Okay then, here's my standard Yugioh character with his trademark Azure deck. He's a little bit rusty since the last RP he was in died before he got to use his deck. [hider=Image][img=http://th05.deviantart.net/fs70/PRE/f/2013/237/9/4/fisheye_placebo__outfit_design_by_yuumei-d6jo2cu.jpg] <3 Yubel[/hider] Name: Ian Rouse Age: 19 Gender: Male Personality: Ian is cool, calm, and collected. Seriously, if his heartbeat was any slower somebody would have to take down time of death. He is almost impossible to get a reaction out of, barring the use of high voltage. He always seems to be sort of distant, detached from things, but even so he is usually in a mildly good mood. In a duel, he tends to look down on his opponents, even if they are winning, and when he loses he usually laughs as if he knows a joke that his opponent hasn’t seen. Odd as he is, Ian is the most loyal person you’ll ever meet. He would literally go to the ends of the Earth and back to protect a friend from being hurt. Speaking of hurt, Ian hates physical violence. He has a history of thrashing members of rival gangs that he sees using violence with his terrifying modified cattle prod. Hypocrite? For sure, but he doesn’t care. Brief Bio: Ian doesn’t talk about his past, but from what others have been able to get out of him, he apparently ran away from a bad home. Whenever he gets close to the subject, he always looks like he’s in pain. His friends know that there are some things a person just doesn’t need to talk about, so they let him keep it to himself. Though he was born and raised in the worst part of the slums, you wouldn’t be able to guess it from just looking at Ian or even talking to him. Ian is relaxed and patient and always willing to help out a friend in need, or even a stranger on occasion. He got himself into some… stuff a few years ago and was forced into joining the Silver Dragon gang, and it was the best thing that ever happened to him. Ian was shocked at how stupid all of the other members were; even the leader was an idiot. Ian beat them all in duels, and then beat a few that refused to concede with a modified cattle prod. Sure the gang only had ten members at the time, but it still seemed like a huge thing to him at the time. Yeah, those were fun times. The old gang leader, Cybell Yvenstar, and Ian have an unstable relationship, which the other gang members have oh so eloquently summed up in four simple words which they often yell at the rival leaders, which are: “Get a room already!” Ian saw his spirit partner for the first time one day when he was walking around the more affluent districts of Anima City. It felt that Ian could see it, and it begged for him to rescue it. Within a week, Ian had taken the Azure cards for himself and left one rich card collector without riches or collection. You don’t fight back against a boy when he holds all your secrets you don’t want the world knowing in the palm of his hands, poised to be spread across the web with the press of a key. Ian's reason for entering the tournament is quite benign actually; Azure Child saw a poster for it and begged Ian to enter. His spirit monster could feel that Ian really wanted to enter but wouldn't have on his own, so Azure Child didn't stop pestering him until he'd signed up. Ian's gang members are looking forward to seeing him wreck the competition and win it all. Deck Type: Azure Key Card: Azure Sin Known Cards: Azure Innocent , Azure Angel , Azure Waterfall Spirit Partner: Azure Child Azure Child doesn’t see the cool, rough persona that Ian put up. As an empath, he sees Ian as he is on the inside, a kind boy scared of being hurt by others. Azure Child frequently reacts to things how Ian would react if he wasn’t acting all Joe Cool. NOTE: Everything past here is just for fun, but feel free to do them if you want. VA: (that's "voice actor" in case you don't know. A link to a sample of the voice in question would be ideal here) Battle theme: (Links please) Out-of-battle theme: [hider=Deck Total: 52] Monster (26) *Azure Innocent x3 *Azure Child x3 *Azure Mother x2 *Azure Father x2 *Azure Goddess x2 *Azure Angel x3 *Azure Hero x3 Mother Grizzly x3 Sharkraken x2 Uminotaurus x2 Necroface x1 Spell (10) *Azure Waterfall x3 *Azure Compound Sorrow x3 Soul Absorption x2 Dimension Fissure x1 Mystical Space Typhoon x1 Trap (16) *Azure Last Words x2 *Azure Vengeance x2 *Azure Mental Break x2 Forgotten Temple of the Deep x3 Tornado Wall x3 Scrap-Iron Scarecrow x1 Mirror Force x1 Macro Cosmos x1 Extra (15) Fusion (6) *Azure King x2 *Azure Brother x2 *Tearstained Dragon x2 Synchro (6) *Azure Sin x3 Ally of Justice Catastor x1 Blood Mefist x1 Angel of Zera x1 XYZ (3) Bahamut Shark x1 Armored Kappa x1 Number 17: Leviathan Dragon x1 [/hider] [hider= The Azure Archetype] The Azure are a race of empaths who each feel the pain of those around them and as such are all pacifists. But the sapphire tears of the Azure are incredibly valuable, and their world was decimated as attackers from across all of time and space forced them to shed their sapphire tears. Years and years of sorrow and fear have culminated in the birth of a small Azure newborn. Whether he will bring back the light of hope or destroy the world with pain is yet to be seen. The Azure are all Water and Aqua with some exceptions. The Azure focus on banishing themselves to activate their abilities and then summoning themselves back to do it all again. The Azure are mostly impervious to spell cards, with notable exceptions. Their weakness is their miniscule attack of just 300 and the fact that they must remain in attack position or else be destroyed. --- Azure Innocent Image: A small infant with white skin and completely blue eyes, crying blue sapphire tears and holding onto a small, pure black hand. Level 1 Water Aqua / Effect / Tuner 300 / 500 If this card is in face-up defense position during your end phase, destroy it. This card cannot be destroyed by battle. Once per turn, during the Battle Phase, you can banish 1 card from your Graveyard to destroy 1 Spell/Trap Card on the field. If you do, this card cannot declare an attack. During each standby phase, you gain 500 life points. --- Azure Child Image: A young boy with white skin and completely blue eyes, holding a small infant and crying blue sapphire tears. Level 3 Water Aqua / Effect 300 / 2000 If this card is in face-up defense position during your end phase, destroy it. If this card in face-up attack position is destroyed by battle, you can place it in your opponent’s spell or trap card zone face-up where this card is treated as a continuous spell card. If this card is removed from the field while in the spell or trap card zone, banish it. Once per duel, if this card is banished, you can banish one “Azure” card from your deck or graveyard to special summon this card to the field in face-up attack position. This card is unaffected by the effects of the opponent’s spell cards. --- Azure Mother Image: A woman with white skin and completely blue eyes, hugging a young boy and crying blue sapphire tears. Level 5 Water Aqua / Effect 300 / 2500 If this card is in face-up defense position during your end phase, destroy it. If this card in face-up attack position is destroyed by battle, it is banished and you can summon “Azure” monsters that have been banished or from your hand, deck, or graveyard whose total attack is equal to or less than 1000, except “Azure Mother”. Once per duel, if this card is banished, you can banish two “Azure” cards from your deck or graveyard to special summon this card to the field in face-up attack position. This card is unaffected by the effects of the opponent’s spell cards. --- Azure Father Image: A man with white skin and completely blue eyes, crying blue sapphire tears and holding a woman close. Level 7 Water Aqua / Effect 300 / 3000 If this card is in face-up defense position during your end phase, destroy it. If this card in face-up attack position is destroyed by battle, it is banished and you can destroy up to two spell or trap cards on the field. Once per duel, if this card is banished, you can banish two “Azure” cards from your deck or graveyard to special summon this card to the field in face-up attack position. This card is unaffected by the effects of the opponent’s spell cards. --- Azure Goddess Image: A beautiful goddess with white skin and completely blue eye, crying sapphire blue tears and laying a hand on the shoulder of a king. Level 8 Water Aqua / Effect 300 / 3500 If this card is in face-up defense position during your end phase, destroy it. If this card in face-up attack position is destroyed by battle, it is banished and you can special summon it to the field in face-up attack position during your next standby phase. During each standby phase, gain 500 life points. Once per duel, if this card is banished, you can banish two “Azure” cards from your deck or graveyard to special summon this card to the field in face-up attack position. This card is unaffected by the effects of the opponent’s spell cards. --- Azure Angel Image: A young girl with white wings, white skin and completely blue eyes, crying blue sapphire tears, arms wrapped around a beautiful goddess. Level 4 Water Aqua / Tuner / Effect 300 / 1000 If this card is in face-up defense position during your end phase, destroy it. If this card in face-up attack position is destroyed by battle, it is banished and you can special summon one “Azure” monster that has been removed from play, except “Azure Angel”. Once per duel, if this card is banished, you can banish one “Azure” card from your deck or graveyard to special summon this card to the field in face-up attack position. This card is unaffected by the effects of the opponent’s spell cards. --- Azure Hero Image: A boy with white skin and completely blue eyes, crying blue sapphire tears as he prays to an angel, a much-too-big hero mask clenched in his hands. Level 4 Water Aqua / Effect 300 / 1500 If this card is in face-up defense position during your end phase, destroy it. If this card in face-up attack position is destroyed by battle, it is banished and you can destroy one face-down card on the field. Once per duel, if this card is banished, you can banish one “Azure” card from your deck or graveyard to special summon this card to the field in face-up attack position. This card is unaffected by the effects of the opponent’s spell cards. --- Azure King Image: An older man with white skin and completely blue eyes, dressed in white armor and wearing a white crown, shaking the hand of another man and crying blue sapphire tears. Level 7 Water Aqua / Fusion / Effect 300 / 4000 If this card is in face-up defense position during your end phase, destroy it. All “Azure” monsters you control can attack the opponent directly. If this card is destroyed by battle, it is banished, you gain 1000 life points, and your opponent takes 1000 damage. Once per duel, if this card is banished, you can banish three “Azure” cards from your deck or graveyard to special summon this card to the field in face-up attack position. This card is unaffected by the effects of the opponent’s spell cards. --- Azure Brother Image: A young man with white skin and completely blue eyes, crying blue sapphire tears as he hugs a young boy who is holding tightly to a much-too-bug hero mask. Level 8 Water Aqua / Fusion / Effect 300 / 3000 If this card is in face-up defense position during your end phase, destroy it. If this card in face-up attack position is destroyed by battle, it is banished and you can banish up to three cards from your opponent’s hand. Once per duel, if this card is banished, you can banish three “Azure” cards from your deck or graveyard to special summon this card to the field in face-up attack position. This card is unaffected by the effects of the opponent’s spell cards. --- Tearstained Dragon Image: A small, six-winged white dragon with completely blue eyes flying at high speed. Blue sapphire tears flow down its body, and a huge sapphire gem has formed at the end of its tail. Level 6 Water Aqua / Fusion / Effect 900 / 0 If this card is in face-up defense position during your end phase, destroy it. This card must attack if able, and this card cannot be destroyed by battle. Each time this card battles, it gains 300 attack points. Once per turn, you can special summon one “Azure” monster that has been banished or from your graveyard. --- Azure Sin Image: An obsidian-skinned infant with completely red eyes, surrounded by flames and crying red tears of shattered ruby. Level 1 Fire Pyro / Synchro / Effect ???? / 0 1 "Azure" tuner monster When this card is Summoned, banish all cards in your Graveyard. This card’s attack is equal to the number of banished “Azure” cards x 300. During the End Phase of a turn this card battled, banish this card and Special Summon one banished “Azure Innocent” to your side of the field in face-up Attack Position (this is not optional). This card is unaffected by the effects of the opponent’s trap cards. --- Azure Waterfall Image: A huge white marble statue of a weeping goddess looms over an endless pool of sapphire. Twin waterfalls of blue sapphire pour from the statue's eyes, and her arms grip either horizon. Field Spell When an “Azure” monster in face-up attack position is attacked and destroyed by battle, you gain life points equal to the defense of the attacking monster. Cards sent to the graveyard are banished instead. This card’s name is treated as “Umi”. --- Azure Compound Sorrow Image: A man and a woman, both with white skin and completely blue eyes, embracing one another atop a white pillar, sapphire tears waterfalling down the pillar’s sides. Continuous Spell You can target one “Azure” or “Tearstained” fusion monster in the Extra deck. If you selected an “Azure” monster, tribute “Azure” monsters from your side of the field whose total defense is equal to the defense of the selected fusion monster, and then special summon that monster from the extra deck. If you selected a Tearstained” monster, tribute “Azure” monsters from your side of the field whose total attack is equal to the attack of the selected fusion monster, and then special summon that monster from the extra deck. You gain life points equal to the tribute monsters’ combined attack. --- Azure Posthumus Note Image: A short note is illuminated by a single candle. The light reflects off of small sapphire teardrops that cover the paper. Normal Trap Discard one card. Select four “Azure” cards that have been removed from play and shuffle them into the deck. Then target one card on the opponent’s side of the field and destroy it. --- Azure Vengeance Image: A young man with white skin and completely blue eyes carries the faded form of a young boy in his arms and is screaming towards the sky, blue sapphire tears running down his face. Continuous Trap When an “Azure” monster is destroyed by battle, inflict damage to your opponent equal to the destroyed monster’s level x300. --- Azure Breaking Point Image: A young man with white skin and completely blue eyes, crying blue sapphire tears, is on his knees and reaching for the hand of a black-armored king who has obsidian skin and completely red eyes. Behind the young man is a shining sapphire, and behind the king is a shattered ruby. Normal Trap Swap the attack and defense of all “Azure” monsters face-up on the field. If an “Azure” monster declares battle this turn, after damage calculation, that monster is destroyed. [/hider]