Appearance -
IGN(In-Game Name) – Serina
Nickname – Shortie
Age - 15
Gender - Female
Persona – Fiery and energetic, there is never a shortage of energy with Amy, and the same is true of Serina. She's always ready to jump in and do things, no matter what those things may be, so long as they don't conflict with her morals. She is a very fun girl who always has her mind firmly rooted in the present, not giving the future much thought. She is quick to anger, but just as quick to forgive unless it's really serious. Her height is a particularly sore spot for her, as she has been made fun of for it for a long time. She acts very tough, but on the inside she's actually rather emotionally fragile, but she's afraid to let others know that.
Brief Background – Serina, or real name Amy Burnette, grew up in the stereotypical small town USA, Westboro, Kentucky. A small town with one stoplight, a Food Giant and little else, except for the people living in it. Amy was always a short girl, and she got picked on a lot when she was younger. Her father was the manager of the local bank, so the family always had plenty of money. However, Amy's mother was a U.S Marine, one of the first women to become a combat Marine in fact. Amy's mother, Ann-Marie Burnette, always taught her daughter not to let others bug her, and to always make sure to act strong. Growing up, Amy took this to heart and began to participate in any sport she could to prove to others that height wasn't everything.
Of course, the only sport she truly excelled at was running, since most of what height she had was leg. She was an excellent sprinter, but also an excellent distance runner as well. So, she stuck with running and ran both Track and Cross Country, however in Middle School she discovered another sport. She was an excellent shot, as it turned out, so she joined the school's Shooting Team. Balancing three sports teams and her grades would've swamped many people, but not Amy. She was able to keep up with all three, getting better and better at running on her own, and shooting with aid from her mother. However, like most young girls, Amy was sure she fell in love when she was in highschool, her freshman year to be exact. This boy was 16, and his name Mack Wilks, a boy on her Cross Country team. However, unlike her, he didn't have much else in his life, so he was a gamer. When she found this out, she tried to pick up gaming in her off-time, which she had plenty of since none of her three sports were ever in season at the same time. She found that she enjoyed gaming, though she still loved her sports dearly and had absolutely no intention of being a gamer. However, when she found out that Mack was playing Threshold under the IGN of "RJ", she found herself buying VR gear and Threshold of Kakophonia. She came to the game for Mack, but she stays in it because it's fun.
Race – Human
Class - Gunslinger
Profession[s] – To be filled out as the RP Progresses
Firearms Expertise - Passive
Lv 1: Reduce Weapon Cooldown time by 2%
Lv 5: Reduce cooldown by 8%
Lv 10: Reduce cooldown by 16%
Lv 15: Reduce cooldown by 35%
Lv 20: Reduce cooldown by 45%
Precise Shot - Active
Take 2.5 seconds to aim your shot in exchange for increased Critical chance and damage, 15 second cooldown
1/5 10% increased critical chance, 10% increased Crit Damage
2/5: 20% increased critical chance, 25% increased crit damage
3/5 30% increased critical chance, 40% increased crit damage
4/5 40% increased crit chance, 65% Increased crit damage
5/5 50% increased crit chance, 80% Increased crit damage
Fast Mover - Passive
Lv 1: 4% Increased movement speed
Lv 5: 10% Increased movement speed
Lv 10: 15% Increased movement speed
Lv 15: 25% Increased movement speed
Lv 20: 40% Increased movement speed
Guns of the Eastwood - Active
When dual wielding, the gunslinger can activate this ability to increase base damage for 10 seconds, with a percentage multiplier governing damage. The skill can be deactivated early to decrease the cooldown by 25%.
1/5: Base damage increased by 10%, cooldown of 10 seconds
2/5: Base damage increased by 20%, Cooldown of 15 Seconds
3/5: Base damage increased by 30%, cooldown of 20 seconds
4/5: Base damage increased by 40%, cooldown of 20 seconds
5/5: Base damage increased by 50%, cooldown of 20 seconds
Bullettime - Active
The Gunslinger's immense reflexes and speed kick in, causing time to appear to slow down by the gunner's perception. This enables the gunner to dodge some basic attacks as well as Skill-shot style abilities. Cooldown of 2 minutes.
1/5: Effect lasts 15 seconds
2/5: Effect lasts 20 seconds
3/5 Effect lasts 25 seconds
4/5: Effect lasts 30 seconds
5/5: Effect lasts 35 seconds
Disabling Shot - Passive
A passive whose proc is based on level, it's goal is to debuff the enemy. It confers a negative to accuracy and movement speed, with the size of the negative depending on level and enemy's armor value. No armor/Light armor negates none of the debuff, Medium reduces it by 10% and Heavy Armor by 20%
Lvl 1: Procs every 5th shot, Confers a 15% accuracy negative and 15% Movement negative
Lvl 5: Procs every 5th shot, confers a 20% accuracy negative and 20% movement negative
Lvl 10: Procs every 4th shot, confers a 25% accuracy negative and 25% movement negative
Lvl 15: Procs every 3rd shot, confers a 30% Accuracy negative and 30% movement negative
Lvl 20: Procs every other shot, Confers a 35% accuracy negative and 30% movement negative