Hidden 11 yrs ago Post by Tantalum
Raw
GM

Tantalum

Member Seen 5 yrs ago

Man you're doing a great job of narrowing my options here =(. Hopefully I won't regret not attacking this turn.
Sorry these post times are still so rough, been involved with a few too many hobbies this week.
Hidden 11 yrs ago Post by MelonHead
Raw
Avatar of MelonHead

MelonHead The Fighting Fruit

Member Seen 4 yrs ago

It is my character's nature to be relentless with his attacks, as he has no real ability to charge or any real long range magic.
Hidden 11 yrs ago Post by Tantalum
Raw
GM

Tantalum

Member Seen 5 yrs ago

Was meaning to get back to this a while back, but project work continues to sap most of my spare time.
Probably for the best that this was ended, might've gone back and forth for a while as long as neither of us could land a successive attack. I'm still wondering why Jaldoa gave Chester time to recover from that fall, although - his ranged ability was made useless by all the trees, and he couldn't have defended a vertical hit while his Vertex was in the ground... Welp, GG in any case. I'll try to conclude this later, but tomorrow sounds like the best bet.

Also, feels good to finally be rid of that unicorn. Really, how do you even stand that thing? D:
Hidden 11 yrs ago Post by MelonHead
Raw
Avatar of MelonHead

MelonHead The Fighting Fruit

Member Seen 4 yrs ago

Love Unicorns.

Jaldoa had some significant distance to cover to reach Chester after he zoomed away, and then got blasted even further away from the magic. I might have overstated the distance a bit, but I think you also read him as being in a tree. That wasn't technically true, but I just rolled with it.

Honestly, your Vertex's weren't always easy for me to visualize, just an issue with that sort of an attack I suppose. However, Jaldoa is in essence an ambush fighter, it made logical sense for him to run away after the conflict wore on for any length of time.
↑ Top
© 2007-2024
BBCode Cheatsheet