[quote=Zero Hex] I'd expect, you know, player agency. Choice, effect, roleplaying to determine what happens. Not the GM going "WELL SOMEONE NEEDS TO DIE" and then rolling to see who bites the dust while taking it out of their hands entirely without even allowing a save roll, nevermind that there's no way to determine that it was indeed a proper roll that killed them instead of GM whim. This is awfully forced, even with the option of churning out another bio. [/quote] I've wrote multiple times, that this was going to happen. That events of misfortune and FORTUNE were going to come players way via probability. This doesn't mean that someone is going to die in the next post, it means it's going to be soon. The fact is that the death that i'm planning is important to story progression. I didn't want to have to put the burden by favortisim, so I use a rolled dice. Obviously, this is one of many future events. Events are made by: Choices, decisions, other characters, storyline and probability. It has nothing to do with wanting to kill someone, it helps move along the story and develop certain characters.