Ok. I think I have enough people to try and get at least something going.
The concept: texarkana is a boarder city between Texas and Arkansas, right along the bible belt. For the longest time this city has been fairly small and easily forgotten, not holding a lot of interest for the supernatural community except for the couple that have a special tie to the area. There has been a big boom in economical growth as well as population in the past 10 years, and it has begun to make the native supernaturals restless, not only due to the growing number of people and a disruption to their routine, but because it has begun to be noticed on a grander scale.
The camarilla has decided to stake a claim in this mostly unclaimed land. Hunters keep a watchful eye on the waters to catch any new coming blasphemies, the local wildlife is enraged by the destruction of their ones peaceful home. Refugees from hurricane Katrina refuse to leave and begin building new webs of intrigue.
But there is truth to the notion of "if it's not broke, don't fix it"
Just a couple quick questions
What clan does everyone want?
Do you want a camarilla game, independents, or have another idea?
The concept: texarkana is a boarder city between Texas and Arkansas, right along the bible belt. For the longest time this city has been fairly small and easily forgotten, not holding a lot of interest for the supernatural community except for the couple that have a special tie to the area. There has been a big boom in economical growth as well as population in the past 10 years, and it has begun to make the native supernaturals restless, not only due to the growing number of people and a disruption to their routine, but because it has begun to be noticed on a grander scale.
The camarilla has decided to stake a claim in this mostly unclaimed land. Hunters keep a watchful eye on the waters to catch any new coming blasphemies, the local wildlife is enraged by the destruction of their ones peaceful home. Refugees from hurricane Katrina refuse to leave and begin building new webs of intrigue.
But there is truth to the notion of "if it's not broke, don't fix it"
Just a couple quick questions
What clan does everyone want?
Do you want a camarilla game, independents, or have another idea?