[hider=Appearance][IMG]http://i.imgur.com/qjwdhmc.jpg[/IMG][/hider] [b]Name:[/b] Zanzilith [b]Gender:[/b] Male [b]Personality:[/b] Zanzilith's abhorrent personality is built upon a twisted whimsy and even more gruesome imagination. To him, everything is equally considered, equally respected... In that sense, nothing is treated with kindness or consideration. Humans are just that, [i]human[/i], and he views them as such, but offers no more mercy to them because of it. Enjoyment of anything is of utmost importance to Zanzilith, abandoning all so-called morality in favor of doing whatever his heart desires at the time. Having an abyssal sense of amusement, such enjoyment is found in the torture of whatever he whimsically desires; human or otherwise. Penultimate to satisfaction is imagination, variety, [i]novelty[/i]. When one does the same thing as before, they squander the time they have on this world to experience greater things. To try something new, do something in a new way, or come up with a new idea is the second base aspect of Zanzilith's psychology, which leads to increasingly horrific activities. [b]Abilities:[/b] Zanzilith's abilities facilitate the sickness of his actions upon others, heightening the senses in all fields, exuding auras of terror. Zanzilith possesses no [i]active[/i] abilities that are sudden or otherwise, but rather a set of passive natures that affect those around him. [i]Deathless Aura[/i] - Zanzilith causes all living beings around him to become incapable of "dying" no matter the amount of damage done to their bodies so long as he maintains a presence. Otherwise fatal wounds will result in a still-standing individual, though the pain and wound will still be present. For example, if an individual were shot, they would bleed, experience the same pain, but would not die if subject to prolonged bleeding. Dismemberment, bleeding, heart attacks, concussion; no matter the injury the individual will still maintain consciousness. A more specific explanation is this: in the presence of Zanzilith's Deathless Aura, nervous systems will always function no matter the injury. This extends to all "parts" of the body, attached or not. A severed limb will still transmit feeling to the original body if it is severed. This ability extends to [b]all[/b] individuals in the vicinity (about a 100 meter radius). [i]Ethereal Rooting[/i] - Though normally immune to the weaponry of the human world, those Dolls in the presence of Zanzilith are rooted to a corporeal plane and become subject to all of its physicality. Normally useless weapons and objects can harm Dolls in Zanzilith's vicinity, be they guns, blades, or rocks. This radius extends only 10 feet around him. [i]Marked for Death[/i] - Entirely aware of his vulnerability outside of a host human body, Zanzilith marks his Marionette with a curse that kills it should he die as well. This allows Zanzilith to always possess a hostage of sorts, making things quite difficult for Dolls wishing to leave the innocent Marionette unharmed. The mark's "timer" is continually reset as long as he is in the Marionette's body, but begins to count down normally if he is separated. He must remain outside of the body for at least an hour for the mark to disappear. [b]Marionette:[/b] Maria Berkel [hider=Appearance][IMG]http://i.imgur.com/ug3VPGj.png[/IMG][/hider] Zanzilith controls only a single Marionette at a time, emulating the nature of a single, despised serial killer on the loose. No changes are made to the host body, save for it being subject to his Deathless Aura. [b]Misc:[/b] [url=https://www.youtube.com/watch?v=1cEU2kj68Is]Theme Song[/url]