[quote=Zero Hex] I'd expect, you know, player agency. Choice, effect, roleplaying to determine what happens. Not the GM going "WELL SOMEONE NEEDS TO DIE" and then rolling to see who bites the dust while taking it out of their hands entirely without even allowing a save roll, nevermind that there's no way to determine that it was indeed a proper roll that killed them instead of GM whim. This is awfully forced, even with the option of churning out another bio. [/quote] In this sequence of probability. I took the characters names, and assigned them a number. I then made a list with these numbers. The list contained strikes, and who ever had their number rolled gained a strike. Which ever person reached ten strikes first was to be the character that was used for this event. This is also the same method I will be using to a very good fortune for the brotherhood later on.