[quote=Callthecops] I thought the issue with magic dwindling had more to do with size of the race, (shorter lived races have to reproduce in greater numbers) which is very small in comparison with one like humans. If humans have enough magic to produce a single wizard with generation after generation of having such an enormous population (I assume there are a great deal more than 1 thousand humans out there), I think it makes sense for the Keeper's magic to be strong. By keeping their population low since their origins I figure they accidentally preserved their magic in a way very few other races did. If the lore dictates low magic I'd have to blow up the population of the race, at which point they would no longer make sense as an obscure race of monks.As for my playing style, it is safe to assume I'm not going to an ass. My character is essentially a monk, and will act accordingly: no murder-death-killing his way out of every problem, and even in combat he is forced to either be reserved, or risk dying."Interestingly, all of these individuals had also at some stage connected with another deity other than Trayig." -Gregarious Fogs^This is all I'm referring to with the god connection thing, taking the 'All' literally. [/quote] You're actually right here mostly. I misinterpreted how you presented it initially. See I assume that short life span equates to high pop and vice versa, but of course it is the actual population figures through the generations which would have dictated the distilling. Good call. Just play the character fairly and I am sure you will :) So we now have three overtly magical characters in the party? Mine, Frozen's and Cop's?