Nope! It had no specific name. I got the PDF, and I think that'll be enough. There are some things I'd want to modify, like... trainers being majorly involved in combat should be a no, and the injury counters should be removed. I was actually thinking of modifying the original system I was using to include a possible (operative word possible) death range, but it was a bit ridiculous in the document. I mean... -200% is reaaaly excessive. I mean, why take such an unnecessary risk, right? Anyway... there are some inconsistencies, like with the amount of hit points that the items heal (and MooMoo Milk doesn't heal status conditions, and does heal 100 Hp). Also, some of the pseudo math was wrong as well. Like super-effective twice being x3 in the doc, but x4 in the game.