[quote=Dervish] I don't mean to come across as el big bad GM, just thought I'd square things away early so things go smooth! I appreciate you being reasonable about all that, I certainly enjoy having you around, thanks for being easy to work with!As for it being a stealth mission, yes and no. It's kind of a pot luck of stiff with a few inspiration ques from Assassin's Creed, which will involve open combat from time to time. It's just a matter of getting from point A to B without causing an issue. it will also be a much more open, free form game from here on in where the players will largely be guiding their own fates. The game up until now has been very linear, so we thought we'd spice things up and set you guys loose on the equivalent of 1940s Paris. As a bit of warning, there is a chance of player death if you get your character into a particularly dangerous situation without a way out. I wouldn't worry too much, since Soul and I are fairly lineant and don't want to make things unfair/ you worried to do anything in fear of death. Just remember; the worse the odds, the more likely you risk capture or injury! [/quote] That capture/injury/murder sounds interesting. It'd be way better to die because of an unlucky, inglorious failure in the RP resulting in meaningless death than planning some dramatic and meaningful loss of a comrade. I'd say that I'd play a suicidal character just to get that, but that'd make me a soon-to-be booted pest. ;]