[hider=Charon] [img=http://static.wixstatic.com/media/0d5ca3_4ec6392f5889f0b1e0b4ff9e406e4be6.jpg] Name/Aliases: Charon Sex: Male Race: Keeper Age: 56 (Human years) Appearance: Charon, like most of his race, is somewhat taller than the average human and sports a well muscled, athletic build. He has a strong jawline and grizzled facial features, in addition to his many scars, including one which runs down the right side of his face. His eyes are a deep blue, and his hair is a greyish white, worn short on top and shaved on the sides. The color of his skin flecks is a light, slightly pale purple. He tends to use a short beard and his hood to hide his face in public, as the sight of a Keeper is not always welcome. Personality: Though kept firmly in check by spiritual practice, the essence of the storm runs through the veins of all Keepers. This is especially true of Charon, the reserved, calm, and well-centered monk. Just beneath the surface lies a turbulent sea, torn up by howling winds; where the cacophonous roar of thunder signals the coming of deadly lightning. This passion gives Charon strength, but it is a dangerous and slippery slope that leads to suffering. By bottling this emotional torrent within the confines of a peaceful glass however, it may become a weapon, wielded wisely by he who would be called a sage. History: Born as the first son of the current Elder Theravada, and his wife Mynuvir, much was expected of the young Charon. His mother had been an incredibly powerful mage, and his father a legendary warrior who had travelled to all reaches of the land in search of challenge. None could best either great Keeper, earning them the right to be married and to pass on their genes to the future generations. It was never expected (though in hindsight it rather should have been) that their first son would be so difficult to raise. The storm in this one raged long and hard before it was finally calmed, but over time Charon would become an excellent student. Otherwise, the progressing monk lived the typical life of a Keeper, remaining in isolation until it was his time to leave the islands and be thrust unto the world of Enduwin. Optional Information Equipment: Most often, Charon is seen wearing light leather armor under a thick hooded robe, which matches the color of his flecks. Boots of the Gale: Charon wears a pair of black leather boots with permanent inscriptions on the bottom, which act as a conduit for his enchanting magic. When activated, strong winds whip around his feet, allowing Charon to jump high into the air. Sword of the Storm- Charon’s bastard sword is permanently inscribed with arcane symbols, allowing him to bestow the powers of both thunder and lightning unto it. When it’s primary ability is activated, the sword is swung and produces a directed shockwave. Its secondary ability temporarily turns the sword into bolt of lightning, which Charon hurls at his foes. Faction (If any): Keeper Marital Status: Unmarried Magic (Mundane or Arcane): Arcane Bound magical abilities are those bestowed upon his items, activated through the inscriptions on them. Each bound inscription he places on an item costs him 3 years of life. None of Charon’s items possess any innate magical power, and therefore require magical input to be activated. Using each item’s ability, Gale Jump, Thunder Clap, and Lightning Strike siphons away a portion of Charon’s own lifeforce in a magnitude of 1:2:5 respectively. This means the more magic he uses, the weaker he becomes until the point where he collapses. Therefore, though Charon has the capacity to be extremely dangerous, he is limited by the fact that once he’s used up his magic, he’s done. This makes him most useful as a sort of “Glass Cannon”. Skills: Wilderness survival, Martial combat.[/hider] [hider=Keeper Faction]Name: Keeper Location: Ju’ra Appearance: Keepers are a race of tall humanoid creatures, much akin to elves. Major differences include wider shoulders and thicker, more muscular bodies, in addition to their most distinct feature: their crystal flecked skin. Instead of body hair, the Keepers’ skin are covered with flecks of sparkling crystals which range in color. Purpose: Maintenance of balance History: The Keepers are an obscure race/faction of wandering warrior/mage-monks from the southern cluster of islands that make up Ju’ra. As a race, their total population has never reached more than one thousand at any given time due to their strange way of life. As long as they have existed, the Keepers have been devoted to Tintrayach and maintaining balance wherever possible across all of Enduwin. All Keepers are born in Ju’ra, yet it is an honor to die there. On a Keeper’s 10th birthday, he/she begins their training in the arts combat and survival. Upon reaching the age of 20, their individual talents are honed until they become masters of their own individual style of fighting. At the age of 25, they are then sent out into the world to act as mediators and promote stability and balance across the land. For the next 50 years, in the prime of their lives, each Keeper is expected to spread out across Enduwin. Though some choose to settle down and establish roots in a particularly corrupt community, the Keepers are not always welcome, as they can sometimes be more trouble than they are worth in the eyes of the people. In most places a Keeper is always welcome so long as there is trouble, but once stability is restored, they are brushed aside. Because of this, most prefer to wander from place to place, often hiding their identities by concealing their telltale skin. On the rare occasion that a Keeper reaches the age of 75, surviving 50 years of service to the world, they may return to the Islands of Ju’ra. Here, they live out the remainder of their lifespans (on average between 130-140 years) raising children, and training new generations. Because of the dangerous nature of their profession, few Keepers survive long enough to take on this role, and as such, those who do are expected to raise as many children as possible. As a result, any given Keeper often has between 30, up to 60 biological siblings, many of whom they never meet. From that pool, likely only 1-3 will survive, which has accidentally kept their magic rather strong. Nearly all keepers possess a degree of arcane magic, but those keepers who have the power to become fully blown mages have been known to be some of the best in the world. All derive their magic from a connection with Tintrayach. Optional Information Key Members: Elder Theravada Advantages: Extremely good training. Disadvantages: Most die. Ranks: On the islands, Keeper society is based on prowess, and the number of feats one accomplished out in the world. On the rare occasions when Keepers team up off the islands, seniority rules. Rules/Laws: Complex ethical code, which is interpreted differently by each Keeper.[/hider]