[hider=Character Sheets; IV-VI] --- [center][b]IV. Marianna Lynessa R'myr[/b][/center] --- "They don't call me the Widowmaker for nothing..." Name: Marianna Lynessa R'myr, usually referred to as 'Widowmaker' Race: Asari Gender: Feminine Age: 237 (Birthdate: September 1939) Class: Asari Huntress Appearance: Marianna is a tall, slim woman of about 194 cm, or 6' 4.3" for those using Imperial measurements. She has the typical Asari blue-hued skin, although her skin colour is lighter than some others. Her eye colour is a dark purple, with the same colour lip gloss being almost ever-present, unless she hasn't had time to "make my self look good for those guys I'll be gunning down" in her words. Out of armour, Marianna can usually be seen wearing a white buttoned shirt (usually with the top one or two buttons undone, a fully buttoned shirt is too restrictive) and black jeans, with white trainers and a black leather jacket, with a picture of a snake emblazoned on the left upper pocket (you know the place, where all of the emblems and images go). [i](Marianna, armed and ready)[/i] [img=https://lh3.googleusercontent.com/U3seHtk0NBSHsIqhGVWFje_rh5aGpq8TBJLED3jmdc_nV_J28-jmpFKuYObl3s_h04CVnJOy-JtWb87WJ7wghqAFysKZFO-g3zRBGiy9EVc00b-_shSwyp5-Bw] Background: "So. You want to know my story, huh? Sit down, you'll be here for some time..." Marianna R'myr was born on the planet of Thessia on the 1st of September 1939, to two Asari parents. Her parentage has drawn a lot of flak to her from other Asari, who consider her to have added nothing to the Asari gene-pool; it is this criticism that drives Marianna to push herself harder and further than is perhaps strictly necessary - she feels as if she must compensate for her parents' actions with her own strength and acumen for fighting. Marianna has always shown a dogged determination in the face of danger - most notably in her few jobs when she was working as a mercenary for hire between 2165 and 2169. Marianna is very tetchy about her parentage and dislikes talking about it. She had an aptitude for military matters early on in her life, and at the age of 80, following the Asari tradition, she joined the military for the mandatory 30 years, and developed her biotic powers. Marianna was documented as exhibiting "overly disproportionate retribution against her foes - she seems to enjoy reducing her enemies to ash, or tearing them to pieces. This girl must be watched carefully". This fiery temper was quickly quenched by her experiences in the military - in particular a ship boarding that ended in disaster for the boarding forces. A platoon of the Asari boarders was trapped within a carefully-designed kill zone - this platoon included Marianna and several of her friends who she had known since her days in early training. The enemy (some 'despicable pirate gang') opened fire with heavy weapons, killing or seriously injuring those Asari who weren't behind cover, including two of Marianna's friends. Enraged, Marianna ignored her Sergeant's orders and let loose a viciously-directed Carnage at the machine gunners, tearing them to pieces. With the death of the machine gunners, the other Asari troopers who had been pinned down behind whatever cover they could find gradually emerged and began to kill the rest of the pirates. Marianna thought she would at least be complimented for her bravery, despite her insubordination. Instead, her sergeant reported this to the commander of the company in charge of boarding the ship (which was found to have illegal contraband of weapons and ammunition bound for some pirate group, Marianna didn't ever listen who) and Marianna was placed in detention awaiting trial for insubordination and recklessness. Angered, Marianna defended herself admirably at the ensuing court-martial, but was still found guilty of insubordination and demoted. Seething, Marianna resolved to leave the Asari military, and find something that was less stringent about the method in which she got the job done. She went to exactly the 'wrong' place: Citadel Security. Her C-Sec military service was no better than her Asari military service. She had numerous run-ins with her superiors regarding rules and protocol that Marianna found exhausting and constantly frustrated her in her pursuit of criminals. For example, several criminals held people hostage, and, much to Marianna's frustration, she was forbidden from pursuing said criminals for fear of civilian casualties. As she mentioned in one angry outburst to her superior officer, a turian whose name she neither cares about nor remembers, "All I see here is red tape, bureaucracy and inefficiency! If you didn't have so many damn regulations to deal with, I would've been able to capture that bootlegger and turn him over to the authorities! But no, just because he'd take some civvies hostage, you ordered me to break off the pursuit. Damn it, why do you C-Sec types have to be so goddamn rigid and... and unmoving regarding these infernal bloody rules? So what if a few civvies die, you'll never avoid collateral damage!" This was the final straw. Constrained firstly by the asari military, and then by Citadel Security, Marianna abandoned all hope for a military life... Until she was contacted by someone who was close to the asari councillor and had the ear of said councillor regarding Marianna's military service. Marianna was contacted and asked to give all of her military service information, regarding firstly her military service in the asari military (and thusly, the ambush on the ship) and also her service in C-Sec (and thusly, her frustration at protocol and desire to simply get the damn job done). Marianna was placed under surveillance in the period 2161-2164, and whilst she was not accepted for Spectre service, she was still kept in contact with by the diplomats who had suggested her to the Council. Disappointment followed Marianna around, it seemed... In 2165, Marianna, despondent that virtually nothing was ever coming to fruition, decided that there was nothing for it - she would have to become a mercenary. She had fought mercenaries before, and now she was forced to become one to support herself... the irony of the situation was not lost on Marianna. Her first job was with a volus merchant who needed protection from raiding parties in the Terminus Systems. Thinking nothing of the job, Marianna accepted. The situation went reasonably well for the first few journeys, but then, once again, it all came crashing down. The volus' ship was boarded by batarian slavers looking for potential slaves to sell on the market, and found the crew of the volus ship. Despite Marianna's presence, the batarians managed to kill or capture the crew, including Marianna, after a long struggle. Dragged onboard the slaver ship with the rest of the crew, Marianna was due to be enslaved and, most likely, she would never see Thessia again. Or at least that was what would happen if Marianna just let herself be enslaved. "But am I one to give up in this position? No. I thought to myself, 'I have two options. I can sit here and rot, or I can do something.' I decided to do something." It was the second galactic day that Marianna and the crew were aboard the slaver ship, and it was the allotted time for 1st meal (as the slavers called breakfast). Marianna, who was kept in solitary confinement due to her biotic power and danger to the crew, was kept apart from the rest of the enslaved crew members from the volus trading vessel. When the guard walked into Marianna's cell, he saw nothing. From the shadows, Marianna leapt out and gave the guard a quick blow to the back of the knee, before plunging her knife (which she had successfully concealed in her boot) into the batarian's back, piercing the spine and the heart. The guard died without a scuffle, luckily. Searching the body yielded results - a pistol. It wasn't much, but it was all the guard had. It was all Marianna needed. Stepping out into the hallway, Marianna heard a batarian's cry. Looking over to her right, where the voice came from, she saw another guard, evidently taken aback - "R'zak! What have you done to him, asari?!" She silenced the other guard with two shots from her pistol, and he crumpled to the floor, a gaping hole in his chest and his neck where Marianna's shots had hit. Checking to see if any other guards had been alerted, which, praise to the Goddess, they had not. There was a small 'checkpoint' that stood between Mari and potential freedom. Slipping over to a locked door that led into one of the small rooms containing a single guard, Marianna hacked the door with her omni-tool, and flash-forged an omni-blade in preparation. Silently opening the door, she rushed over behind the guard and locked her arm around the guard's neck, whilst at the same time driving her omni-blade through the batarian's chest. The sound of a man choking on his own blood would never leave Marianna after this... She would hear it in her nightmares. But all of that was to come later. For now, though, all that mattered was getting out of the ship. Interfacing with one of the terminals at the checkpoint, Marianna found a map of the slave ship. She and the rest of the slave holds were on the lowest floor - the 6th floor to be precise. "This ship must be huge..." She looked around for any alternative methods of ingress into the rest of the ship, and struck it lucky - there was a ventilation shaft that ran through the checkpoint. Carefully removing the grating, Marianna climbed up into the ventilation shaft, and replaced the grating. Checking her omni-tool constantly, Marianna, after a couple of hours crawling through a long, narrow, sometimes hot, sometimes cold metal tunnel, reached the 4th floor - crew compartments. The ventilation shaft ended abruptly, with the only method of exit being a long drop into a water cistern... that looked really bloody cold. "Well... nothing for it." Removing the grating that was her potential exit to freedom, Marianna took a deep breath and dived into the water cistern. It was colder than it looked - it almost took her breath away, which would have been fatal in a cistern this size - if she'd lost control of her breathing, she would've certainly drowned. Keeping calm and in focus, Marianna surfaced quickly, and headed over towards the maintenance hatch. Twisting it open, she found herself in more long, narrow tunnels, only these were filled with water. "How the hell is someone meant to get down here?" She took a deep breath and swam down the tunnel, relieved to see that there were small 'air pockets' for one to breathe in. At the end of the tunnel, Marianna saw a valve, above which it said something along the lines of 'EMERGENCY RELEASE VALVE'. Shrugging, Marianna turned the valve, and the water began to drain away. Instantly, a ship-wide alarm was sounded, and the ship's VI alerted the crew members to 'flooding on floor 4'. Cursing, Marianna crawled back along the tunnel and climbed up a ladder that was built into the side of the cistern to a door. This door led out onto a catwalk that was above the escape pods. But Marianna wasn't finished yet. She spied another ladder, heading up towards the bridge deck. Whilst the crew were occupied with the cistern flooding, Marianna could exact vengeance on the bastard who'd masterminded the attack... Climbing up the ladder, Marianna reached the small hatch that opened into the bridge area. From it, she could see the captain frantically giving orders. He noticed the hatch open, and frowned. Quickly, Marianna climbed partway down the ladder to avoid being seen by the guard who was sent to examine the hatch. When he reported all clear (erroneously), the captain ordered 'everyone to floor 4'. Marianna realised this was her chance. She climbed back up the ladder and took out another omni-blade. Rushing towards the captain, she saw him turn around... and it was too late for her to do anything about the pistol which appeared from thin air. The captain fired two shots, hitting Marianna in the thigh and in the arm. Gritting her teeth, Marianna launched a savage Carnage at the captain, who was about to fire again, but his reaction time was too late. He watched as the roiling blast of biotic power surged towards him, and gave a helpless scream as he was torn apart. Marianna collapsed to the floor, her wounds blinding her with pain. Quickly, she looked around for an aid station, or something to dull the pain... There was one, next to the captain's chair! Forcing herself to her feet, Marianna ripped open a medi-gel pack with her teeth and pressed the pack onto her arm injury - her leg would have to wait for medi-gel another time. Marianna saw that the first shot remained lodged in her thigh... Gripping it, and giving herself a mental count to three, she ripped the bullet out of her leg, giving a scream of pain as she did so. However, the captain was now dead. She thought about attempting to release the others from slavery, but, after hearing some guards running back to investigate what was going on, she decided against it, with a heavy heart. She dragged herself (literally) over to the hatch, a trail of purple blood following her and staining her clothes purple, not to mention her hand as she desperately tried to staunch the flow with pressure... She realised that getting down the ladder to an escape pod would be hell, but there was nothing else she could do. Gripping both sides of the ladder, she slid down it, landing heavily on her injured leg by accident. She gave an involuntary cry of pain, but forced herself to her feet and limped over to an escape pod. Sealing herself inside, she slammed her fist on the release catch, and the pod shot out of its holder... Marianna was free. She wasn't in one piece, but she was free. The pod sent out a distress signal. For two days, Marianna's pod drifted through space, before a passing merchantman noticed the signal. Docking with the pod, the merchant trader took Marianna onboard his ship, which was bound for Omega Station. On arrival at Omega Station, Marianna was contacted by an old friend of hers, and an agent within R'myr Security Corporation, a company that was officially run by Matriarch Lylissa R'myr (Marianna's mother) as a simple 'security for hire' organisation that was often hired out to protect VIPs and other important clients. This friend of hers was one Karmana T'salya, and their history went right back to the boarding of the Hellspawn and the pirate gang who had opened fire on the Asari company... Karmana had been one of the two friends Marianna had seen go down under fire, and Marianna originally thought Karmi to have been killed - though in fairness, Marianna didn't stick around to find out what happened afterwards. Karmana got Marianna off the station, and took her straight to Thessia, and RSC HQ... which, surprise, surprise, was located beneath Marianna's old home. Marianna rarely speaks about the dressing-down she received from her mother during that 'debriefing' of sorts, but what she does say is that she was offered a stable, secure job in RSC - something that Marianna could hardly turn down, given her previous experience with finding military work. Her first couple of years at RSC were quiet ones, largely collecting intelligence on events that had taken place around the galaxy. However, as 2176 approached, Marianna became aware of the presence of a small mercenary group, named Nova. Marianna, desiring just a bit of adventure, decided that she would 'conduct reconnaissance' of Nova - in short, she'd join the mercenary group. She had an idea that she'd simply join the group and remain aloof and distant from the other crewmembers, but they grew on her, and gradually Marianna became one of the crew. Equipment: Weapons: Dual Kassa Fabrication Razer VIII Pistols. "Dual pistols are always useful, no matter the situation." Additional equipment: Kinetic Coil and Frictionless Materials Kassa Fabrication Breaker VIII Assault Rifle. "Rifle, meet enemy. Enemy, meet rifle. A prosperous relationship, I hope." Additional equipment: Frictionless Materials, Sledgehammer Rounds & Combat Scanner Kassa Fabrication Armageddon VIII Shotgun. "You are my shotgun... my only shotgun... you make me happy... when we've things to shoot..." Additional equipment: High Explosive Rounds, Scram Rail & Kinetic Coil Armour: Kassa Fabrication Colossus Light Armour Additional Equipment: Medical Exoskeleton & Shield Interface Biotic Amplifier: Serrice Council Savant Bio-Amp (gift from her mother) Powers: (Singularity) "Who likes Zero G?" This gravitational power sucks multiple enemies within a radius to a single area, leaving them floating helplessly and vulnerable to attack. It can also attract objects from the environment, such as crates or pieces of furniture; enemies will take damage if they collide with other solid objects in the Singularity field. (Barrier) "I'd prefer it if you didn't fill me full of metal." Barrier surrounds the user with a high-gravity mass effect field essentially strengthening the player's shields for a certain period of time (or until the extra points are taken off by damage, whichever comes first). Barriers do not protect against physical damage like melee attacks, debris or environmental hazards. (Carnage) "You don't look too happy." Carnage rips a target to shreds with a vicious blast. Major collateral damage to enemies nearby. Effective against armoured enemies. (Shockwave) "Nothing better than some explosions..." When used, this power sends out a series of explosive biotic impacts in front of the user ignoring any obstacles. It can be unleashed along the ground to launch all enemies in its path into the air, or used against airborne targets. It is worth noting that when Shockwave hits a shielded target it will be stunned for a brief moment, losing a bit of shield depending on your skill's impact force, but won't be thrown into the air. (Physical Abilities) "Well, you've gotta make all that training pay off..." Not sure if this would count as a 'power' per se, but Marianna's physical fitness is considerably good at this point in time - this is the result of both her military training and also her active lifestyle; she trains every day when she can, both in shooting, melee combat (usually with a combat knife, but she has taken up swordfighting) and simple physical exercise (rowing machines, treadmills and weightlifting). Marianna is a good swimmer and a fairly quick runner. Font Colour: Purple or Turquoise, whichever is free. Turquoise probably looks better than Purple anyway... Theme: Final Doom - TNT Remix - Stats Screen --- [center][b]V. Kygg Rarv[/b][/center] --- Name: Kygg, of family clan Rarv. Race: Vorcha. Age: 11. Class: Engineer. Aboard Nova’s vessel, Kygg handles external engineering projects, which usually involve repairing parts of the ship’s hull or pieces of the engines. Usually this is done on the fly. As long as the ship is not moving at faster than light speeds, Kygg need simply to don an environmental suit with magnetic grips and he can easily electron-weld minor wounds to the ship’s hull. Appearance: Kygg is a figure of 5'8, and while he is by no means the tallest individual in the galaxy, the sight of bared teeth, sharp claws and ragged, rotten-coloured skin is usually enough to leave some with nightmares. A pair of scarlet eyes rest on an ashen coloured face, and his skin is covered in the faintest grey stripes. The horns which line the back of his head and his joints are a little duller than most vorcha, the tips slightly rounded, and are a little bit shorter. Kygg is rarely seen without a pair of goggles across his eyes, an old habit he picked up from his time on the mining station, and while his clothing is usually a little more sightly than that of most vorcha his is still often torn and ragged, the sign of a traveller who has been in one too many fights. When in battle, thick red plating covers his chest, thights and forearms, connected with a piece of equipment very similar to the vorcha bandolier used by Blood Pack mercenaries. [url=http://www.google.com/url?q=http%3A%2F%2Fweb.archive.org%2Fweb%2F20130913134456%2Fhttp%3A%2F%2F3.bp.blogspot.com%2F-n6bueNtr7h8%2FUBFdWUp0g1I%2FAAAAAAAAA0s%2FQFAbSPHy1mA%2Fs1600%2FVorcha01.jpg&sa=D&sntz=1&usg=AFQjCNG-CdpjUUXcJVih0i3dfDjz2bUzaQ]Handsome devil.[/url] Background: (Ryncol does a number on the memory...) Not all vorcha are born into a life of savagery on the backwater slums of the Terminus systems. Some were born into meeker lives and grew into the role, like Kygg. His family clan, Rarv, was forced into indentured servitude many centuries ago by an asari mining corporation, knowing that the vorcha’s ability to adapt would make them spectacular in dangerous, deep space operations that would oft kill members of other species. Born in 2165, Kygg was raised with dozens of his clan to be the next generation of vorcha miner for the asari-run Palypso mining corporation. While most of his family, armed with environmental suits and mining equipment, headed down into the mine’s vast tunnels, Kygg was spent working on the maintenance of the various computing systems and mechanical equipment that would keep the asteroid base in pristine condition. Located within the asteroid belt of the Arinlarkan system, precariously close to the infamous Omega system, the station’s machinery was prone to being battered with rocks and debris. Without the small group of vorcha engineers on board the station to keep everything in working order the entire complex would go down in minutes. Kygg hadn’t a choice if he stayed there or not, but it wasn’t an unappealing lifestyle. He had heard tales of other vorcha living on the slums of Omega, turned savage and forced to work as a slave by groups like the Blood Pack. It hadn’t occurred to him even slightly that he was forced to take part in this mining work. It was what he was expected to do, so he did it. It was well disguised as a safe haven for his people, and the asari owners had done well in making the vorcha crew think that they should be honoured to be here. Something of a recurring theme in Kygg’s life, a time of peace peace and quiet, roughly five years, were broken by the terrified screams of asari and the war cries of krogan warriors. While the asari owners slumbered, vorcha soldiers working for the Blood Pack managed to pry their way into the mining base, bringing krogan, varren and even a few batarian fighters with them, killing the asari managers and herding vorcha workers into their ships. Kygg, however, was not oblivious to this. A resourceful soul with an interest in the mining company’s most well kept secrets, he had discovered just under a week previous that the Palypso mining company had been making cuts in their payments to the Blood Pack, which were for “protection”. From the Blood Pack’s own, no doubt. He had expected something like this to happen, just not so soon. Most consider vorcha to be savage and animalistic. The fighting that continued for the next few days was proof that a well-trained group of vorcha can be as organised and skilled as a group of asari commandos. Working with the vorcha engineering team and a small handful of the mining team which had managed to slip away from the krogan slaving ships, they lead a guerrilla war against the Blood Pack forces, turning mechanical equipment into exploding traps and turning the station’s life support and anti-gravity systems into the universe’s most expensive arcade game. Kygg spent these days planting miniature explosives in the Blood Pack dominated parts of the station, laying traps and destroying pathways to the Palypso survivors. On the third day of the rebellion, the krogan captains were becoming frustrated. While they had intended on abducting the vorcha crews and raiding the company’s safe, it was becoming all the more appealing to simply take off again and destroy the station with ship-board cannons. Kygg, along with two of the mining crew members, were sent on what would hopefully be the final mission of the crew. Along with four other fireteams, they would plant as many explosives as they could in the Blood Pack outposts scattered around the station, in hopes of causing enough chaos to drive a path straight to the docking bay so the survivors could fly out of the system. But the engineers were not the only ones who could formulate a plan. Batarian infiltrators had rigged the station’s security systems, displaying Blood Pack outposts in completely random locations. The demolition teams were met with rival traps, locking them in place with electrical currents, enough to knock a human unconscious but with their more resilient vorcha biology only left their joints locked and their muscles weak. Conscious but unmoving, Kygg felt thick, grubby fingers grab around his neck and drag him into a Blood Pack transport ship. Half of the Palypso survivors, Kygg included, were taken onto those ships and then rushed out of the system. The rest of the station was bombarded with cannon fire, leaving great holes in the complex and the asteroid itself, turning them both into debris. Any that survived the bombardment would have starved over the course of the next week, unable to escape or call for help. Kygg, along with the rest of the vorcha miners and engineers, would likely spend the rest of their lives working for the Blood Pack until they were gunned down in a fight, swiftly and unpoetically. With his knowledge of weaponry, machinery, explosives and (to a lesser extent) vehicles, Kygg was once again part of an engineering crew in charge of maintaining the equipment which the Blood Pack put to use. It was less comfortable, but an interesting experience. It wasn’t common for Kygg to see much action in this role, although he has fond memories of manning a turret and using it against the wildlife of Tuchanka. The next three years had been spent under the careful watch of the Blood Pack, his education from his asari tutors setting him apart from the other vorcha, and while Kygg loathed it at the time in a way he found the years… enlightening. He got back in touch, at least somewhat, with the killer instinct that vorcha are known for. He learned how to fire a gun. And with that came the drive for freedom. The life of a mercenary excited him, but the Blood Pack would forever be the only organisation that Kygg truly hated. He was not alone in this mission, however, and with the support of a few vorcha and a single batarian, the defacto leader of the small group, hatched an escape plan. The batarian, once an independent slaver who thought that a little extra money could be made with the Blood Pack, only to be forced into enslavement as the vorcha were, went by the name of Balarg, and he worked closely with Kygg to devise a plan. During an operation on Illium, a mission which the two of them were on, a group of Blood Pack soldiers were sent to oversee an operation made by a volus drug-runner, selling off a significant amount of red sand. Worried that the ship was going to be raided, the volus had hired some Blood Pack muscle. Kygg, Balarg and the other defectors were among those that had been hired, and spent a few hours in the ship before it had left, claiming that they were “getting settled in”. They were in fact rigging the ships’s engines to overheat and explode at the slightly touch. The small group slipped off of the ship unnoticed just before it left, and as the engines of the drug transported whirred into life, lifting the ship a few hundred metres into the air and then off into the distance, as it moved further and ascended. The vessel’s engines exploded into a roaring ball of fire, and the thrusters spat fuel across the skyline. Half of the ship melted instantly, and the other half crashed to the ground in a shower of metal shards. There were very few survivors, and with a bit of luck the Blood Pack would assume Kygg, Balarg and the few other vorcha to have been killed in the explosion. It was not quite as simple, unfortunately. They had not gone unnoticed, the Blood Pack discovering that they had faked their death surprisingly quickly, and the next few days were spent fabricating an escape story. Any records stated that Kygg and Balarg had headed to Omega for work, while the other vorcha had split off in other directions. In reality, Balarg was headed somewhere in the Sowilo system and Kygg’s feet never left Illium. The other vorcha hadn’t even made it off of the ship in time. Their stories were decoys. The next few years were spent taking jobs as an independent mercenary for various people across Illium, usually those that were so mad that even the most hardened turian sharpshooter wouldn’t take on the job for half a billion credits and a night with an asari prostitute. Work was few and far between as only a select handful were willing to hire a vorcha to do anything sophisticated. Most of them were just plain desperate. But Kygg hadn’t had as much fun in years, and he was perfectly happy to build up a reputation of being willing to do anything. He had, however, kept his eye on something else entirely all the time. At first he had heard rumours. Fun rumours. Later he had heard specifics, and then a name. A growing mercenary band, made of rag-tag misfits like Kygg himself. They were called Nova. A little research harboured the information that Kygg needed, and while it was vague it had grabbed the vorcha’s attention. Using the few contacts he had, Kygg managed to send a message to the starting members of “Nova”, and later a meeting with their memebers. Kygg hadn’t a clue of what they thought of him, but he was accepted into their coven. As far as he was concerned, he passed with flying colours. Equipment: Sniper Rifle: --- ‘Kishock’ Harpoon Gun. Submachine Gun: Elcoss Combine M-4 ‘Shuriken’ Machine Pistol. Armour: Ariake Technologies ‘Mercenary’ Armour (medium variant). Omni-tool: Aldrin Labs ‘Bluewire’ Model. Grenades: Arc grenades. Powers: Flamer. Incendiary ammunition. Tactical scan. Recon mine. Homing grenade. Text colour: Sandybrown. --- [center][b]VI. Steveo "Steve" Viktoran[/b][/center] --- Name: Steveo "Steve" Viktoran Race: Salarian Gender: Male Age: 31 Class: Adept Appearance: [image=https://lh4.googleusercontent.com/RubOXCEi-04fSr0PLIlnaoIOlZnlAsMRXg4vwi9ltG3aq1ErYIzw2LNyluI10OEnLK3YDrf3sHgAM_W4TrI13jj8GndF0u6sZxHk0Yc93jZBLCCXAvFZmyJbWQ] Steveo stands around 5'11, and, despite his species tendency to be rather weedy, his history in the Salarian STG has provided him with a pretty strong frame, at least for a Salarian. His skin is of a crimson complexion, and his eyes, a green that borders on a light green, which is strange for his species. He carries a duo of scars across his right eye, that look like they might have been done by some heavy bladed weapon. Background: Steveo was the result of an affair outside of a breeding contract, born to a (to this day) unnamed Salarian woman on Erinle, where he was later abandoned, in one of its popular space ports, hatched but without a mother in sight. Found by a young Asari woman and her Turian husband, he was adopted, after the two decided that a short lived species for a child would be beneficial for their relationship (As she and any Asari children she had would long outlive her husband), and so, whatever the young Salarian had been called previously, he was now Steveo Viktoran. Steveo was, understandably, frail when he was young. Having been abandoned before his Mother could nurture him, his parents had serious trouble keeping him alive for the first few months. However, both had made their home on The Citadel, and after frequent visits to the Hospital, and despite the opinions of some of the doctors there, Steveo soon grew into a perfectly healthy Salarian child. Well, healthy was one word for it, anyway. As he began puberty, his mother, an Asari commando, began to realize that Steveo had biotic potential, and reasoned that he had been exposed to Element Zero whilst he was in the egg. Being a biotic herself, and an Asari commando, she saw to it that Steveo had proper training, both in combat and biotics. After showing great promise, Steveo had his biotic amps implanted, and seemed confident using his biotic powers. When Steveo reached adolescence, he joined C-Sec, having shown great interest in combat, but having refused to sink to the likes of the common merc. He proved to be a skilled and well paced officer, often using his biotic powers instead of his firearms to apprehend criminals. He showed particular confidence working under cover with mercenary groups, too. His vaguely gravelly voice and powerful biotics gave him the appearance of a powerful criminal, and the way he operated demanded respect. However, he hadn't expected to encounter other Adepts along the way. It was in a bar fight that he received the first scar across his face, when an Asari Merc had thoroughly wiped the floor with him. This was one of the first times Steveo's less-than-satisfactory temper shined through. As, once he'd recovered from his broken pride (and also his many, many broken bones), he put to use his C-Sec experience in tracking (and then gunning) down that same Asari for vengeance. This act of detective work and determination not only netted him a reputation on The Citadel at the time (although it's long since worn away, lost under the seas of bounty hunters and mercenaries), but also caught the eye of a member of The Salarian Special Tasks Group. They continued to monitor Steveo for a year, before offering him access to, and then inducting him into, their ranks. At first, Steveo was put on the lower leveled jobs. Espionage and Cover ups were a big part of his early life in the STG. It wasn't until his third year of service, when he turned 19, that he was trusted by the higher ups to perform heavier missions. It was during this time that he was taught to effectively use firearms, although most of them were pistols and assault rifles. He proved to be an efficient assassin, and so that was what he became known for amongst other STG members. He worked under the code name "Dart Frog", both due to the Frogs amphibious nature, and their use of poison without ever damaging the external body, something Steveo became particularly good at in later years. However, the more assassinations Steveo committed, the prouder he got. Until he was around 20, where a corrupt Turian diplomat he'd targeted had escaped. Against his superiors orders, he pursued him to Omega, where he killed him in the bathroom of Afterlife. Although he made it clean, and managed to clear up the situation, STG were not impressed by his disregard for the rules, and put him back to Espionage work. Serving once again in the field of Espionage, and the occasional Infiltration mission, Steveo slowly began to regain the STG's trust, and when the chance came, he was considered for a place as a Spectre, in light of his years of effective service on the Citadel and in the STG, and with only one major flaw on his record. However, when his monitored mission, a mission to recover annual information on the genophage, came up, Steveo was dropped onto Tuchanka with a Salarian Spectre to watch him. The mission was simple: Get in, get out, don't draw attention to either of them. But the mission involved him travelling through a battle zone between two clans. Relying on their dispute to keep them hidden, Steveo and The Spectre moved to a water source to check the chemical levels present, but half way through the process, a group of Krogan mercenaries came across them and attacked. They'd charged before the Salarians had even realized they were there, and despite the fact both fought valiantly, and the Spectre took down two of the three before being tackled to the ground, and mortally injured beneath the weight of the krogan that landed on top of him, their combined fire power wasn't enough to take down the trio. Steveo was pursued by his Krogan enemy for days across the deserts of Tuchanka, before being cornered against a large, rock formation. The krogan advanced upon him with remarkable speed, and the resulting fist fight gave him his second scar, not too far from the first. However, the Krogan didn't realize that the fight was just a distraction to get him in range, so that Steveo could use his biotic abilities to pull a boulder down onto the Krogan. When he called for pickup, he did so by the corpse of the Spectre. His trial was deemed a failure by the council, and, shamed, Steveo retired from the STG, returning to the Citadel, where he worked as a vigilante for a little while, too afraid to return to C-Sec, ashamed. It wasn't long until he got involved in the security business instead, serving as a body guard and gunman for when whoever bought his contract was negotiating with pirates, or mercenaries, and moonlighting as a bar tender in some of the more questionable parts of town. The escapades of the biotic Salarian didn't go unheard of in bigger mercenary rings- although Steveo started out small, it wasn't long until The Eclipse came knocking, and when word spread of a Salarian telling a big group like The Eclipse to "bite him", it didn't take much longer until Steveo decided to get out of dodge. Through some unfathomable luck, his part-time employment as a bar tender saw him making contact with a small group of people who wanted to form a mercenary outfit. Being from a military family, Steveo had been raised never to respect mercenaries: But they were just starting out, and offered him a chance to get back out into the galaxy, and away from the troubles of the Citadel. He pooled in what money he had- Bar tending tips and 'Security Job' wages- and together, the group bought a retired Turian frigate. With his old STG pistol in one hand, and a biotic field around the other, Steveo had taken the first step into the mercenary business: Their team had a very special set of skills and connections, the likes of which many mercenary outfits couldn't compare. Deadly and well equipped, there remained only the issue of their little group's name... They called it Nova. Equipment: [image=https://lh4.googleusercontent.com/RIwc3hclLS15j1ojQ_QfNMMhMbY5crwl_AM_bfNK0qRzmy7l2pegrHRu0xcaZcwCpIiIgYlvnCtOBaNjyC-65OlsJITR0aapxKuUCMX6p9S1zzwO0kNcYRYbuA] Kassa Fabrications Light Colossus Armour. STG Scorpion Heavy Pistol. Kassa Fabrications M-12 Locust. Cluster Grenades. Armali Council Nexus Omnitool Powers: Warp. Throw. Singularity. Pull. Shockwave. Personal Quarters Location: Closest to the Rear on the Port Side. Font Colour: Royal Blue. [/hider]