[b]Alterations[/b] Powers: Although his color scheme says he has something to do with the forces of darkness, it is actually quite the contrary: he controls the driving force of the Sun: atomic fusion. This color scheme is actually about his alternate form: the Three-Legged Crow, said to be the symbol of the Sun in Eastern myths. >Human Form: Isse, under direct sunlight, is capable of having increased reflexes and intellect, which makes him somewhat good at dodging (though with only melee weapons and some ranged spells), strategies, and studies (that is, if he takes real interest in the discussion). -Magical Spells Plasma Bolt: Issender conjures bolts of solar plasma to hurl towards an enemy and deal severe burns. More energy can be applied to make this into a barrage, and he is capable of firing dozens simultaneously five times before tiring. Heavenly Sunbeam: A bright orange solar beam strikes down to the ground, scorching foes into a crisp. The beam can also be moved, leaving a trail of burned earth behind. It is quite slow, however, which gives even a man in his 50s a chance to run before it runs across him at one meter away. The beam takes long to melt stone, about 5 seconds if it stays in the same spot. The diameter is also as small as a hand, which doesn't make it quite perfect for destroying even a small part of a concrete structure at all. This ability expires at 10 seconds, but can be reused again successively for another 2 times. Burning Scourge: Just a simple energy whip. However, it can be made to actually burn, but this needs quite a large portion of Isse's energy. The effects if made to burn is, just burn marks and short-lasting fire for now. >The Yatagarasu: As the Three-Legged Crow approximately the height of an average human, he has the ability to strike an entire fortress with the destructive force of the Sun. In such occasions that he had transformed into one, his powers from his human form become more dangerous, and he is capable of breathing out mini-suns that explode into explosions spanning 2 cubits, and is expected to become more explosive as Issender grows more. Its claws can crush even tough steel, and its versatility surpasses even the Peregrine Falcon's. This form lasts only for about 5-10 seconds, and takes even a week to be used again. As Issender practices more and more, that duration is expected to increase. Weaknesses: Because the time of sunset is quite undefined each day, the loss of his powers and mental enhancements might take him by surprise, especially if a fight lasts up to evening. Isse also has a tendency to do poor in night studies, quite because his ability to focus has diminished, leaving him in a state of confusion and deficit of concentration. His daytime reflexes are imperfect, which leaves him vulnerable to unexpected moves. His He is also entomophobic, often feeling discomfort and slight anxiety in the presence of a cockroach-sized insect. /endalteration