Silas' speed and agility as a racket ball player would allow him to cover the distance from behind the storage shed to where the Imps are quickly enough to where he could get in and perform his attack on an Imp. There was one other Imp that was near the one Ren blasted, this one being the only one Silas would have enough time to make it over to. The moment he said the command 'Energy Strike', as Ren during their practice for creating Pseudospaces mentioned that the only way to use Skills quickly and efficiently was to say their commands, his racket would glow lightly with a blueish energy that he would pour into it, giving the attack a bit of extra force. --- Silas Energy Strike: 2 (Critical!) Imp Dodge: 97 (Fumble) Damage Dealt: 38 --- The Imp was probably still a bit surprised from the sudden attack of all of the humans to where Silas would have the easiest time delivering a very deadly blow to the Imp with his Energy Strike using the racket, the Imp letting out a cry of pain as it was knocked down by the attack, the creature dispatched instantly by the powerful strike that let out a loud bang of wood and metal racket against tough Imp head. Luckily the other Imp that was close by was the one that Ren targeted. Silas strike was so quick thanks to the Imp practically just sitting there that he would have enough time to lunge forward for one more strike, granted that it would probably be a bit less accurate, but still another chance for a good clean strike nonetheless, his racket still somehow glowing with energy as perhaps his swell execution of the attack allowed him to keep the energy flowing without expending anymore for a well placed second attack. --- Silas Energy Strike: 37 + 25 ('Free' Strike) - 11 Melee Weaponry - 7 Skill Bonus = 44 Imp Dodge: 85 Max Damage Hit Damage Dealt: 16 --- The strike hit dead on, knocking the creature down with its force and it also vanishing in thin air the moment it hit the ground after being hit by the well executed strike. After his two hit attack was over several windows would appear in front of Silas as if his excellent combat attack was being rewarded somehow by essentially increasing his own abilities. Of course, one of the first windows that appeared after the first Imp was dispatched was one that appeared for both Mike and Silas, mentioning that their Levels had gone up by 1 as the 1 above both Mike's and SIlas' head now turned into a 2. [hider=Window 1] A well executed attack has increased your melee combat prowess, +1 to Melee Weaponry [/hider] [hider=Window 2] Energy Strike's level has gone up by 2 [/hider] [hider=Window 3] Racket Mastery's level has gone up by 2 [/hider] [hider=Window 4] A Skill has been created through a Special Action. The ability to hit an enemy's weak point with deadly accuracy to deal even more damage, Critical Strike, has been created. [/hider] [hider=Critical Strike] Critical Strike (Passive) (Lv 1: 0/100 EXP): Deal 105% more damage whenever you perform a Critical Strike. To Level Up either perform a Critical Strike or get hit by a Critical Strike. [/hider] [hider=Window 5] A Skill has been created through a Special Action. The ability to quickly chain attacks together, Chain Attack, has been created. [/hider] [hider=Chain Attack] Chain Attack (Lv 1: 0/100 EXP) (Active - 1 MP/Extra Attack): You can perform up to two attacks in a deadly chain as long as the first attack was successful. Note that any other Attack Skill you use with the first attack will have its affect carry over to each of the other attacks. Note though that each additional attack suffers a -25% to the Roll. Each additional attack deals 5% more damage then the last. Note though if an enemy manages to parry or dodge the extra attack(s) you can be potentially opened to a counterattack. To Level Up: Perform a successful Chain Attack, get a Critical with a Chain Attack, kill an enemy then attack another enemy (if that enemy is in point blank range) with a Chain Attack. [/hider]