[hider=Claim][IMG]http://i58.tinypic.com/2uoidg7.jpg[/IMG] I'll have more up tomorrow. Also this is cool.[/hider] [b]Nation Name: [/b] Kingdom of the Glass Sea or Isbis [b]Flag: [/b] [url=http://sumerianshakespeare.com/media/eff4fb62c807457effff80e2ffffe417.gif]Flag[/url] [b]Region on map: [/b] Isbis [b]Capital: [/b] [b]Capital Population: [/b] 6,000 [b]Other Major Settlements: [/b] Carnae 360,000 ( Northern Military Stronghold, Largest Northern Port, Large Trade City, Large Marble Quarry) Palcaea 190,000, (Medium Port) Nassae 180,000, (Large Southern Trade City, Large Port) Elaeum 210,000, (Largest Northern Trade City, Large Northern Port) Adak 240,000, (Large Southern Trade City, Medium Port) Nekhaw 250,000, (Iron Mines, Steel Smiths, Steel Production) Arak 35,000 (Southern Military Stronghold, Largest Southern Port, Gold Mines, Southern Capital, Large Limestone Stone Quarry) [b]Population: [/b] 1,990,000 [b]Racial demographics: [/b] 895,500 Aegyptian 1,094,500 Elladian [b]Social dynamics: [/b] The Aegyptian and Elladian people have evolved beside each other for generations. From their connection they have determined that it was meant to be and from that revelation their societies began to rely on the number two. The Diarchy, two ruling heads of state, was formed with that belief. Because of the power of two placed great importance was placed in having a complete set of parental figures. While the women aren’t equal they were important to the balance of the family unit. Due to the trading influencing the culture of the Kingdom the people are often friendly and are quite talkative even to foreigners. Like all monarchic governments there are strict social classes, the Heads of State, Priests, Merchants, Lower Class, and Slaves. [b]Fashion: [/b] For the rich males fashion involves a toga or robe, usually made of light materials over a tunic and sandals. Rich women wear loose brightly colored dresses that go to knee length with leather sandal. Priests wear cotton robes died white or black without sandals. Merchants usually wear brightly colored tunics or robes with leather sandals. Lower class wears plain tunics normally and the slaves wear a kilt type skirt and sandals. [b]Calendar: The New Year; on the fifth day of the fifth month is Founding Day, when the kingdom was founded; Solstices.[/b] [b]Art: [/b] Only the higher class can toil with the arts. Isbisian art is a mix of Aegyptian and Elladian cultures. In the past the north used more paint type material while the south used a mineral based dye to with stand the environment. Sculpting materials also varied since marble was from the north and granite was from the south; the marble influence architecture and instead of granite limestone effected buildings as well. In the [pre]modern day both cultures mingled to create a style of brightly painted sculptures and a unique painting effect from mixing the minerals and paint. [b]Law: [/b] The law is based off two scrolls. Each of the common laws was combined into the Doctrine of Law. The law made it impossible to break the bond between man and wife as the power of two would break leaving the dependents broken. While you were free to believe in anything one could not speak out against his people. The Law also states that each city or town has to maintain 2,500 troops as long as its population is above 10,000 people. [b]Education: [/b] Education in Isbis focuses on the men while the females go learn housekeeping skills. From 7 to 14 children learn in private school, which was still quite cheap. The teachers were usually retired military so discipline was strict. The goal of the educational system was to produce literate citizens through grammar, entertaining citizens through music, and athletic citizens from gymnastics. [b]Type of Government: [/b] Diarchy, when there are two Heads of State. In the case of Isbis the Heads of State are called the Minister of War and the Minister of Two, who deals with religious issues. Together they, along with advisors, deal with day-to-day issues. [b]Influence and relations: (Any alliances or military pacts?) [/b] WIP [b]Important People: [/b] The Minister of War, Karan, is a large, well-built man who prides himself on honesty and straightforwardness. Karan has a charismatic [/hider] [b]Trading and tax: [/b] [b]Major industries: [/b] [b]Major Associations: [/b] [b]Currency: [/b] [b]Military - [/b]76,600 (Details of amounts and types of soldiers. Any war vessels, siege machines or other military constructs go here as well.) (Maximum 1 soldier for 25 civilians) (Struggling with weapons choices? Anything that isn't gunpowder in this list is acceptable) [b]Landscape: [/b] [b]Wildlife: [/b] [b]Notable places: (Optional) [/b] [b]Summary: (Optional) [/b] [b]History: (Optional) [/b] [b]Strengths: [/b] [b]Weaknesses: [/b] ----- [b]Name: [/b] Human [b]Classification: (Animal? NPC? Or Sentient?) [/b]Sentient [b]Appearance: [/b] Can vary due to location [b]Shared traits: [/b] Opposable thumbs, developed frontal lobe. [b]Natural abilities: [/b]Speech Athleticism [b]Lifespan: [/b] [b]Relations with other races: [/b] [b]History: [/b] (Optional) [b]Lanuages: [/b] Religious beliefs: Preferred occupations: Famous people: Strengths: Weaknesses: -----