[hider=Adrianna "Tori" Balder, 15 year old girl]Aliases: Squish, Rat Princess [img=http://media-cache-ak0.pinimg.com/236x/35/9f/69/359f6997e67162e4cfb65afc8348a883.jpg][/hider]Personal Knacks: One free adjective point and one free profession point. Recent History: She has lived in the city for years, though she was recently contacted by another mage. She is a [b]cute[/b], [b]agile[/b] [i]mage[/i]. She is a [b]dangerously curious[/b], [b]very intelligent[/b] [i]professional hacker[/i]. Additionally, she is [b]very creative[/b]. She is [b]very suspicious of people outside of her social group[/b], and is also [b]weak[/b]. She is [u]very motivated by a need for entertainment[/u], but also by [u]a desire to learn new things[/u]. She is [u]disinterested in money[/u], but [u]unlikely to turn down someone in desperate need[/u]. Carries a regular smartphone, a spellbook phone, a casting glove, and a messenger bag containing: [A plushy rat, a 7" tablet computer, a pen stylus for the tablet, a couple notebooks filled with ”arcane" doodles and code snippets, pencils, pens, an extra outfit, and a literal handful of extra SD cards][hider=Auxiliary Information]The tablet and one of her phones both have a custom operating system, and both work off of pirated connections through other nearby phones and devices with internet access (meaning she can't connect to the internet unless someone else is nearby). She creates the spells for her glove using her tablet, her primary spellbook. One phone is synced to this tablet for quick and easy spell selection, organized by how quickly a particular spell effect may be needed. Her spellbook phone is always connected to her tablet and casting glove, but cannot use this connection to do anything online. Tori's second phone has a standard connection, though she has blocked access to it from her other devices. She views her plushy rat, whom she calls "Ben," as an arcane focus, despite him having no actual effect on spellcasting. The SD cards have a wide variety of saved content, though most have very little, if anything, on them. Her parents work a lot, and as such, don't realize she's almost never home, even to eat. She relies on her allowance from her parents for the majority of her money, but she prefers to barter when she can, preferring to offer favors and services for things she wants.[/hider][s] --- [/s][hider=* Mage (2-Point Profession)][i]A tech-shaman, particularly attuned to urban sprawls[/i] - Additional Equipment: A casting glove. This item allows the wearer to use preprogrammed "spell" effects within the glove's capabilities. The use of these effects drains the internal batteries, though these regenerate power very slowly over time. Because of this, it may not have power for a spell at an inopportune time if used too frequently. The "spellbook" phone usually shows how much power the glove has, and the entries for the spells say approximately how much power they will use. -"Spellbook" and "spell" are the most widely accepted terms for the tablet, phone, or both and the effects created by the glove. Many mages create their spells on the same phone or tablet they use for other things, but some are far more secretive and keep them offline, and some even come up with even more creative solutions. Some create their spells on one device and use another for the casting. - Note: This profession must be taken in order to use the glove. If taken later, a casting glove must be obtained and linked to the wearer's phone. This profession specifically covers the use of the glove; anyone can program a spell effect if they have the appropriate skill set. It does not aid in the creation of spell effects. - Spell effects are given bonus dice based on hacking, programming, or other related character traits. The above character, for example, is a "professional hacker", giving her a bonus of 3 to spell effects. - Adverbs at character creation for this cost one extra point for "very" (total of three), or two for anything else (total of four). During play, the cost to add an adverb is the same as any other profession. Taking this profession during play still costs two points.[/hider][hider=* System Notes]Base Character Points[list][*]5 [b]Adjectives[/b][/*][*]3 [i]Professions[/i][/*][*]3 [u]Motivations[/u][/*][/list]A character can have additional adjectives and/or motivations if they take an equal number of negative adjectives and/or some demotivations. Profession points cannot be gained in this way. [list][*]Genre: Modern Urban Science Fiction with Dark and/or Gritty Themes.[/*][*]"Magic" is typically practical and those who use it are not open about its existence. They do not want it to be available to the dangerously naive general public.[/*][*]Players can take two knacks of their choice to custom-tailor their character(s) (usually, this constitutes an unnatural language, like being able to talk with a specific kind of animal). The presented "Human" option (one free adjective point, one free profession point) is the standard by which others are compared. The same benefit cannot be taken twice; no character can get two professions from this.[/*][*]Professions are a skill set, not necessarily the actual profession. Someone with the Doctor profession listed doesn't have to have ever set foot in a hospital, or even an institute of higher learning, even with the "professional" or "master" adverbs. They just need to know how to treat wounds and illnesses. Obviously, they should at least have practical knowledge of it.[/*][*]Adjectives and Professions give one point toward the success roll of a task. [b]Very[/b] before an adjective makes the adjective give an additional point toward success. Any other positive adverb, such as "amazingly" or "superbly", can be used for a third bonus point. This is also the number of adjective points they cost during character creation.[/*][*]0-point adjectives exist. These are things such as "average-looking", "huge", or "small". A 0-point adjective can be used as good or bad depending on the situation. For example, "average-looking" can be good if you don't want to attract attention, but would not so much if you wanted people to remember you. "Small" could give you a better chance of hiding, but it's not going to help so much if you get hit with a hammer or if you're trying to not get drunk. You can take up to 3 0-point adjectives during character creation. 0-point adjectives do not take adverbs, and can be removed by taking another adjective that counters it, like taking "cute" to replace "average-looking." Not all 0-point adjectives can be removed.[/*][*]Professions have the same cost as adjectives, but give bigger bonuses. A profession gives 1 point, while a [i]professional[/i] level profession gives three points, and a [i]master[/i] level profession gives 5.[/*][*]Experience is gained through...experience. Combat doesn't give any experience unless the character legitimately learned something from it (Yes, that can include "I'm a crap fighter" if they believed they were strong before, but this can theoretically only happen once). Experience points are rare, though not so rare that a character will never change. A typical session should award a character with a "profit" of two or three experience points, though they may earn up to ten (or more) in a session. Experience can be rewarded for playing a character very well, telling a good joke at an opportune time, or even occasionally for succeeding at a risky challenge that, if failed, would result in death or serious injury.[/*][*]Rewarded experience is used directly to improve a character, though the change must be accounted for in the story. Additionally, it takes more points to upgrade a character than it does during character creation; it costs 1 point to get a new adjective or profession, two points to upgrade an adjective with [b]very[/b], three points to upgrade a [b]very[/b] adverb to a higher one or to upgrade a profession to the [i]professional[/i] level, and five points to upgrade a [i]professional[/i] level profession to the [i]master[/i] level. There is also a higher level for both adjectives and professions: [i][b]Legendary[/b][/i]. This upgrade costs ten points, regardless, and gives a bonus of 5 for an adjective, and 7 for a profession.[/*][*]Motivations and demotivations can be upgraded or downgraded, as well, at a cost of one point per level up or down. There is no reward for giving a demotivation later on, nor is there a reward for weakening a motivation, though motivations can be used to improve rolls as well, so long as the motivation applies. Motivations and demotivations add or subtract one die, or two if modified by ANY adverb ("very motivated by" or "strong desire to", etc).[/*][*]Any number of adjectives, professions, and motivations/demotivations can apply to a single test, in theory, though the GM has veto power over the application of some.[/*][*]After these points are determined, the player rolls a six-sided die for the task. She adds the result to the points from her adjectives and such. If she rolls a 6, she adds the six, then rolls again. This is called "Exploding." If she rolls a 1, she adds the 1 and rolls again, this time subtracting the result. This is called "Imploding." Imploding and exploding can be done endlessly, but not at the same time. If the player's roll implodes then explodes, she adds the 1, subtracts the 6, and that is the final result. The same is true the other way around; she would add 6, then 1.[/*][*]The difficulty of any action is rated 1 to 10. The target number for any task is three times the difficulty. This means the most difficult tasks have a target number of 30, and the easiest have a target number of 3. After bonuses and penalties are applied to the roll, if it is equal to or higher than the target number, the character has succeeded at the task.[/*][*]Characters can be injured. (This mechanic is currently unfinished)[/*][*]Characters can die. (This mechanic is currently unfinished)[/*][/list][/hider]