[hider=Species]Species Name: Sera'Shuun Official Name: The Tribal Confederation Constituent Tribes: Kah'Shuun, Tivak'Shuun, Dazik'Shuun, Zas'Shuun, Sikal'Shuun, Vor'Shuun Home Planet: Shuunhavk Capital Planet(s): Kahavk, Tivakhavk, Dazikhavk, Zashavk, Sikalhavk, Vorhavk Brief History: The Sera'Shuun was born out of the constant inter-tribal conflicts when they were still trapped on their home planet of Shuunhavk. Overcrowding, dwindling resources and the increasing need to leave the planet to continue the very survival of their species forced the six major tribes to band together, forming the basis of the Confederation which would be formally formed centuries later. The Sera'Shuun expanding quickly, colonizing uninhabited planets within range, but soon they experienced their first taste of interstellar warfare. The Sera'Shuun, no strangers to combat, were quick to subdue their enemies and force them into becoming a client state of the confederation. This age of expansion - as it is called by Sera'Shuun scholars - lasted all of fifty years, after which inter-tribal conflicts arising from border disputes and colonizing rights exploded into a six-sided civil war. During the ensuring chaos, all but the most loyal client states slipped away, and many of them still retain independence to this day. The war lasted a century, with neither of the tribes gaining any sort of advantage over the other. The rising costs and death toll of the war forced the tribes to come to an agreement and the signing of a document which stipulated each tribe's boundaries and colonizing rights, measured from the planet claimed by that particular tribe to be their home planet. Further changes, additions and removals lead to the formation of the Confederation. Brief overview on culture: The Sera'Shuun are a very martial people. Having evolved on a hostile planet and surrounded by warfare ever since the beginning of their history, it is no wonder that the Sera'Shuun value martial prowess highly. Dueling is still a valid method to solve disputes, even matters concerning the state are sometimes resolved by such means. The confederation's emphasis on a strong military arm reflects this mindset. The Sera'Shuun believe that every member of the confederation should always work towards the betterment of the state. Again, this is a holdover from their tribal origins, when the efforts of a single person could mean the difference between survival and destruction. As such, the Sera'Shuun has little time nor patience for criminals, as they are seen as individuals who are abhorrently selfish. Pirates caught by the Sera'Shuun rarely survive the encounter. This does not mean that the Sera'Shuun are a violent race. They have a strict code of conduct every citizen is expected to follow. Honour is placed highly on the code, and whether or not this means respecting an enemy who fought bravely to the end or merely refusing to take an illegal job, every Sera'Shuun is expected to follow this code. Those who do not are punished proportionally to their crime, but there can be exceptions, such as when following the code would lead to causing harm towards the confederation. Particularly severe crimes can lead to the individual being 'dishonoured'. This basically means that you are a non-person in the eyes of the confederation. Your rights are revoked and every trace of your existence erased. This punishment is not one which is handed out lightly. Only those who's actions bring shame or harm to the confederation as a whole are dishonoured. In some extreme cases, entire fleets and families can be dishonoured. Regaining one's honour is possible, but usually that leads to the death of the individual and only serves to remove the stigma placed on his or her family. Of course, this is only a general overview of Sera'Shuun culture. Every tribe has it's own culture, but they rarely deviate from the main Sera'Shuun culture. Appearance: The Sera'Shuun are, on average, taller than humans by at least three inches. An avian species, they sport double-jointed kneed which allow them to run much faster than a human. Their body is covered in hard, bony plates, almost like an exo-skeleton. These plates cover their entire bodies, with segmentations to allow freedom of movement and rudimentary facial expressions. Feathers, a biological holdover from their avian past, grow from the forearms and up along the spine. Usually, these are pressed flush against the body, but when flustered or simply in a panicked state, they stiffen and stick out at an angle. They sport three-fingered hands, each with a retractable talon. There are differences between tribes, but theses are usually very minute differences that would be indistinguishable to the human eye. Gender differences exist as well, but again, these differences can be quite hard to tell. As a general rule, Sera'Shuun females tend to have rounder, smoother plates as compared to the rough and sharp-edged ones of the males.[/hider] [hider=Character]Name: Kezal Vazarik'Sikalaz Gender: Male Race: Sera'Shuun, Sikal'Shuun ethnicity Age: 25 Human years Personality: Kezal is a very direct person, unafraid to voice his thoughts on the situation at hand. He takes his work seriously, and would do anything short of destroying the station just to catch a criminal. However, he does understand that some rules do get in the way and is more than willing to disregard them if it means completing his job. His serious and all-business demeanor makes him quite a hard person to like, but it cannot be denied that he is very good at his job. Job: Security Officer Past Job(s): Soldier (Sera'Shuun Enforcer Corps) Advantage: - Intimidating - Physically strong - Sharp mind - Knows his way around any weapon Disadvantage: - Very inclined towards using extreme force - A bit of a cowboy cop - 'Shoot first, ask later' Bio: Kezal is your average Sera'Shuun and lived the average life. He grew up, got conscripted and served five years with the Sera'Shuun army before being honorably discharged. He rarely speaks of his actions when with the army, though he does mention that he had served in several counter-insurgency, peacekeeping and counter-piracy missions. After he left the military, he spent a few years living with his family on Sikalhavk before realizing that the civilian life was not for him. Thus, he decided to take some time out to explore the galaxy, to see just exactly what he has been missing. Of course, this being the real world, he needed money. Space Station 13 was recruiting and the rest, as they say, is history. Reason for joining the station: It's a job, it pays and it's something he's good at. Other: Not called the 'most armed cop of the station' for nothing. He carries with him at all times the following weapons: - Bullpup, semi-automatic marksman rifle - Automatic pistol - Collapsible, non-lethal electroshock baton - Functioning replica of his family sword (Cultural item, most Sera'Shuun carry one around with them as a memory of home)[/hider]