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Hidden 11 yrs ago Post by needlingAsklepios
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needlingAsklepios

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To whom it may concern,

Congratulations, you have been selected to take part in a brand new beta test of our most recent game, Sword Art Online II. You, along with 999 others, have the chance to log into this game.

Be warned however, once inside, you shall not be able to leave until you die or the game is completed. Join our world of swords and spears, and even a little magic and have fun with us!

Thank you,
Sword Art Online II team

So, the basis is the same, only this time the 'dying when you die' clause is an accident that cannot be fixed until the players clear floor 100. Its going to run rather similarly to the show, with a combat system based off posts and such. Killing other rpers characters will not be allowed, except for when both agree to it OOC. I will do random events however to keep things going.

I am also going to include a skill system to limit people from making the 'ultimate jack of all trades' character. Don't you just hate someone who can do everything easily with no effort?

The way I am feeling this is that levels are going to take XXX amount of experience points to get too. Experience will be awarded by posting and by participating in events. This way characters who don't wish to spend every post fighting can still level, and no one will magically reach level 20. I ask that you keep up with this at the beginning of your post by posting your character name, level, current exp, health, and mana as so:

Carl, Level 244, experience 400,248,327; HP 50,000/54,000 Mana: 1500/3000

or something to that affair.

Skills will come in certain categories and you can get a certain number of 'skill points' to distribute as you wish at each level. These will matter, but not that much. I like the 'rule of cool' style. I will let things slide if it works and it is cool enough. However, if your blacksmith level is 2, and you say 'makes ultima weapon' I'm going to make something very bad happen to you...... -spooky sounds-

Skill List

1. Combat skills
a. One Handed - Your skill at handling one handed weapons
b. Two Handed - Your skill at handling two handed weapons
c. Shields - Skill at handling shields
d. Light Armor - Ability to use light armor
e. Medium Armor - Ability to use medium armor
f. Heavy Armor - Ability to herd yaks use heavy armor

2. Magic skills
a. Healing magic
b. Fire magic
c. Earth Magic
d. Wind Magic
e. Water Magic

3. Production skills
a. Smithing
b. Scribing
c. Brewing
d. Sculpting
e. (pretty much any production skill you want. They will be used primarily for money making, though the party might want to have a dedicated smith and brewer. I plan to be the smith... so don't hate meh for taking that role. But creating balanced weapons will be necessary.)

Now, I know some of you hate the skill system. I do too, but its the only way to balance this. I am doing this so I don't see 'players' using a dagger their entire game, then pick up a two handed weapon and be amazing with it despite never practicing or putting any points into it.

At level one, which we all start at, you have 30 points to distribute as you wish. Be warned, I will gm situations if you take all magic and start fighting with a sword, along with other things. Weapons, armor, magic spells, and other things will be at the players discretion, with limits. no level one, no matter what his fire magic level, knows a spell to fuck and aoe army.

Everything, including magic, will be bought at shops, or found as loot. I as the GM, will determine loot, and weather a creature lives or dies. I will also determine what is found and when in dungeons, as well as who creatures target.

As a player, in a fight, please make an attack: -Gerald swings his sword at the cow- and not a hit: -Gerald's sword goes through the cows neck, severing its head-

Man, there is a lot here. I probably confused most of you. Please read and give comments at least, without being nasty, thank you!
Hidden 11 yrs ago Post by Airalin
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Airalin Cunning, cold, and cuddly

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This sounds interesting! Since you don't have to actually "balance" things like a game developer would, I hope potentially unusual builds will be viable, 'cause I have IDEAS! How flexible will you be about creating our own level appropriate spells/abilities? Also, I would imagine "heavy armor" would have downsides compared to "light armor", 'cause otherwise everyone would just take the former.
Hidden 11 yrs ago Post by needlingAsklepios
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needlingAsklepios

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Well of course. Like... I always assumed Kirito was using a form of light armor. Which allowed him 90% or so of his max speed. which, for him, would be amazing. I'm hoping the numbers will represent less actual ability level, and more keep people from simply being assholes and being the 'best' at everything. With any luck, it will take a relatively minor focus in the scope of the entire rp.
Hidden 11 yrs ago Post by Paingodsson
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Paingodsson A Dreamer

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YES YES YES YES YES YES YES YES YES! I was just thinking yesterday, man I wish I could request someone to make a Sword art online RP, and now you are here. My shining savior! haha. I think it made good sense. Are we gonna deviate though at all? Like are we gonna be allowed bows and arrows?
Hidden 11 yrs ago Post by RavenxVoid
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RavenxVoid

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Interest!
Hidden 11 yrs ago Post by needlingAsklepios
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needlingAsklepios

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Hmmm. I don't see why not, though be warned that such a thing will likely pale in comparison. If you or someone else thinks up anything other than what I've posted, I've no problem including it. However, certain skills are considered hidden, and I will PM a player when they unlock one XD. I don't mind including ranged weapons, however, you will only be able to equip one weapon at a time, so if you were to use on in a fight, you would have to access your inventory and go through the entire process of equiping a sword if you needed close quarters combat.

Also, ranged weapons would take heavy hits to durability if they are used to block anything. :P So, they would dissolve quickly if say... you blocked an axe with one.
Hidden 11 yrs ago Post by needlingAsklepios
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also, as previous, while this is a remake of sword art online, i've already included magic. :P
Hidden 11 yrs ago Post by Paingodsson
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Paingodsson A Dreamer

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Yeah, i was just wondering I'll probably stick with something else. maybe.... :P
Hidden 11 yrs ago Post by Lillium
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This seems to be shaping up well. I find myself expressing tentative interest. Count me in.
Hidden 11 yrs ago Post by malmshodes
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malmshodes

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I just started watching the show so this making its way onto forum is just perfect! Interested.
Hidden 11 yrs ago Post by Shinobi
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Shinobi

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Hmm maybe...

Do you HAVE to have a magic? Or would I be the only one without it and be like the biggest scrub? And how do you propose we begin/what's the premise of the RP? Are we gonna start on the first day or a few weeks or something into the game to get our bearings, will we all be a single guild trying to win dealing with stuff or is it a free sandbox?

And if people get exp for posting, that's gonna harm some people who tend to be busier since they'll fall hard behind or get pushed out simply cause people want to post for exp. I mean its not a bad idea, I'm just being the devil's advocate ;P
Hidden 11 yrs ago Post by needlingAsklepios
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needlingAsklepios

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The more you expand, the harder it would be to use individual skills. The jack-of-all trades versus the specialist type deal. Yes, magic will expand your ability to adapt to situations, however, on the reverse side, if you only have one or two skills upgraded, you will be very strong in those areas, but very limited.

For example, you could pour everything into say... healing magic. You would be the teams best healer, by far. At the same time, you would be squishy as fuck and easy to kill because you would lack any armor skills, weapon skills, or defensive training. At the same time, you could put a few points into every skill. Yes, you would be able to do everything that came up, but you wouldn't do it well, or even close to as well as anyone else. My suggestion would be to find a 'role' you want to fill, and advance in skills useful to that role.

The experience for posting will be evened out by participation in events. I realize everyone cannot be on all the time, but I do want them to feel a difference if you say... post once every other day, rather than 2-3 times a day. And, no matter what your level, more people means fights and such are easier. I may simply make it so that after x posts per day you stop gaining exp, or something of the like.

Its an rp, so its a sandbox, but I hope to see most of you stick together, because that makes it much easier on me. We will start on day one, with the announcement that it is a death game.
Hidden 11 yrs ago Post by needlingAsklepios
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The more you expand, the harder it would be to use individual skills. The jack-of-all trades versus the specialist type deal. Yes, magic will expand your ability to adapt to situations, however, on the reverse side, if you only have one or two skills upgraded, you will be very strong in those areas, but very limited.

For example, you could pour everything into say... healing magic. You would be the teams best healer, by far. At the same time, you would be squishy as fuck and easy to kill because you would lack any armor skills, weapon skills, or defensive training. At the same time, you could put a few points into every skill. Yes, you would be able to do everything that came up, but you wouldn't do it well, or even close to as well as anyone else. My suggestion would be to find a 'role' you want to fill, and advance in skills useful to that role.

The experience for posting will be evened out by participation in events. I realize everyone cannot be on all the time, but I do want them to feel a difference if you say... post once every other day, rather than 2-3 times a day. And, no matter what your level, more people means fights and such are easier. I may simply make it so that after x posts per day you stop gaining exp, or something of the like.

Its an rp, so its a sandbox, but I hope to see most of you stick together, because that makes it much easier on me. We will start on day one, with the announcement that it is a death game.
Hidden 11 yrs ago Post by needlingAsklepios
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needlingAsklepios

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The more you expand, the harder it would be to use individual skills. The jack-of-all trades versus the specialist type deal. Yes, magic will expand your ability to adapt to situations, however, on the reverse side, if you only have one or two skills upgraded, you will be very strong in those areas, but very limited.

For example, you could pour everything into say... healing magic. You would be the teams best healer, by far. At the same time, you would be squishy as fuck and easy to kill because you would lack any armor skills, weapon skills, or defensive training. At the same time, you could put a few points into every skill. Yes, you would be able to do everything that came up, but you wouldn't do it well, or even close to as well as anyone else. My suggestion would be to find a 'role' you want to fill, and advance in skills useful to that role.

The experience for posting will be evened out by participation in events. I realize everyone cannot be on all the time, but I do want them to feel a difference if you say... post once every other day, rather than 2-3 times a day. And, no matter what your level, more people means fights and such are easier. I may simply make it so that after x posts per day you stop gaining exp, or something of the like.

Its an rp, so its a sandbox, but I hope to see most of you stick together, because that makes it much easier on me. We will start on day one, with the announcement that it is a death game.
Hidden 11 yrs ago Post by needlingAsklepios
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needlingAsklepios

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The more you expand, the harder it would be to use individual skills. The jack-of-all trades versus the specialist type deal. Yes, magic will expand your ability to adapt to situations, however, on the reverse side, if you only have one or two skills upgraded, you will be very strong in those areas, but very limited.

For example, you could pour everything into say... healing magic. You would be the teams best healer, by far. At the same time, you would be squishy as fuck and easy to kill because you would lack any armor skills, weapon skills, or defensive training. At the same time, you could put a few points into every skill. Yes, you would be able to do everything that came up, but you wouldn't do it well, or even close to as well as anyone else. My suggestion would be to find a 'role' you want to fill, and advance in skills useful to that role.

The experience for posting will be evened out by participation in events. I realize everyone cannot be on all the time, but I do want them to feel a difference if you say... post once every other day, rather than 2-3 times a day. And, no matter what your level, more people means fights and such are easier. I may simply make it so that after x posts per day you stop gaining exp, or something of the like.

Its an rp, so its a sandbox, but I hope to see most of you stick together, because that makes it much easier on me. We will start on day one, with the announcement that it is a death game.
Hidden 11 yrs ago Post by needlingAsklepios
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needlingAsklepios

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The more you expand, the harder it would be to use individual skills. The jack-of-all trades versus the specialist type deal. Yes, magic will expand your ability to adapt to situations, however, on the reverse side, if you only have one or two skills upgraded, you will be very strong in those areas, but very limited.

For example, you could pour everything into say... healing magic. You would be the teams best healer, by far. At the same time, you would be squishy as fuck and easy to kill because you would lack any armor skills, weapon skills, or defensive training. At the same time, you could put a few points into every skill. Yes, you would be able to do everything that came up, but you wouldn't do it well, or even close to as well as anyone else. My suggestion would be to find a 'role' you want to fill, and advance in skills useful to that role.

The experience for posting will be evened out by participation in events. I realize everyone cannot be on all the time, but I do want them to feel a difference if you say... post once every other day, rather than 2-3 times a day. And, no matter what your level, more people means fights and such are easier. I may simply make it so that after x posts per day you stop gaining exp, or something of the like.

Its an rp, so its a sandbox, but I hope to see most of you stick together, because that makes it much easier on me. We will start on day one, with the announcement that it is a death game.
Hidden 11 yrs ago Post by Ace of Jacks
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Ace of Jacks Gamer, Artist, Professional Cuddler

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Sounds like something I could get into. Would be my first RP on the new site :3 I recently re-watched the series in anticipation for Gungale. Not even sure if it's true or not, but eh. I haven't looked into it XD Addressing your decision on whether a creature dies or lives, what if an attack is in the middle of a post?

Oh right. I don't remember if SAO had any ranged weapons...but would they be available here? I'm usually the one in the party chillin' in the back just nipping away at their HP XD
Hidden 11 yrs ago Post by needlingAsklepios
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Everything will be available really. sorry about message spam. forums are glitchy I guess 0.0 didn't show my post. Ah, if you just randomly put an attack in the middle of the post then decide to do something else, we have an issue.

There will be no encounters that can take place 'within' one post. I just don't see a reason that might happen.
Hidden 11 yrs ago Post by Soul
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Alright, just to be sure:

Say that, while everyone is in the city or so, you want to go kill monsters and generally experience exhilarating combat in a game where you can swing swords like a boss. You find a boar after literally a minute after walking into the field. After seeing the boar, you have to wait one post before killing it?

Edit: I guess my question is this: What if I'm the type of guy who likes to create 'tryhard' characters that grinds and quests a lot so that he can become closer to beating the game? Putting a 'stopper' on the exp gain would mess that up a bit.
Hidden 11 yrs ago Post by Zombehs
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Zombehs One clown circus

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Grind, grind, grind.
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