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Hidden 11 yrs ago Post by Dubwarlock
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Not sure if I overlooked it, Bell, but did you say if other races are allowed or is this strictly Human? I'm fine either way; in fact, I'm likely to play a Human in any case.
Hidden 11 yrs ago Post by Bell
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More could be played. Some things should be limited of course like how often people seem to want to play dragon people lol. But some other races are fine. Elves for sure... what's a fantasy story without elves? Orcs and Goblins... dunno maybe they should stay hostile. Depends on what people want I guess, but more than human should be available.
Hidden 11 yrs ago Post by Iryhor
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Orcs and goblins should stay hostile? Racist! xD
Hidden 11 yrs ago Post by PinkFlower
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Dubwarlock said
Sorry I really haven't been able to post anything yet, I've been asleep ^^I'd like to point out a few things, though I'm fairly open to many concepts otherwise. @PinkFlower, I think you're keeping everything too restricted when it comes to combat. You think of the combat in fantasy like some MMO, but it's much different. I wish that, at this time, I could state the issues of limiting the types of weapons and abilities that characters can use, but I literally just woke up so I won't be looking into things in-depth for a while. If you need an idea on what I mean, just think that fighters of all types will use what they're proficient and comfortable with, not what some invisible guidelines say.


My problem is... their is no effort into learning magic.....

If there was effort or something you'd have to pay for i'd be fine, but the way the current magic system works. While my archer is cutting sleep to fletch, the fat wizard gets to sleep because he used to much life force......

It's not about fairness it's about realism, there would be no reason to be a archer or a warrior if you can create a fireball for nothing, and not scale off anything.

That isn't mmo that's d and d btw....

I'm just saying if mages are supposed to be this gods gift you can't have it be so easy, or it'll be like oh lets not have warriors if we have to pay for htere armor.

A bit of logic has to be done on that one. They eihter need to have a lot of training or a scroll, or something.

The way your magic works makes the world borken is my problem. By broken i mean if you wan't to make this your standard fantasy world it doesn't make sense.

(Just add something, even concentration breaking to make it a bit less omg magic so cheap and efficent.)
Hidden 11 yrs ago Post by Iryhor
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The way I see it, magic is hard to learn, harder to control, and not everyone has a knack for it. Sure, you could go learn to fly a helicopter and get around much faster; but most people tend to go by car. Why? Because 1) helicopters are super expensive, 2) helicopters are very complicated to fly, and 3) it's not very appropriate to land in a parking lot with a helicopter.

In my opinion, it's the same with magic. Let's say you want to light a torch in the middle of town, because it's dark. You have fire magic, but using it to simply light a torch would take a lot of finesse. Still, you try it. You end up incinerating the whole torch; wasting a lot of your "mana" while you're at it, and the town guards come to arrest you for putting the lives of those around you in danger by recklessly using magic.

And what happens if you aren't trying to kill someone? You just want a quick sparring match. with swords, it's easy. Just get a dull-edged sword and boom, no lethality. It'll hurt, but you don't have to fear for your life. With magic, it's trickier. You could accidentally vaporize your best friend, or transform him into a slug with no knowledge of how to transform him back.

Magic is scary and unpredictable. That's why I think there's effort in learning it.
Hidden 11 yrs ago Post by Dubwarlock
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Well, I'm looking forward to the OOC and CS going up. I think once someone has devoted a character to the ways of magic, we can have a more proper understanding and continue on the same page. Plus, as it has been noted before, not everything is going to be created to be fair. Some characters will work harder, others will be natural. The only realistic game is the game of life, and nothing ever goes as it is shown on paper.

Archers, while typically depicted as lithe and agile, actually need a certain amount of strength to draw arrows (assuming compound bows aren't a thing yet) and use the bows efficiently. Fighters can range with all types of weapon proficiency and armor types, as well as different disciplines, so it is narrow to say that anyone that wields a melee weapon is rage-fueled and/or wearing plate. Finally, on the subject of magic, my preferred theme is to use a system similar to stamina. This has been mentioned already, that the stronger magic will be more draining, so to assume that a Mage has the upperhand simply because of this is faulty. Perception, endurance, willpower, and other mental faculties dwindle with the prolonged use of magic and could very well be disastrous if left unchecked, even self-destructive. I wouldn't say that it's something as simple as, "Oh, well, looks like I'm tired out. I'll go take a nap."

My two cents.
Hidden 11 yrs ago Post by PinkFlower
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Iryhor said
The way I see it, magic is hard to learn, harder to control, and not everyone has a knack for it. Sure, you could go learn to fly a helicopter and get around much faster; but most people tend to go by car. Why? Because 1) helicopters are super expensive, 2) helicopters are very complicated to fly, and 3) it's not very appropriate to land in a parking lot with a helicopter.In my opinion, it's the same with magic. Let's say you want to light a torch in the middle of town, because it's dark. You have fire magic, but using it to simply light a torch would take a lot of finesse. Still, you try it. You end up incinerating the whole torch; wasting a lot of your "mana" while you're at it, and the town guards come to arrest you for putting the lives of those around you in danger by recklessly using magic.And what happens if you aren't trying to kill someone? You just want a quick sparring match. with swords, it's easy. Just get a dull-edged sword and boom, no lethality. It'll hurt, but you don't have to fear for your life. With magic, it's trickier. You could accidentally vaporize your best friend, or transform him into a slug with no knowledge of how to transform him back.Magic is scary and unpredictable. That's why I think there's effort in learning it.


Fair reasoning.

Anyways i plan on taking a slayer type character who was blind(like no pupils even.) But could sense life force, and had a semi toph class sight compared to that and her hearing.

Mind you she has her weak spots, like closed caverns wiht no moss, but a forest/ damp cave is where she'll shine.
Hidden 11 yrs ago Post by Juice101
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Bell said
All that sounds fine, just keep in mind I'll not only be GM but I will have my own character as well. The only thing is this isn't just a quest based RP. There should be a story and a plot we follow adventuring around. I didn't mean being part of a guild like a bounty board. More like the quests they take send them out on long journeys, sometimes to the end of the continent. So if only one group is doing a quest then only one group gets to be part of that bit of the story. It doesn't seem fair to switch back and forth who can and can't be part of certain parts of the RP. In this way. People would miss half the story. Even with a recap of the quest, half the group still wasn't there and didn't take part in it.What we could do... Is have two separate threads. One for each group, and they will each have their own story to follow. Could follow your idea here in that each group follows their main story through PMs while activities that involve everyone are based in the thread. Then the groups would be kept separate from one another, if that's what you meant.


I don't understand why we should have two separate threads when you agree to use PMs. My suggestion is to have one thread as the main guild and when a group goes on a quest, they move their rp to PMs.

I don't know what you have planned but I think we ought be more lenient about the grouping. The reason I suggest PMs are because the groups could subject to change with character development and plots. Fixed group would make the RP boring in my mind. Each group could have their own story in their own quest. (Then maybe they could merge afterwards, if you want. For example, their quests overlap each other) Then each group brings their own tales of their adventures back to their main guild and tell their story in their own way, by boasting or something like that. I don't think a recap is necessary. It's more realistic that way and everyone is a main character of their adventures. After that each one of them goes on another quest with different people and so on.

I think this has nothing to do with fairness and whatever. Everyone is unique and they choose which quest they want to take. However, that is just my two cents... If you want everyone to be involved in a main plot, then you might as well have everyone go on the quest together. That's easier.
Hidden 11 yrs ago Post by Bell
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Without a strong understanding of the magic you are using spells can easily backfire. Imagine having to draw out an intricate pattern in your mind, and if there's a single flaw it explodes in your face. Not to mention, I don't think that it'd be all that great to have to rest after every single battle. Warriors can sit down for a while to get their energy back. But using magic is a much more serious drain of energy. It doesn't just make you tired, it drains your very life. Therefor, training is much, much more difficult for a wizard. To get stronger an archer simply has to practice their aim and a swordsman has to practice their technique. Wizards however to become stronger, have to learn extremely complicated runes by heart, AND they have to increase their very life force.

Imagine a drawn out battle. Archers can fire as many arrows as they have, and can even use ones given to them by others. Warriors can fight as long as they have the strength, and the most they need to keep going is a quick breather and they are back at it. But if a wizard keeps using spells, they will drain their life force until they either can't even move any more, or they die from expelling every last bit of their own life. Magic is obviously very powerful, and can cause far more destruction and damage than any sword or arrow. But it's also the most dangerous, because no matter how careful a wizard is, they are putting their life at risk every single time they cast a spell.

As such, if a wizard attempts to cast a spell that's too powerful, they could kill themselves with just that one spell. It's the same as mana, except their mana doesn't regenerate until they rest and if they run out of mana they die. While a fireball may take up a small amount of their life energy, trying to summon a spirit to fight for the wizard could be very, very costly and either put them completely out of commission for the rest of the battle, or even kill them. It's like having a battery.

So the point of it really is that magic use is far more limited than other combat styles in how often they can actually attack. They have to be careful about what attacks they use, how they use them, and most importantly how often. They can't just throw out spell after spell.

Magic is a double edged sword.

We can be lenient on how people go about doing quests of course. I agree with the general feeling here that if we tried to have one single plot that everyone followed at once, with the amount of interest this has it would be chaos lol. This way, usually people will be out on quests and a smaller group would be left at the guild to socialize and all that. Then we can do major events, and split it into different roles so that we can have different groups do different parts of the same event. It gets done without the chaos of too large of a group, and everyone still gets to be a part of it.
Hidden 11 yrs ago Post by Iryhor
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Enough with the magical debates. Let's get this going! xD
Hidden 11 yrs ago Post by Juice101
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Alright I have no comment about that and I agree with Iryhor. Let's get this going! =D
Hidden 11 yrs ago Post by Dubwarlock
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I agree. Let's get the ball rolling.
Hidden 11 yrs ago Post by PinkFlower
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what about my character concept?
Hidden 11 yrs ago Post by Bell
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Iryhor said
Orcs and goblins should stay hostile? Racist! xD


Orcs and goblins killed my family.

Your concept seems fine to me Pink. I'll try to get the OC up soon.
Hidden 11 yrs ago Post by Dubwarlock
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I await the OOC with bated breath.
Hidden 11 yrs ago Post by Masaki Haruna
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I dig this, i would go with my swing as cold type of a character.
Hidden 11 yrs ago Post by Gisk
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My character idea: A falconer. Archer, ranger type character, but has a trained bird of some description.

What is the deal with guns in this world? Yes, no, how developed?
Hidden 11 yrs ago Post by Bell
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OOC is up and character registration is open. Happy hunting! http://www.roleplayerguild.com/topics/24211/posts/ooc?page=1#post-668804
Hidden 11 yrs ago Post by Equally-Cynical
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FInally, an RP that's origional! I'll do it, it sounds pretty cool.
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