[u]The Adventure Party[/u] [hider=Phillip Bonicar / Facelessrecon]Name: Phillip Bonicar Race: Human Class: Cleric Appearance: [img= http://stagedoordish.com/wp-content/uploads/2013/04/Doctor_Who_companion_Arthur_Darvill_to_appear_in_Doctor_Faustus_on_the_big_screen.jpg] He wears thin, brown monk robes. He is wearing his holy symbol hangs around his neck, showing his god of choice. Age (Depends on Race) : 35 Height: 5'11" Weight: 159 lbs. Skills (Pick 4): Faith, Knowledge of History, Knowledge of Religion, Insight Powers: Turn Undead, Cascade of Light Deity: Amtris Armor: Cloth Weapon (Only one if using shield or two-handed) : None Shield (Optional, none if using two-handed weapon): None Additional Gear : Holy Symbol, Small Chest, Lantern and Oil Social Class: Noble Job: Priest Family: He has siblings living in other areas of the mainland, who all have children. He hasn't seen any of them for many years, but he writes to them constantly. Personality: He is a kind man, always curious about things. He is always looking for new books or scrolls that might contain new knowledge. This search for knowledge can sometimes get him into trouble, but he can usually think of a way to fix any problems he causes. He is slow to trust, but loyal to those he does. Distinguishing Features (Optional) : He has a visible scar running down the back of his neck. Pets (Ranger only) : None Languages: Human, Elvish Miscellaneous : He has never fought a day in his life.[/hider] [hider=Sparrow / Facelessrecon]Name: Sparrow Race: Satyr Class: Ranger Appearance: [img=http://i.imgur.com/5q1fzMu.jpg[/img] He wears only a cloth around his waist, like all other Satyrs. His muscles are built, and his shoulders are wide from his constantly use of his bow. Age : 19 Height: 5'9" Weight: 157 lbs. Skills: Knowledge of Nature, Likeability, Great Hearing, Stability Powers: None Deity: Itia Armor: Cloth Weapon: Long Bow Shield: None Additional Gear : Arrows, Waterskin, Pipes (Small Instrument) History: Sparrow has spent most of his life inside the woods of the mainland. A few passing travelers were all he saw of the lands outside the trees. The young Satyrs were expected to stay in the woods, helping the tribe grow and thrive like their parents had, and like their parent's parents had. But Sparrow knew he wanted something more. He wanted to see the expanding deserts of the south, the towering mountains of the west, and the ever-expanding cities of the east. So one night, he grabbed a few things and left his village. He has been on the road for a while, but has not yet reached any of his intended destinations. Social Class: He is considered a peasant by normal society. Job: No official job, but he did basic jobs for his community. Family: None that he mentions, but Satyr families are usually not close. He does mention a few brothers, but that is about it. Personality: Sparrow is quick to trust others, but slow to forgive. He is kind to almost all those he meets, except those who are causing harm to others. He has a deep connection to the forest but does not mind cities, big or small. He is particularly skilled with talking to children, almost always making friends along the way. Distinguishing Features (Optional) : Mainly his horns and legs, but they are nothing special when compared to other Satyrs. Pets (Druid or Ranger only) : None Languages: Human, Goblin Miscellaneous : He has a fascination with large cities, while hating caves.[/hider] [hider=Elimae Rosetrapor / Facelessrecon]Name: Elimae "Eli" Rosetrapor Race: Human Class: Bard Appearance: [img=https://31.media.tumblr.com/eed7a6980c8e80fa34a0258a0d4b52af/tumblr_mydw1c33eY1t9hwjno1_500.gif] She has very soft features which capture her more gentle side. She keeps her hair in a peacock fashion, underneath the hood of her cloak. She is of a small frame and is shorter than most. Age: 27 Height: 5' 3" Weight: 122 lbs Skills: Musical Talent, Acrobatics, Diplomacy, Trade, Bluff Powers: Calming Phrase, Instrumental Duelist Deity: Kidmos, God of Beginnings Languages: Human, Tiefling Armor: Leather, which is concealed under her cloak. It is engraved with unique designs. These designs serve no purpose except for looks Weapon: Violin, Light Mace Shield: None Additional Gear: Candles, Torches, Small Chest History: Eli grew up in the capital of the Mainland, which resides on the northeast coast. She was well educated, and taught proper civilized manners. Her parents were both killed when they were poisoned. Soon after that, Eli left her home and began to travel the country playing her music for all who she encounters. Her sudden departure sparked the rumor that it was her that poisoned her parents. Social Class: Aristocrat Job: Used-to-be-student Family: All deceased, excluding an Aunt that lives in the southern deserts. Personality: She likes to bring joy to those she meets, and will gladly play a song for them. She prefers to make friends rather than enemies, and will try to keep things calm. However, her kind personality will not stop her from destroying you if you mess with her. Her small frame allows her to move quickly, and get in more blows. Distinguishing Features: Her pale skin is noticeable from regular peasants, but other than that she looks like a normal human. Pets: None Miscellaneous: Some say that after the death of her parents, she inherited a large sum of money. She will not confirm nor deny these rumors.[/hider] [hider=Markus Nothrien / TheDoctor]Name: Markus Nothrien Race: Human Class: Assassin Appearance: Age: 30 Height: 6'3" Weight: 180 Skills: Climbing, interrogating, reactions, torture. Powers: N/A Deity: Odea, Goddess of Torture Armor: Cloak Weapon: Dagger and light crossbow Shield: None Additional Gear: Chain, rations, and crossbow bolts. History: TBR (Unless I need to have one then I'll write one later) Social Class: Noble Job: Assassin, interrogator, torturer, whatever is required of him. Family: If there are any, he never speaks of them. Personality: Markus is a very distrusting man and is very hard to gain as a friend. Little want to anyway as he rarely talks and instead gives a dark murderous look. Others turn away when they actually get him to start talking and realize he has a very twisted sense of humor. Distinguishing Features: None Pets: None Miscellaneous:[/hider] [hider=Narral Bat / Arty Fox]Name: Narral Bat Race: Halfling Class: Bard Appearance: Age: 25 Height: 3’11” Weight: 79 lbs Skills: Streetwise, there's a code y'see between those stuck on the streets and its a damn good code. You'll never figure it out. Map reading, it always pays to have someone who knows where they're going. Cooking, if you value your taste buds do not eat the food she makes. It will keep you alive but would death be better? Knowledge of history, and who said reading books was bad for you? Song (let’s go with two shall we?): Aggressive Melody, nothing like a good song to make you want to punch through a person’s face. Song of Healing, a calming song that can make those nearby feel a bit better after a long day of punching others through the face. Deity: Eris, Goddess of Tranquillity Armor: Leather, because only a silly person would wear anything else when wandering around. Weapon: Spiked gauntlets on both hands because it feels damn good to feel you enemies jaw shatter. Shield: None Additional Gear: A small harp, granted it was built for a human so it’s a little bit big for her but it’s still a small harp. It’s a family heirloom actually buts it’s been broken and mended so many times that only the little wooden leaf at its tip is from the original. Her mother would always say it was a gift from Eris but it’s highly doubtful, Narral still likes to think so anyway. A backpack store any things she has. History: Meadowmill is a little village that Narral used to call home, Windmills scattered across the rolling plains grinding up the locally grown grain into flour ready to be transported across the mainland. How boring, it was only in the few books that Narral could find that she found excitement and adventure. Tales of grandeur and quests given by the gods, and a little Island locked away in darkness. The little island appeared in many books but rarely ever named in more recent ones, the name Tocor was jinxed apparently, and soon it began to pick and toy at Narral’s curiosity till one day with that little harp she played so well in hand she told her family of her plan to go to the island. They didn’t agree of course and one thing led to another and Narral said some things she really shouldn’t have before quickly running off. About a year later, and wiser, Narral’s still on the road playing for her next meal and bed but isn’t as keen to get to the Island as she had been. She still wants to of course but after running off the idea isn’t quite as desirable as it had been before. Social Class: What a filthy peasant Job: Traveling bard for obvious reasons. Family: A mother, father as well as an older sister and younger brother. All of them are boring old sods though living happily away in their boring old village. Maybe one day she’ll visit them and say sorry, not likely though. Personality: In all honesty she’s a bit of a dick when you first meet her, her rather rude and brash personality being one of her many number of flaws. Lack of direction her life being another one coupled with that horrible eavesdropping habit a group of adventurers might suddenly find themselves with an uninvited guest. But despite her rather rough exterior Narral is actually quite nice and enjoys the little things like yummy food and playing her harp. Distinguishing Features: That white streak in her hair. Miscellaneous: Animals hate her and she thinks that they’re all evil. Apart from ravens because they’re cool.[/hider] [hider=Seathan / Zero Hex]Name: Seathan (in his tongue, derived from an old word meaning "graced by the gods") Race: Human Class: Berserker Age: 30 Height: 6 feet 7 inches Weight: 285 pounds Skills: Brute Force, Intimidate, Stability/Balance, Blunt Specialty (do tell me if this is free for Berserkers, considering you point out that it's their specialty more often than not) Deity: Iagi, for Seathan usually seeks to bring misfortune to others Languages: Human, Wilden Appearance: Seathan is an imposing presence even when unarmed and unarmored, a tall, heavyset, thickly muscular dark-skinned man whose body shows remarkably few marks of blades or other injuries despite his hazardous occupation and well-known love of conflict. Seathan regularly shaves his head clean save for his eyebrows and a short braid growing out the back, there to ensure that should his head ever be severed whoever picks it up won't put their fingers in his orifices. Personality: Irreverent and oddly upbeat with a strange sense of humor to him, Seathan craves action and loves to experience new places and meet new people. However, he is also quick to anger and resorts to extreme violence with worrisome ease, deriving an unsettling amount of joy from it and his proficiency in it. History: Seathan is a wanderer from the strange and savage lands of the south, a walking catastrophe whose life revolves around adventures and violence, sometimes out of whim, sometimes because he was paid to do it. Originally an esteemed warrior within his homeland, the third son of a powerful chieftain, he was exiled years ago for killing a chieftain whose negligence and cowardice had brought about the death of one of his brothers. Though he took the man's life in a duel and many praised him for it, his father decided that it was best for him to depart in order to avoid potential conflict from his actions. Seathan agreed and has wandered the world ever since, carrying with him the strange arms and armor of his homeland. Armor: -Platemail: An odd set of armor from the lands of the south from whence Seathan came, it is obviously not made out of metal and looks as though it was sculpted out of massive pieces of strangely preserved ash-hued bone. The suit has an animalistic feel to it, the plates are carved to emulate great scales and both the gauntlets and greaves have markings obviously meant to represent talons, while the open face helmet is either a repurposed skull or built to look like one. The suit provides defense equal to metal armors, a testament to its construction, however strange it may be. Weapon: -Greatclub: Also from Seathan's land of origin, this sizeable truncheon is seemingly made out of a single knotty branch of amazingly stout black wood, as if the weapon had grown as-is from the tree, and is almost as tall as Seathan himself. It is a simple and inelegant weapon, lacking in decorations or flair, but the weight and hardness of the iron-like wood used in its construction are not to be underestimated as it can be used to sunder armor as well as any metal bludgeon. Additional Gear: Waterskin, Flask (contains highly alcoholic drink), Rations Social Class: Peasant in the new world, a form of aristocrat in his homeland. Job: Breaking things. Sometimes done for fun. Family: Left back in his homeland.[/hider] --- [b][u]Encountered Creatures[/u][/b]