Sorry for double post. [center][B][U]Vaihrn Katela[/U][/B][/center] [center][img]http://essence-of-the-world.weebly.com/uploads/1/9/8/0/19808675/2074478.jpg?413[/img][/center] [center][url=https://www.youtube.com/watch?v=XC6C582y0hg]Theme[/url][/center] [hider=Basic Info] [B]Name:[/B] Vairhn Katela. [B]Alias:[/B] N/A. [B]Nicknames:[/B] Vair or Vai. [B]Age:[/B] 22. [B]Species:[/B] Human. [B]Relations:[/B] [url=http://fc09.deviantart.net/fs71/i/2012/297/0/d/voidwielder_mtg_by_chase_sc2-d5iuw9j.jpg]Dorin Katela(Grandfather)[/url] [Deceased] 'The Relief'; [url=http://th04.deviantart.net/fs70/PRE/f/2013/034/9/4/demon_hunter_reg_by_crow_god-d5trugr.jpg]Valar Katela[/url](Father) 'The Fierce'; [url=http://th04.deviantart.net/fs70/PRE/i/2013/205/a/a/holy_swordmaster_by_peterprime-d6eyf3h.png]Kaelia Katela[/url](Mother) 'The Guardian'; [url=http://fc00.deviantart.net/fs49/i/2009/208/0/a/3lfitza_lineage_character_wip_by_alexxysdemons.jpg]Saerin Katela[/url](Elder Sister) 'The Vanishing'; [url=http://oi40.tinypic.com/90q891.jpg]Vaysdyn[/url](Sister's guardian angel) 'The Hidden'. [B]Appearance:[/B] Worn under his [url=http://www.planetdamage.com/wp-content/uploads/2011/11/D3_DemonHunterCoat-500x323.jpg]Hoodie[/url] is the following [url=http://th05.deviantart.net/fs70/PRE/f/2013/163/8/b/8b0dd02d6e675b320a204c44ebce64e0-d68rck4.jpg]shirt[/url]. The jacket is a heirloom from his grandfather, a gift given to him in previous years. See the equipment section for further information. Lastly, Vaihrn stands at roughly 5'7 and wears his hair in a pony tail, whose tips end just between his shoulder blades in the center of his back. [B]General Activity - [I]Enchanter and Demon Hunter:[/I][/B] While he is not too well known, Vaihrn is a wandering demon hunter and enchanter, willing to enchant or create objects for others for a price. He will also take contracts to slay demons or protect others. He is rather picky about this though. Vaihrn has a base of operations in Kenan for the moment. [B]Personality:[/B] Vaihrn is, without a doubt, a complicated young man. His whole life has been mercilessly rife with bitter strife and jealousy, notably of his older sister whose stellar achievements have long granted her excellent command of the family's respect, honor, and love; crucial ingredients that Vaihrn often had to struggle without through his younger years. Having to settle for such emotional scraps has rendered him into a swiss cheese bundle of masked layers full of cracks and holes that he could not patch up even to save his life. As such, he is prone to muttering self-denigrating comments to himself, as well as resisting manic temptations to freak the fuck out. This is most evident when he tries to hide insecurities, especially around new people. Fortunately, when it matters most, say in battle, he is often capable of preserving his principles and remaining determined to the end. There are some common grounds that Vaihrn shares with his family. His utter hatred for demons and those associated with them is wrought with profuse vehemence, most clearly demonstrated by his refusal to even tolerate any form of compromise with them. However, on the other hand Vaihrn can suppress his dislike for angelic company, thus allowing cooperation and interaction to exist, the only exception being with grossly over-arrogant angels. Between these two extremes, though, he is fairly kind and nice, almost always playing by the rules (he simply doesn't feel beholden to them). He tends to take a neutral stance in most situations, but if he is attacked or presumed innocents are in trouble, he will retaliate with full force. In addition to this, Vaihrn has a very mellow temper, one only roused by intense injury or death of innocents and even less often, the underestimation of the few skills he has some measure of pride in. While he does not mind his skills in battle being questioned, he will not tolerate it when people denigrate his skills int he Art of Athriohm, something that he excels in. Thus, when weapons enchanted by his deft hands and mind are underestimated, he takes to mild annoyance, or sometimes a sort of smug confidence at what will happen next. He is most at home in his workshop, but does not mind traveling due to his time with his late, and much loved, Grandfather, Dorin Katela. If he, or his ancestor Esvario, are insulted, Vaihrn will also take [I]serious[/I] offense. Beyond this, Vaihrn is an intelligent young man with his fair share in survival experience, but a sad lack of confidence. Despite his lack of confidence, Vaihrn does possess a rather good sense of humor, even if it is self-denigrating at times. Vaihrn has developed a sort of defense mechanism, allowing him to suppress his timidness and the like under a tough facade so as to allow him to properly function...kind of. His emotional insecurities tend to come up even when the facade is up, it's just that he can focus a bit better and hide the storm going on inside of his mind from others. [B]Biography:[/B] A boy with childhood stolen, Vaihrn was never allowed to attend school, to obtain friends, or to let his plentiful creativity be stretched like the wings of so many angels. One might think him sheltered, but he was not. As a young child, Vaihrn was treasured as this generations first born son, though he was second in age to his sister, Saerin, he still had the admiration of his family. Sadly, it did not last. As he began to spread his wings and hint to his family that his skills dwelled in places other than the family profession, they stunted his growth, clipping his wings early. Indoctrination one might have called it. They showered him with compliments and enthusiastically encouraged behaviors reminiscent of hunters, demon hunters.Yes, Vaihrn was both fortunate and unfortunate to be born into a family of demon hunters. Fortunate for the angelic council protected them as long as they did no harm to angels, and unfortunate because the majority of his passions sought to lead him elsewhere. It was unfortunate that greatness had been an expectation hoisted onto him since early in his life. He was a Katela after all and was expected of no less. His mother, his father, even his elder sister, pressured him, pushing him further into himself as they forced him to train in their ways. Yet there was one sanctuary from them, and it was in stories. Stories told to him by his grandfather, the only member of his family who served as a respite from expectation, the only open mind among the Katela family line. However, it was not till the age of eight that he could voice his interests, and four struggling years later, he had obtained the means necessary to resist the crushing, nauseating force of familial peer-pressure. Apprehension had filled him, as he knew that to follow his passion meant defying family tradition. For unlike his kin, who had carried out their duties for decades, Vaihrn meant to deviate from the path of the demon hunter, and do something different with his life, if only in part. So regardless of the threat of disappointing his family, the young Vaihrn could only follow his heart, even if no one else in his family followed theirs. Even if it meant being the black sheep, and possibly a disgrace to the family name. Thus Vaihrn began his training under the tutelage of his grandfather, a man who was respected for his hunting accomplishments rather than his knowledge in the art of Athriohm. Athriohm, the art of recalculation, a seldom used ancient magic commonly known as 'sealing' or even 'enchanting'. It was this art that drew Vaihrn's interest and it was what he had pleaded to be taught for years. Each story of his childhood had gradually built his enthusiasm and piqued his interest, but he had not shown it, not until that fateful day that he denied his mother and his father the right to teach him their trade. There was fear, then and now, of rejection, of not fitting in. He had no want for hatred. Yet, he could not bring himself to follow in the footsteps of his ancestors. At least, not the ancestors that his parents followed. The stories that had been told to him by his grandfather detailed the exploits of the man's oldest recorded ancestor, Athriohm Esvario. This man had not been considered a warrior, but rather a genius and a savior. Yet, despite the acclaim that his family now knew he followed, they gave him no support. So, even as the mocking words of his accomplished sister and the backhanded remarks of his father, Vaihrn timidly trudged on. However, with a will too weak to resist their prodding, he eventually compromised, agreeing to learn from his mother as well. So he picked up two skill-sets, learning the agility and reflexes of a hunter, and the subtle art of enchantment and seals. He began to weave them together, forming a unique partnership between the once separate disciplines. His father, unyielding in his determination to sway his only son, began to take efforts to cut him off from his grandfather. A mistake, for Dorin would have nothing of his son's actions, and so eventually, a harsh divide was made in the family, and when Vaihrn chose to follow his grandfather, it became even harsher. Moving often, Vaihrn and the elder man traveled, visiting various relevant sites and studying the runes, sometimes even assisting with minor enchantments or the like in the places they visited. He was happy, until he and Dorin found themselves against their first demon. Well, at least it was Vaihrn's first, and so when faced by the horrid eight limbed beast, face grotesque, eyes as dark as the void, he panicked. All his skills proved useless when the demon struck towards the weaker of the two first, seeking easy prey. Dorin would however, not let his dearest and only grandson perish, and so he weaved the sigils and drew his enchanted daggers to slay the beast. Blocking its physical assaults with seal and blade, Dorin evaded its grasp by entering its personal space, where he moved to strike. A flash of liquid and suddenly much seared flesh, and Dorin fell to his knees, the entirety of his upper body and head seared by acid. Cackling, the demon laughed, before it collapsed, unable to move with its limbs bound and severed. Vaihrn, after several tremulous minutes and a stunned look on his young, pre-teen features, finally stood and walked to his grandfather, who still seemed alive, but certainly near death. The man, to his last moment, never moved from his kneeling position, and never failed to kill the demon, as his daggers had lodged themselves in the beast, causing it to slowly bleed to death. Tears welling in his eyes, he leaned close to hear the final words of the old seal master, "Find the O-Origin. M-my research...the library." Then Dorin placed his hand, or what was left of its burned form, against his grandson's chest and forehead and drew two circles with several patterns with his own blood. Vaihrn opened his mouth, wordless, as Dorin's hand fell, limp, and the old man's body collapsed into his arms. The boy never got over the death of his tutor and grandfather. In fact, from that day on an intense hatred for demons was instilled deep in Vaihrn's heart. A passion followed suit, fueled by the memory of his grandfather, and he practically devoured the research left behind by the man he had idolized for much of his life. At first he became a shut-in, until he helped a passerby survive the attack of an ascended vampire, and succeeded in its defeat. The stranger's encouragement of such and thanks inspired Vaihrn to help others, even if he felt he was rubbish at it. So he came to become a contractor of sorts, enchanting weapons and the like for those who could pay, or even going so far as to deal with the few demons he felt himself capable of handling, even if he was in truth [I]capable[/I] of far more. It was only when his talents were truly put to the test by the appearance of his now friend and ally, Devin, a girl in need of specific balancing and sealing. So, it took him a few days, but he managed to craft a seal that would both assist in the balancing of the essences housed within her, and seal the essence of an angel within. It was, by far, the most challenging thing he'd ever done and it has given him at least a little confidence in himself. One can only hope his confidence increases, for without it he will never find the Origin. –During the last year, Vaihrn did in fact manage to meet up with Devin, before they again parted ways once he had preformed various [I]tweaks[/I] on the balancing algorithms of her sigils. They left one another ways to get in contact, but with the instability spreading throughout the area surrounding Loom, not to mention the newly forming cities they were unable to reconnect. In fact, they've been trying to locate one another since their parting soon after the fall of Loom. As such he has been surviving, figuring out ways to enter and exit different cities, not to mention bettering his gear and skills. While he has been unable to truly alter his self deprecating attitude and destructive behaviors, he has managed to pull them in somewhat and create a sort of tough facade. It is likely that had he not done this, he would not still be alive today. He has managed to set up small bases in Omnity's cities, these act as bases of operation so that he is able to operate from wherever he travels. He has essentially stopped working with others with the exception of making contracts. He does not do escorts, but will eliminate threats from an area or the like. This is due to the large amount of betrayals he has had to deal with in the last few months, making him more cautious and less trusting in general. He has begun to identify his own mental issues as a form of intense social anxiety.-- [/hider] [hider=Abilities and Gear] [B][U]Equipment:[/U][/B] [I][U]Normal Garb:[/U][/I] Vaihrn's normal clothes have been modified from their original design, as he has enchanted them with a variety of traits that the fabric would not typically have. Traits from iron and steel have been drawn out, as well as carbon, which he then had to replicate over a good deal of time and form a sort of carbon mesh with. The fabric has gained a layer or two, allowing Vaihrn's hoodie to do some truly incredible things. It is, in fact, one of the most heavily enchanted objects on his person. Like his grandfather's garb, which he still carries with him, these clothes allow him to handle considerably more heat, as well as insulating him when necessary to defend from cold, though it can only do one at a time. The surface texture of the fabric alters depending on the situation. If he is met with brute force it becomes rigid and sturdy, absorbing some of the force of the blow, but not all of it. Unlike his grandfather's garb, Vaihrn's will alter its fabric into a sort of carbon-metal mesh to stop piercing attacks from hitting him on the first few tries. Its weakness is if you focus on the same general area with multiple attacks, weakening the material with each successive attack. Out of battle the material will draw on essence (a mixture of external essence and his own) to rebuild its structure and fuel its functions. This normal garb is composed of a [url=http://www.planetdamage.com/wp-content/uploads/2011/11/D3_DemonHunterCoat-500x323.jpg]hoodie[/url], a belt, and a two other identical silver belts that are wrapped around his arms in combat, but stored as liquid silver in his sleeves when out of combat. [I][url=http://image0-rubylane.s3.amazonaws.com/shops/733638/1230.6L.jpg?94]Waist Belt:[/url][/I] This belt, composed of silver, both holds Vaihrn's Silver Vials and functions as a Sigil storage. This belt can store a total of 12 sigils, which are typically not altered as they store several sigils that Vaihrn often utilizes. [I][url=http://4.bp.blogspot.com/-FmzjEIv7Ux8/TbOSkOv-8rI/AAAAAAAADNk/gZY8z1SZt1E/s1600/140001-belt-silver-decorative-waist-chain-a.jpg]Arm Belts:[/url][/I] These [I]belts[/I] which are typically liquified in compartments in his sleeves, or flowing through pores in his clothing that are conductive of his essence, which these are infused with. These belts have three general purposes which are as follows: 1.)They can be utilized in their belt form to store three sigils each, allowing him a total of 18 sigils to utilize in combat. 2.)They can be utilized as free flowing silver for more or less the same purpose as the silver in his silver vials. 3.)Their free flowing manifestation can be channeled through the pores of his garb, allowing him to focus it for defense as well as for counters. [I]Silver Vials:[/I] He carries several vials with condensed liquid silver in them. This silver is enchanted to remain in a liquid state until commanded otherwise by the specific essence signature of its user. There are enough vials to hold the silver necessary to form several swords. This silver is also enchanted with a burning effect, causing it to burn things it comes into contact with if the user wills such. These vials are held by the Waist belt. This silver is imbued with his essence. [I][url=http://images.motorcycle-superstore.com/productimages/og/2012-evs-misano-full-gauntlet-gloves.jpg]Gloves:[/url][/I] These leather gloves have been altered to be less retrictive to dexterity as well as to act as an attractor of surrounding essence once the user's essence has been conducted through them. They are heat resistant and extremely durable, even more so then the hoodie. Unlike the hoodie they cannot absorb the force of blows, but they cannot be cut in order to compensate for that fact. [U]Note:[/U] His garb does not include any particular pair of pants. Instead he tends to save an enchantment for the set he wears that day. Additionally, his undershirt and other clothing is not effected/enchanted so simply removing the belt(s) and hoodie would be a viable way to reduce his defenses. --- [I][[url=http://www.ezcosplay.com/media/catalog/product/cache/5/image/9df78eab33525d08d6e5fb8d27136e95/s/w/sword_art_online_kirito_cosplay_costume-1.jpg]Grandfather's Garb[/url]]:[/I] Enchanted in such a way that it protects the user from all, but the hottest of flames (white hot) as well as being capable of absorbing damage from physical strikes. While it cannot be punctured, the wearer can still be stabbed as the cloth will simply be pushed back and into the wound. In addition to this, Vaihrn has added several seals on its form that allows the user to channel their energies in such a way as to allow him to summon any of his weapons back to his hands (via the gloves). [I] [url=http://fc01.deviantart.net/fs70/f/2013/047/7/f/skyrim_ebony_dagger___final_by_folkenstal-d5uxwc5.jpg]Vita tonsis[/url](Life culls)[Heirloom Daggers]:[/I] Two daggers pried from the dying body of the demon that killed his grandfather, these are enchanted so as to stop regeneration on the point of cutting. This effect can be nullified by external healing magic, but cannot typically be bypassed by natural regeneration. The daggers hum when Warden or above level demons are within a three block radius. [B][U]Physical and Mental Capabilities[/U][/B] [I]Speed and Agility:[/I] While not inhumanly fast, Vaihrn has a considerable amount of speed, comparable to the average track runner. However, he is not able to run at top speed for very long. He is capable of running at around 3/4ths of his top speed for a good amount of time, allowing him to maintain a fair amount of speed in combat situations. Additionally, he is rather agile, having learned how to easily traverse most environments from his mother. This allows him to move about the city, or otherwise landscape, very fluidly. It is one of the few skills that he can say he is at least okay at, which for him is saying something since he typically does not admit such things. [I]Tactical Intelligence and Memory Recall:[/I] Vaihrn's memory is exceptionally good and this is primarily because he has practiced at it since the death of his lamented grandfather, Dorin. This allows him to easily recall the various sigils and the smaller symbols and glyphs within them. In addition to this skill, Vaihrn was lucky enough to have inherited his father's tactical prowess, though it has also come from his observation in early childhood. Thus Vaihrn is actually adept at analyzing situations and coming up with logical plans based on either his own skills or the skills of him and his allies. [I]Dexterity and Multitasking:[/I] Vaihrn is very good with his hands, and the smaller appendages attached to them, allowing him to very easily put things together as well as draw the sigils related to his craft. Additionally, he is very capable in the area of multitasking, allowing him to not only be capable of paying attention to his surroundings, but be able to preform multiple actions simultaneously without getting confused easily. [I]Demonic Lore Master:[/I] Growing up, Vaihrn was exposed to many stories about his family's various hunting exploits as well as various lessons in order to prepare him for real life hunts. Thus he has become something of an expert on demonic anatomy, lore, and generally whatever knowledge is needed to make their essences cease. [I]Scientific Knowledge:[/I] Vaihrn has begun to notice the correlation of the periodic table of elements with the traits he can imbue into different objects and so he has studied up on them somewhat. As such he retains a good deal of knowledge regarding the various elements, allowing him to better enchant objects or create various effects. He has not figured out all of the different patterns that essence creates or follows to create these elements, so he cannot yet use all of them to make things, but he is decent with a few. [B][U]Magical Skills:[/U][/B] [I]The Art of Athriohm:[/I] An ancient magic of unknown origin, Athriohm has to deal with the manipulation of various magical energies, both from the user and various materials and the like. Most practitioners of the art are able to pull various energies out of even inanimate objects, as each thing that exists holds its own power, effect, or inherent traits. One might call this essence, but perhaps not. Regardless, the art is capable of then imbuing the essence(s) it has drawn out into other objects freely by weaving the two (or more) energies together into a cohesive whole. Depending on the complexity of the energies and the skill of the user, more complex effects and modifications can be made. This modification is referred to as enchanting, though in truth it is called 'imbuing' or 'weaving'. The other aspect of the art is the ability to create, weave, and place what are referred to as 'seals' by most, but are actually called 'sigils'. Seals are different from imbuing due to the fact that imbuing takes preexisting attributes and reallocates them into new entities, while sigils will take preexisting essence, or the essence of the user, and modify it in such a way as to suit their purposes. Thus, the Art of Athriohm is essentially the fine tuned control of essence and how it interacts with various objects, surfaces, and magical symbols. It is the control of essence (or magical energy, whichever fits the correct definition) in order to create or destroy. One could even call it the root of human magic, but no one truly knows, for no one has been able to ascertain just how old the art truly is. It should be noted that the majority of Anriohm, or recalculators, are on a constant search for what is simply referred to as 'The Origin'. Each of them wishes to discover where their art originated from, who created it, why it works. --Vaihrn's skill level in the Art focuses in the creation of enchantments, meaning he uses sigils less than he utilizes weaving, making him more dangerous in combat as it allows him to use weaving to create sigils and augment items more or less on the fly. This does however, a considerably greater toll on him overall.-- [I]Environmental Awareness and Magical Attunement:[/I] Through the use of establishing a sort of sensory aura around himself, Vaihrn is able to sense things in his immediate surroundings and create a sort of mental map of the surrounding area. If he is mobile, this area is considerably smaller, spanning a maximum of half the average city block radius, with its maximum size being half a mile when motionless and focusing with the entirety of his attention, which is rather difficult. Additionally, Vaihrn is capable of easily sensing magical activity and the presence of other beings, not to mention what race they are. [I]Essence Vision:[/I] A unique skill that not all practitioners develop, Vaihrn can actually see the flow of essence in its myriad forms in his surroundings. This cannot be entirely shut off and when suppressed it acts as his magical attunement, though that does not lessen when he stops suppressing this sight. More or less, this allows him to see essence that would normally be invisible, thus allowing him t track people via their essence, as well as identify various types of magic and their functions. This ability is in part what allows his skill in [I]weaving[/I] to be so developed despite his age. [I]Silver Manipulation:[/I] By enchanting the silver that he carries, Vaihrn has attuned it to his essence signature, allowing him to control it as if it were an extension of his body. He can solidify and liquefy it more or less at will. This skill is very similar to the magic that his family typically teaches a supplementary skill to their physical prowess. He is primarily skilled in the defensive use of this, but can attack if necessary. He is still learning to use this effectively, though he likes to use it as a conduit for The Art.[/hider] BEHOLD THE BROKER! Btw, his song is the entire bastion OST. As a note, the voice that narrates the first bit of the video in his theme, sounds pretty much like I imagine he does, though he would sound less...serious, most likely. [center][B][U][I]The DealBreaker or the DealBroker[/I][/U][/B][/center] [center][img]http://i162.photobucket.com/albums/t260/JTheGoblinKing/harry_hair2.jpg[/img][/center] [center][url=https://www.youtube.com/watch?v=oLA0vB9LCTM]Theme[/url][/center] [hider=Basic Info][B]Name:[/B] He kept changin' it...then he forgot cuz he couldn't keep track. [I][B]Alias:[/B][/I] The DealBreaker/Broker [B]Nicknames:[/B] The Broker; Bro; Broken; Bree. [B]Age:[/B] Between 35 and 40 years of age. [B]Species:[/B] 3/4ths Human, 1/4th angel, 100% Chimeric badass. [B]Relations:[/B] His younger sister, Anastaesia. [B]Alternate Appearance Info:[/B] The Broker stands at roughly 5'10 and weighs a bit more than is normal for his height, though most of it is lean muscle, there is a bit of barely noticeable fat here and there. His gear of course weighs him down a good amount more, but he manages regardless. [url=http://fandomania.com/wp-content/uploads/2014/01/10/dresden01.jpg]Reference 1[/url] [url=http://threeyardsblog.files.wordpress.com/2012/06/572482-572157_untitled_super_super.jpg]Reference 2[/url] [B]General Activity - [I]DealBroker:[/I][/B] Bree is a broker of deals, he's an informant, and he's a wanderer. He is infamous, and famously, known for breaking, and making, a variety of deals with a variety of clients. He works on a need to know basis, and is highly unpredictable...but reliable when he feels like it. While that'd seem to directly contradict the concept of reliability, it doesn't, as his skillset and track record make him one of the best, if not the best, in his line of work. It should be noted that he makes three types of 'deals'. It should be noted that the Broker has small bases in all the major cities, including Echetus. He of course keeps his angelic origins secret, and makes deals with even Judas' faction. [I]Deals:[/I] Can be made and broken, are sealed only by one's own word and an agreement of sort. These can really entail anything, but when making these one should know that they are completely subjective and debatable between the Broker's many personalities. This means that any one of them can and will have different ways of achieving, or sabotaging, any given deal according to their own wishes. [I]Binds:[/I] These are deals which he binds either himself or his client to via the Art of Athriohm applied in a way that is not typically used. These are not entirely subjective, but are not entirely objective either in terms of his personalities and their meaning. However, since these deals are written out they can be worded in such a way as to not give his personalities any wiggle room. Still, one has to be almost as careful with these, as if you write them wrong...you could end up in a ditch somewhere, making love to an elephant on a tricycle. [I]Promises:[/I] These deals have been agreed on between all of his personalities mutually in some fashion and as such will be fulfilled, regardless of the methods --unless it has been stated what methods must be used-- and as such are considerably less subjective than the two previous types of deal. Broker never breaks his promises, but he also almost never makes them. They are a rare commodity and if they are made, you better be careful what you're asking for...because the Broker always pays his dues. [B]Personality:[/B] That's a rather difficult question to be answerin'. Regardless, I'll try my hand in explainin' a thing or two 'bout me. First rule, don't cross me, second rule, don't listen to the first rule because that'd be pretty obscene. What? You don't believe me, well I guess that's pretty warranted considerin'. I mean I ain't exactly a simple guy, and calling me easy ta understand'd be the fraud of the century, don'tcha think? Don't answer that. Second, no it was third, rule to note, s'that ya ain't never to make a deal with [I]the devil[/I]. You still readin'? I hope so, cuz these're some seriously true facts. Anyways, rule ninety six. What? How'd we get to ninety six? C'mon, didja forget, the rules are on a needtaknow basis, and trust me [I]ya don't need to know.[/I] [B]Biography:[/B] To be revealed. It should be noted that he's been in the business for at least 20 years, though it could be a bit longer. Hard to know since his definite age isn't quite known either.[/hider] [hider=Abilities and Equipment][B][U]Equipment:[/U][/B] [U][url=http://galleryplus.ebayimg.com/ws/web/271186583246_1_0_1/1000x1000.jpg]Dustkickers:[/url][/U] These heavy duty boots have small compartments in them, allowing its user to kick up 'black dust,' otherwise known as gunpowder. These boots have a thin metal lining too, as well as running spikes reminiscent of track shoes to allow for a high level of traction. He has enchanted these boots slightly using the Art, so as to make them lighter, but only to him, so he can move with less restriction than would normally be allowed but still dish out a good asskicking. [U][url=http://threeyardsblog.files.wordpress.com/2012/06/572482-572157_untitled_super_super.jpg]Dustproof:[/url][/U] This particular portion of his garb, his Duster, has gained its name from the fact that he continually adds enchantments to it and it has hit the point where the Duster itself is immune to most things with the exception of getting dusty. It can shield him somewhat from things like heat and slashing attacks, not mentioning its ability to contain air, allowing him to close it around his head to give him a very limited air supply in areas where he'd otherwise be unable to breath. While the Duster itself is pretty much invulnerable, being mostly capable of blocking piercing attacks, not to mention elemental assaults, it in no way protects him from the force behind these blows. This is why he will tend to get bruising and broken bones, rather than getting stabbed, burned or drowned. Crushing attacks are particularly dangerous to him for this exact reason. It should be noted that this duster is not [I]actually[/I] invulnerable as it does take some of his own energy, and the energy from the environment, to fuel its various enchantments. He has stated, to Anastaesia, that it can only last so long in any given conflict if he doesn't want to exhaust himself just to keep its effects active. [U][url=http://farm5.staticflickr.com/4124/4844481037_c19c6fcc01_z.jpg]Silverchains:[/url][/U] These twin Colt 1911's, aka M1911's, are named as such due to both their silver coloration and because of their unique enchantments. The 'chain' part of their name comes from the fact that at the base of each pistol's grip --on the bottom part that'd normally face the ground when firing straight ahead-- is a small sigil. These sigils, which are on the aforementioned portion of each handgun, can be activated by a small influx of essence, allowing chains to spawn from within them and connect the two pistols.This chain, or rather the silver utilized to make it, is stored within the sigils themselves. There is a decent amount of silver, in fact there is enough silver within the sigils to create a twenty two foot chain that connects the two weapons. This chain is extremely sharp to enemies, but completely dull to allies. How it differentiates between the two is a mystery. Other than this, there is a small secondary “trigger” on each gun. This trigger is more of a “button” mechanism that has been enchanted so as to link to the opposite pistol. This allows the Broker to fire a pistol without actually touching it, as long as he is touching its twin. This is particularly useful when he is using the chain. [U][url=http://3.bp.blogspot.com/-QY7YRwfoEdc/TZAIaLL8_II/AAAAAAAAAME/0AAjPelOUCc/s1600/175%2BAnniversary%2Bof%2BSAA.jpg]Black Beauties:[/url][/U] With enough power to do a significant amount of damage wherever it hits, the Black Beauties can teleport to one another, as there are small sigils on his finger tips which allows this. The sad part about this is that the Broker must be somewhat aware of the position or location that the guns are for him to summon them to him. Otherwise they can randomly appear in different locations, or he'll accidentally summon “similar” energies to himself rather than the guns themselves. Additionally, the golden markings on the Black Beauties allow the guns to fire not only normal ammo, but to fire essence as well. In fact, the guns have been modified so that the portion of the gun directly corresponding with the hole in the barrel, but located on the rear-facing portion of the weapon, can [I]fold[/I] open to pull essence, or the like, into the gun to be fired through the barrel. Last, but not least, the Black Beauties gain their color not from a natural metal, but from being continually exposed to demonic essence. This makes them not only more durable and sturdy, but also means that, should he have to fight one of the other races, he can damage each of them in unique ways. The Black Beauties transfer some of this demonic energy into the bullets, making these pistols particularly effective against angels. [I]Essence Bullets:[/I] The way these essence projectiles act is slightly variable as the Broker is capable of altering the nature of the essence to, say, have a weak, but focused, explosive effect as well as other myriad possibilities. However, the essence will usually act like a normal bullet, though it is slightly faster, thus giving it more piercing power. Why are essence bullets faster? Well, they have less mass than a normal bullet would, and thus less weight. The typical properties of an essence bullet would thus be increased accuracy and speed, but [I]usually[/I] decreased power unless the essence bullet is charged with more essence than normal or is imbued with an effect of some sort via the Art. [U]Impression Sheathes:[/U] These gloves, though they are more like a strange kind of [url=http://oi62.tinypic.com/14js3h4.jpg]fingerless[/url] leather [url=http://oi60.tinypic.com/34rtaop.jpg]gauntlets[/url], have had the very surface of their forms altered so that they can shift shape somewhat, though to a very limited degree. As such, the gloves can cover his fingers completely if needed, in addition to the fact that he can overlay sigils onto their form and the fabric will [I]remember[/I] the sigils for later use. [U][url=http://oi61.tinypic.com/2ed89p3.jpg]Volgaris:[/url][/U] Volgaris is a hat, a plain, but stylish, stetman hat that happens to be the Broker's favorite. It is the one item on his person that isn't enchanted to be useful in battle. Its sole enchantment has [I]something[/I] to do with augmenting itself with absolutely insane levels of good luck. Considering the fact that Broker has been in numerous situations where it could've been lost destroyed or damaged, yet against insurmountable odds it remains in perfect condition, as such Bree assumes that its enchantment is working, but he's still not quite sure. Besides this, the hat has a track record of being...addicting. Yes, the hat, over time, will look more and more appealing to others. After multiple consecutive years of being around the hat, people become compelled to steal it. As such, the Broker tends to stay away from others. He's not sure where the trait came from and he's been trying to get rid of it...with no luck whatsoever. [I]How ironic[/I]. [U][url=http://media-cache-ak0.pinimg.com/736x/a6/e3/24/a6e324c1a8c832afaee57291a3a3fa3c.jpg]RedShine:[/url][/U] A weapon that might as well be composed of enchantments, RedShine is made of a metal that was crafted through the use of the Art. This metal has a mixture of properties, giving it the sturdiness of steel and iron, but the conductivity and anti-demon properties of silver. The properties of the elastic rapier, and the hard piercing longsword have both been augmented into this blade and can be switched on and off by altering the pressure being placed on the grip of the blade. To increase the blade's elasticity the pressure must be light, to decrease the elasticity the pressure must be greater. There exists a third function to this blade and that is to channel the essence of silver or to pull the blood of other beings into the blade. When the blood is pulled in it can either be purified or its traits can augment the blade to harm a particular race depending on who, or rather what race, the blood belongs to. RedShine can only contain foreign essence for a maximum of ten minutes after which point it will disperse into the surrounding environment. RedShine can replicate, but only once, allowing him twin blades rather than just a lonely sword. It should be noted that RedShine cannot intake anymore essence until three minutes after the time which the essence it was housing exits its form. [U][url=http://knifeimport.com/images/products/detail/HK749.jpg]BlackLeech:[/url][/U] As its name implies, BlackLeech is capable of pulling trace amounts of essence from biological, or inanimate, materials that it comes into contact with. BlackLeech works primarily with biological matter, but can be used on inanimate matter as well. It should be noted that BlackLeech has four other notable traits. Firstly that it is composed of the same metal as RedShine; Secondly that it can only hold up to one essence signature at a time; Thirdly, BlackLeech cannot hold essence for more than twenty seconds; Last of all, when it cuts a living thing the process of essence being absorbed causes a rushing and burning sensation on the cut area. [U][url=http://i1329.photobucket.com/albums/w554/jdeasy_rider/CIMG0541_zps46cdea5c.jpg]Tuner:[/url][/U] The sheath to Bree's dagger, Tuner can pull any essence from the BlackLeech and store it for later use. Tuner can store or combine up to six different separate essences, allowing it to be a container for essence that requires analysis at a later time or to serve as a conduit for BlackLeech or Bree's magic. [U][url=http://img0.etsystatic.com/019/0/8307148/il_fullxfull.487085444_lrvw.jpg?ref=l2]The Sniffer:[/url][/U] This object works much like a compass and a yard stick in that it detects essence as well as pointing to essence signatures that are imputed into its apparatus. Additionally, the Sniffer is capable of detecting the predominant type of essence in any given area, as well as the levels of each less dominant kind, meaning it can tell how much angelic, human, and demonic essence is in any given area. Last, but not least, is the fact that the Sniffer can point to the most potent source/congregation of essence. The device has various 'hands' and the like to point to these locations, as well as a meter or two on the back, covered by the metal, which can easily be opened for the Broker to see. The device is enchanted so that it is essentially indestructible (though not entirely so), and will vanish from perception when not being used. [B][U]Personal Capabilities:[/U][/B] [I][B]Personality of a Hundred Headed Demon:[/I][/B] Due to the magical accident that transpired in his childhood, the DealBreaker's personality has been forever altered...constantly. Strangely, while his sister was infected by demonic influence and turned wolf, the Broker's mind was instead altered causing the 'hinges' and limiters on his personality to essentially disappear. In addition to this his essence, which was quite stable before, especially considering his angelic heritage, has become rampant and unpredictable. As such his personality, views, opinions, and general bias can change at the drop of a hat, the turn of a shoulder, or the flip of a coin. These changes are completely random and unpredictable, in fact even the Broker himself is unable to tell when his mind will change next. However, despite these changes, the Broker does not have any lapses in memory and always knows what is going on in a situation. Thus it is quite difficult to confuse or offset his general understanding. Additionally, because of having to constantly adapt to himself and how he handles his environment, and people in general, Broker has developed an innate sense relating to people and how they function. Due to his personality, the Broker possesses what is referred to as [url=http://tvtropes.org/pmwiki/pmwiki.php/Main/BlueAndOrangeMorality]Orange and Blue Morality[/url]. [I][B]The Perfect Conman:[/I][/B] Once again deriving from his Personality, the Broker is often called the Perfect Conman because while his myriad personalities do not all get along, almost none of them will try to get in the way of their own collective well-being. This is one of his many rules, and is likely one of the rules that truly holds him together as a functional person in society. Without it he'd fall to shambles. [I][B]“Guy's got connections”:[/B][/I] Due to his many years in the profession of Deals, the Broker is quite well connected. It's even rumored that should someone say something, somewhere, three cities away, in a dark alley, he'll hear it given a day or two. No one is quite sure how he does it, but the Broker manages to know more than he lets on, or let on more than he knows, quite often. He has a miraculous ability to judge people's character, know how to deal with 'em, and even to figure out their general workings within the space of several minutes of interaction. If dialogue is included it gives him an even clearer picture, but regardless it [I]is[/I] still guess work unless one of his many mysterious informants have managed to get the info around to him. [I]The Nasty Macgyver:[/I] Outside of the abilities that primarily originate from his divergent personalities, Broker has exceptional skill at improvisation and this even comes into play when he is in a sticky situation and has to make the best of a small amount of resources. He has earned this title, of a sort, from getting himself in and out of situations with tools and objects that would not typically be helpful in those situations, but nonetheless got him out alive and (mostly) in one piece. Because of this, those who have dealt with him on the opposite side before know to try and take as many of his valuables, trinkets, and otherwise belongings when trying to keep him tied up, or in captivity in general, because if they don't they might just end up on the pointy end of a toothpick. [I]Constractsman, the Smithy of Deals:[/I] Utilizing the Art of Athriohm and some rather tricky methods, the DealBroker is capable of writing binding contracts that are not upheld by something as flimsy as a government, but rather by the very essence of the individuals who sign it with their signature. While he will [I]sometimes[/I] call these contracts, he will more often refer to them as 'Dealbinds,' 'Binds,' or 'Binding Deals.' Their overall categorization falls somewhere between his definitions of 'Deal' and 'Promise' which can be seen far above. --- [I]Swordsmanship:[/I] He sure as hell ain't a master swordsman, but he is far from amateur in the art of swordplay and can hold his own against most of decent, or considerable, skill. He prefers light fast blades, allowing him high maneuverability, a bending unpredictable strike, or a solid defense by way of offensive prowess. At the same time, some of his personalities like to switch gears and use his blade(s) as a defense, allowing him to trap his opponent and then use one of his other abilities to finish 'em off. [I]Marksmanship:[/I] While he's no soldier and he's no pro, the Broker has sufficient skill to get by when it comes to marksmanship, though he does prefer revolvers and Desert Eagle pistols to get the job done most of the time, he will sometimes don more heavy weaponry to do the dirty deed. It should be noted that some of his personalities dislike the use of firearms and so will not use them traditionally, or even at all depending on their opinion(s). [I]Trickshot:[/I] While he is no master, his skill with his weapons of choice, mentioned above, are considerable, allowing him to pull some pretty miraculous stunts sometimes. [I]Psychological Knowledge and Manipulation:[/I] Due in part to his Personality, which can be described as that of a hundred headed demon, Broker is quite good at manipulating people to do what he wants. At the very least he can typically turn situations to his favor in some way, allowing him to masterfully switch gears and sides pretty much instantly. Additionally, he has dabbled in the study of the psyche in order to attempt to understand his own shifting personality better, and while it didn't help him too much in that regard, it has given him some useful tools. It should be noted that because of his shifting disposition, the Broker can very easily deal with and understand a wide variety of people. Many people who have observed him actually think him to be able to perfectly understand nigh anyone due to this shifting syndrome of his, this is however an overestimation of his abilities, which are impressive nonetheless. [I]The Art of Athriohm:[/I] While he did find his own master to study under at one point, the man died tragically at the hands of the council prior to the completion of his apprenticeship. He has since managed to scrounge up information on the Art, do his own research, and plenty of experimentation. This has allowed him to gain just enough skill at it that he can manage himself. However, his skill with the Art is not strong enough on its lonesome (in most situations or if used traditionally) to serve as his primary fighting skill. It does however, give him a lot of variability, as it can easily augment any of his other skills. [I]Juggler:[/I] Having learned it just for the heck of it, also to amuse his younger sister when they were both kids, Broker has since turned it into a useful ability. At this point in time he'll use it to wield multiple sets of weapons at once, or quickly switch between different tools or the like in difficult situations. Lastly his hand-eye coordination is improved by this greatly, allowing him to easier keep track of multiple variables, objects, and individuals in any given situation. [I]Minor Explosive Knowledge:[/I] Since watching pretty explosions is fun and some of his more...dastardly clients want rather big Deals fulfilled, he has learned how to properly use various hand-held, or otherwise, explosives. Some of these include grenades, flash grenades, and C4. [I]Dualwelding:[/I] Because of his ability to utilize both his hands, since he is ambidextrous, though he started as left handed, the Broker has developed a high level of compatibility to dual wield not only two of the same weapon, but two completely different weapons or tools. In addition to this, the Broker can 'weld' two skillsets together [I]almost[/I] flawlessly. Combined with his ability to wield the Art, he can even combine two objects together for rather interesting contraptions, though he doesn't do this last bit too often since it can be rather taxing. [/hider]