Salut! I just drew up a civ. and was wondering if someone could look it over and tell me if it is up to par with what you need. Any feedback as to how to make it better is very appreciated. Thanks. Nation Name: Armonii Predate Civilization Tier: Tier 3 [hider= Armonii Predate] [img]http://analogaddiction.files.wordpress.com/2013/10/destiny-concept-art-6.jpg[/img] Race: Armonii Species Description: • On the extremely rare chance of seeing an Armonite out of their armor, one would be extremely surprised by their appearance. Their frail and pale exoskeletons display an oddly docile nature, though their usual manner is contrary to the appearance. Other races have called their appearance cute, only to be swiftly corrected by the nearest standing Armonite. Armonii do not take such ‘be-littlings’ lightly. • Their meek frame does lend itself to one of their shortcomings. Their lifespans. For unknown reasons, possibly their mainly liquid diets and high activity levels, the average Armonii lives only to see his/her 60’s. They tend to try and live highly active lives, throwing themselves into what interests them. • Armonite armors are usually mixed bags of scavenged parts and second had equipment through trade. Usually trying to differentiate themselves from other hunters, their decals and design is usually unique, though most would have a standard level of technology based upon their role. (See Culture and Society to see this explained.) • Biologically Armonii have either two or four eyes with a long tongue protrusion that acts as their mouth. Armonii exoskeletons are a combination of hard calcium plates and a less durable and flexible calcium weave. As stated before, they have primarily liquid diets that are high on electrolytes. Population: The home world of the Armonii, Gar’Balmé, is, for the most part, rather untamed and diverse. Only their capital city of Yulthwai really gives way to a expanding society, however the size of the city takes up the land mass of a average sized continent and stretches high into the sky. With their relatively small life span and steady death and birth rates, the population remains at a minuscule 3 billion in comparison to other races. Government: The Armonii Predate practices a representative government with a relatively small Council. Each a master of their respective trade, the members of the Primarchy converse about the needs of their respective industry and vote on new laws, budgets, and regulations as a whole. The Primarchy used to only consist of 6 seats, each for the respective hunting house, but as the republic grew it became clear that the Primarchy needed to expand. As required, a new seat is added to the Primarchy, helping the governing body remain in touch with the populous. Culture/History: • The planet Gar’Balmé was a largely hostile and wild. The Armonii quickly learned the value of protection quickly. At first, they simply crafted armors to protect themselves on the hunt, the armor became synonymous with the almost savior like persona given to hunters. Epic stories and tale of these men and women defending villages from large deadly creatures. The hunter’s guild soon grew into prominence and became the only stable governing body for the Armonii people. The hunters of the guild did not squander their new position and took up an organizational role as well as their previous protector role. [/hider] [hider=Modern Era][img] http://img1.dpsgamers.com/2013/05/Bungie-Destiny-Character-Trailer-GDC-2013.jpg[/img] • Coming into the “modern era,” The hunter’s guild now calling themselves a Predate, began to standardize their training process. Simultaneously, they requested inventors and scientists to begin to create weapons, armor and tools to assist their new generation of hunters. The introduction of drone training began to prolong the lives of hunters so the majority would survive training. It also allowed for standardization of hunter types and establishment of assigned squads. It also became popular for hunters to modify and arm drones to assist them on hunts.Squad training and organization allowed for teams to be selected for specific mission with more of a chance of success, instead of random groups of hunters running head long up against large beasts beyond their skill. Six primary hunting classes were standardized for advanced training. o Stalker- Stealth based, versatile hunters. Usually made very well rounded and flexible, but lacking in physical strength. o Sentinel- Quiet hunter equipped with energy manipulators. Increases the versatility, but is even more lacking in armor and can usually be caught when using manipulators. Minor healing ability. o Operator- Swift and direct action. Sniper rifles and carbines for precise strikes. o Guardian- Most recognizable of the classes, touting large sets of armor and heavy weapons. Taking up support and assault roles, they are pretty much general badass. o Vanguard- More assault and close quarters variant of the Guardians, using energy manipulators to increase their offensive potential. o Warlock- In the beginning, this class was seen as using magic for their healing ability, but they simply used a bio-foam that secreted from the stone trees of Gar’Balmé. At the dawn of the modern era, they adopted the use of energy manipulators, giving them an edge on against enemies that under-estimated them. Generally using the environment to their advantage, Warlocks take up a damage and support role. [/hider] [hider=Present][img]http://www.destructoid.com//ul/245007-header.jpg[/img] • As time continued, the amount of resources available to the Armonii people became more readily available, allowing them to dedicate more time to the sciences. Energy and magnetic manipulator technology became easily available and was quickly weaponized for hunters as well as for societal use. This made the Warlock a more damage-based function. Soon they learned how to travel into the stars, only to run into the large fleets of the Septonium Concordant. Opening up the way to trade, the Armonii remained impartial to their larger neighbor. Some even believe that the majority of Septonians don’t even know about their existence. • Apart from small trading vessels and hunting parties, the Armonii generally stay on their home planet. Sending out hunting parties is primarily a means to keep hunter’s skills sharp or sport. Seeing as these hunters can be seen as their semi-organized military, they are allowed to remain active as long as they check in with the Predate after each hunt. This system also prevents extinction of species. [/hider] Weapons: The majority of Armonii weaponry is high-caliber, armor piercing ballistic weapons. Their frames are light and reliable, however hunters generally get new weapons via trade with other races, adjusting their weaponry to match their strengths. [hider= 03-AALIYAH SMG][img]http://desmond.imageshack.us/Himg708/scaled.php?server=708&filename=fpsgun.png&res=medium[/img] o 9 mm armor piercing, super-sonic rounds o 3 stage trigger o Lightweight and durable o Not very open to additions [/hider] [hider=07-LAHARE MBR][img]http://www.polygoblin.net/images/LForce_Beauty1.jpg[/img] o 7.62 mm armor piercing, tungsten tipped round o 3 stage trigger o Reliable and easy to handle. (Most Armonii children know how to field strip the simplistic design. Anyone could learn how in a day.) o Easy to customize and upgrade [/hider] [hider=08-ALICIA Snipe Rifle][img]http://fc05.deviantart.net/fs71/i/2013/114/6/3/real_time_sci_fi_gun_based_on_jim_svanberg_art_by_david_j-d62wn22.jpg[/img] o .50 DMG armor piercing, tungsten tipped, supersonic round o Maximum range: 2300 meters o Very reliable and lightweight, but the recoil of the round can generally knock the user on their back if not prepared. Armonii snipers prefer to fire this weapon from a prone position, however their suits can usually compensate if they need to stand and shoot. o Easy to customize and upgrade [/hider] Drones: [hider=047AN][img]http://www.fallingpixel.com/products/45172/mains/000-3d-model-Medical%2090%2000.jpg[/img] o Fast, small, and maneuverable. o Quiet o Cloaking technology o Unarmored o Function: scouting. [/hider] [hider=049AN][img]http://www.blendswap.com/files/images/2013/07/blend_68978/rich33584_drone2_medium_746cd0f228a2cab7c59b43288c33125598e0796c.jpg[/img] o Fast and maneuverable o Armored o Quiet o Armed with four 7.62 mm machine guns o Function: Fast attack and scouting. [/hider] [hider=061AN][img]http://media.moddb.com/cache/images/groups/1/7/6367/thumb_620x2000/640x342_4200_Endzeit_2d_sci_fi_robot_drone_tank_picture_image_digital_art.jpg[/IMG] o Heavily armored o Focused energy manipulator weapon o Additional Frontal Shielding o Function: Support [/hider]