The discarded door, as it turned out, had been Cyrus' greatshield all along. Once his pride and joy now covered with filthy rags to avoid recognition of a symbol held in such high esteem by those he had once served with or under and who he now plotted against, seeking to pay atrocities back in kind. Pushing aside those thoughts took him more effort than what he put into lifting his massive shield, by now almost as much of a part of him as wearing heavy armor was, as he entered the Brotherhood's sanctum via the now unlocked gate and followed by the two he had greeted and a third who'd arrived shortly after and all of whom he promptly ignored for the moment as he began to sift through the large collection of books in the hideout, many of them ancient and pertaining to the mythical, the esoteric and the forbidden. His education, perhaps the most difficult part of his rise to knighthood, bore fruit after only a few minutes of silent, almost frantic searching. Gently placing both the book and the letter he had received down on a well lit table, he pointed them out to his...comrades. "This is what I wanted to discuss, a letter I could not quite read" he said, pointing at it "and this, the meaning" he followed, pointing at the helpfully diagrammed tome on old draconic lore and symbolism. "Freedom has a way of destruction, it says, or so I believe going by this book. I am not one for riddles, and do not have a clue as to what it could mean. The paper, however, I recognize now. It had been many years since I last saw it, but it's definitely from a smaller village in the Kingdom". He had known the village back then because he had known Elisedd, if only in passing. A very young kid, perhaps not the most likeable but certainly better than many of the other nobles he had known. Cyrus had pitied the boy after his assignment under Raggemand of Highmount, a decidedly nasty person with a bad habit of breaking those he could not mold to his views, though last he'd heard the boy was now a man serving directly under the Queen. "It is the village that surrounds the mansion of Elisedd the Young" he was certain he did not have to explain the significance of that name to his associates. "I believe a trip there is in order, but I have no authority over this matter. So, The Owl, The Wanderer, The Smiling Death, my proposal is simple". "I vote that The Owl and The Wanderer head to the village while The Smiling Death and I remain here to fulfill our duties. You two will have a higher chance of going by unnoticed compared to a giant man with a tower shield and a woman with an ornate scythe". It wasn't the most practical way of solving things, but casting votes on matters such as these was a common occurrence for Brotherhood gatherings and perhaps one of the reasons why the assassins usually preferred to work alone.