Adding a cohesive d20 system to ensure fairness in combat and character creation, as well as to add a measurable impact to Skills. This should be completed sometime soon. Following the implementation of this system, I will be making major changes to the Character Sheet and Skill sections. [hider=System WIP] [b]A 20 Sided System (because technicalities make the world go 'round) :[/b] [i]Hit Points:[/i] Determined by a roll of the die and a modifier from a character's Regeneration statistic. Hit Points are gained upon Leveling up and are added at the rate of your current rank's bonus. [i]Rank 5:[/i] 1d8+2 [i]Rank 10:[/i] 1d10+3 [i]Rank 15:[/i] 1d10+4 [i]Rank 20:[/i] 1d12+5 [i]Rank 25:[/i] 1d12+7 [i]Rank 30:[/i] 1d12+8 [i]Rank 35:[/i] 1d20+10 [i]Mana:[/i] A measure of how often you can cast elemental spells. Bonuses based on Intelligence. Similar to Hit Points, Mana is added when a character levels, with the flat rate of your rank's applied bonus. [i]Rank 5:[/i] 1d10+2 [i]Rank 10:[/i] 1d10+3 [i]Rank 15:[/i] 1d12+4 [i]Rank 20:[/i] 1d12+6 [i]Rank 25:[/i] 1d20+8 [i]Rank 30:[/i] 1d20+12 [i]Energy:[/i] Functions in an eerily close parallel to Mana, but represents a different sphere of influence; free of the elements. Increases in a similar fashion to Mana and is based on Willpower. [i]Rank 5:[/i] 1d10+2 [i]Rank 10:[/i] 1d10+3 [i]Rank 15:[/i] 1d12+4 [i]Rank 20:[/i] 1d12+7 [i]Rank 25:[/i] 1d20+9 [i]Rank 30:[/i] 1d20+12 [i]Physical Defense:[/i] [i]Magical Defense:[/i] [i]Energy Resilience:[/i] [i]Physical Attack:[/i] [i]Magical Attack:[/i] [i]Energy Attack:[/i][/hider]