Nation Name: The Hold of Grimmanar
Flag:
Region/color on map: Baragh
Capital & Capital’s Population:
Armgaudr: 100,000
Other Major Settlements:
Adalamar: 33,000
Adalamar specializes in forging, creating weapons and armor for the kingdom’s armies as well as materials for building the enormous structures used as banks, shops, taverns, etc.
Rakbar: 25,000
Rakbar is home to the farming community, which is relatively well put together. Under the leadership of humans, dwarves tend to crops and domesticated animals. However, the Dwarves aren’t the best at keeping food fresh, resulting in food being a mainly imported good.
Gornae: 32,500
Gornae is the place to go for training, whether it be mining, fighting, or drinking. The majority of King Thordrek Foesword’s royal army is trained here.
Glorla: 26,200
The central urban center, Glorla houses shops, taverns, museums, libraries, and homes for the common folk.
Population: 8,500,000
Racial demographics: 92% Dwarves (7,820,000), 5% Orcs (425,000), 3% Human (255,000)
Social dynamics:
The social system is split into six general classes; Royalty, Military, Merchants, Miners, Blacksmiths, and Citizens. The Royalty class consists of the King and his family, Politicians, Governors of settlements, Military Generals, and Representatives of the Merchant, Miner, Blacksmith, and Citizen classes. The Military class consists of all involved with war. This includes Generals, Platoon Commanders, soldiers, and even the military’s specialized forgers and blacksmiths, as well as war planners. Merchants encompass store owners and workers. Miners cover everyone in charge of claiming precious metals from the earth and mountains the Dwarves inhabit. Those including in this class are Mine Foremen's, Mine Chiefs, and Miners. The Blacksmith class is filled by Forgers, Armorers, and Smelters. Citizens cover the normal men and women of Grimmanar, as well as the policing forces.
Most Dwarves, Humans, and Orcs of Grimmanar believe in multiple deities, who are either Gods of certain trades or men and women from Grimmanar’s history that achieved God-like status and/or power. Dwarves, originally the only race in the kingdom, began allowing Humans and Orcs into their land. These ‘Outside’ races were either interested in Dwarven culture or exiled from their homelands. Dwarven culture believes in giving second chances, so King Orcspike allowed these refugees to enter Dwarven lands. This was two thousand years before the current ruler, King Thordrek Foesword. Travel through Baragh leads most through the capital city Armgaudr, as all roads in the country lead at some point to the capital. (What is respectable, how do people re-act to certain things, etc)
Fashion:
Although considered poor, the common citizens of Grimmanar wear decent clothing. Common clothes usually consist of tunics with exotic furs made into the cloth, which is brought in by hunters. Pants are different colored tempered leathers, as is footwear.
Blacksmith and Miner classes wear the same type of clothing, although different colors to tell the two apart. The Blacksmith class wears darker colored clothes, such as black for forgers, burgundy for smelters, and navy for armorers. Miners, opposite the Blacksmiths, wear lighter colors, orange for formen, blue for chiefs, and white for miners. Merchants can wear any color clothing, and is usually the same as common citizens’ garb, yet with more ornate detailing. Military troops wear different armor types for each specialization, with the exception of the Generals in the Royalty class, who wear tunics that are a sage color with golden shoulder pieces and medals across their chest, and their pants are either black or dark brown. Finally, the Royalty wear long coats of purple with collars of exotic furs with detailing made out of gold. Shirts are usually grey with silver detailing, and different symbols on their coats to help differentiate which class they represent. The King wears a long, deep red cape with his specialized pure gold chestplate and black pants. His crown is forged from silver and has precious gems studded into the top. Each King’s crown has been unique.
Calendar: King’s Celebration (The first wednesday every two months), Tefna Granitefist’s victory against the Goblin Invasion (November 17), The First Coronation (August 4), Peace Day [Recognizing the end of the Dwarven Civil War] (March 19)
Art: Dwarves are master builders, and thus their art consists mainly of structures, such as fountains and statues of their Gods and previous Kings.
Law: Compared to some, Dwarven law is very simple. If you are in debt to someone, be it a landlord, store owner, or even the Criminal Underground, either you pay them by the date they set or you are punished. If you wrong someone, you battle whomever you wronged to the death. You follow the rules set by the King and his Governors or pay the price.
Education: The people of Grimmanar are well educated; Everyone knows how to read and write, and are either trained in a specialization or join the Royal Army.
Type of Government: During Peace Times, Oligarchy, yet during War Times, Monarchy: New King is selected every five years. There are a total of ten nominations for the crown, and they fight each other to the death until one nomination is left standing. This last nomination then challenges the current King for his position, and whoever wins is King, be it the newcomer or the same man.
During Peace Times, the King has little say in the actual ruling of the kingdom, and the representatives of the other classes and settlements have somewhat equal power. They determine most that goes on, such as imports, exports, and other common-related things. The King has control over international relations and taxes of his people.
Influence and relations: Grimmanar, although militarily strong, does not wage open war. They save their power for when it is needed, such as the last Goblin Invasion. Dwarves get along with Fire Trolls, as both races are based off of mining and forging. (Any alliances or military pacts?)
Important People: King Thordrek Foesword, Military Commander and General Duerel Trollbreaker (The only General of his time to be in politics and the front lines), Governor of Gornae, Jorn Firehammer(In charge of Military training), politician Falan Orcspike(Descendant of King Orcspike; wishes to challenge Kind Foesword for the crown), and Baerya Metalworker of the Outlying Villages
Trading and tax: As Dwarves aren’t the best farmers, most food is imported to Grimmanar, such as meats, potatoes, vegetables, and beers and ales. Each King has taxed his people differently depending on the situation of the Kingdom. King Foesword has lowered taxes on all citizens due to the peaceful times.
Major industries: Armor and Weapon forging, jewelry crafting
Major Associations:
Currency: Golden and Silver Coins called Thranarum(Gold) and Kolmmeck(Silver). Each Thranarum is worth 20 Kolmmeck. The terms Thranarum and Kolmmeck represent both singular and plural forms of the word.
Military - 425,000 Warriors during War Times, 200,000 during Peace Times
Heavy Warriors (50,000: 20,000 Human, 25,000 Orc, 5,000 Dwarf [Math may be a bit off, did it in my head, but should be correct]) Plate Chestpieces, Iron arm plates, gauntlets, greaves, and boots, using either Iron and Bronze comination shields and Iron longswords or Iron Battleaxes
Main Force (187,500: 40,500 Human, 47,000 Orc, 100,000 Dwarf) Iron Chest plates, iron shoulder pauldrons, and Iron leggings and boots, as well as chainmail under armor and gauntlets. Uses either smaller iron and wood shields and long/short swords or crossbows.
Light Soldiers (187,500: All Dwarf) Leather armor with Iron shoulder pauldrons, iron boots, and chainmail gauntlets. Uses short swords and shortbows.
(Details of amounts and types of soldiers. Any war vessels, siege machines or other military constructs go here as well)
Landscape: Mountains and Valleys; Large lakes and winding rivers cutting through valleys and between mountains. Roads stay within the shadows of the mountains, as most villages are partially inside the mountains and outside of them. If not, a completely above-ground village is under the protection of it’s nearest in-mountain neighbor.
Wildlife: Wolves and foxes are common in the outside world as are trolls, ogres, and bears, while similar beasts roam the natural caves of the mountains, such as bears and trolls.
Notable places: The King’s Palace, Armgaudr; Port Garak (Population 20,000), named after the warrior Garak Onyxheart