beings Element Affinity (If Applicable): Nature Description: On touch, energy surges forth and begins to mend any wounds on the target Weakness: Larger numbers or more severe wounds require longer casting times and more energy drawn from the caster ========================================= Name of Magic/Technique: Calming of the Storms Rank: Advanced Range: 10m aura Type: Magic User(s): Dryads Element Affinity (If Applicable): Nature Description: A soothing aura projects around the caster, calming anyone and relieving pain as well, the residual energy can also heal minor wounds Weakness: The spell takes a toll on the caster and leaves them feeling drained ======================================== Strengths: -Kind and hard to dislike -Hard to hurt as she is very flexible and regenerative -Useful healing spells and other utilities -Loyal Weaknesses: -Easily fooled -Can (and will) heal the other side as well -No offensive powers -Very weak to fire ========================================= I think that's it. I hope it's good enough.