Thanks Lance, looking forward to it.
Also might I add that your the only one who figured out my name correctly lol
Also might I add that your the only one who figured out my name correctly lol
Corporal Lance said Cunfuzzler, I'll be honest and shameful and say that I'm not privy to the Hellboy comics. I'm an impure heathen and got my comparisons from the movies (both the two live action and two animated ones... at least two to my knowledge). And I get the drinking thing, Hell, everyone was an alcoholic out in Okinawa because that was the best thing to do on the weekends (can't be in town past midnight, can't drink out in town, bunch of young 20-somethings crammed into one building, is anyone really surprised?). Pretty sure I was one of the worst offenders, not the craziest or loudest drunk, but definitely the most frequent one. I could count on one finger how many days a week I wasn't walking around with some Captain Morgan or a Corona after work.
Sixsmith said
I'm going to get Nereid and Nerendier mixed up so much in this RP. Not the characters, since they're differences are distinct. You know... cause one flies planes and the other is a cop who knows her forensics.
The Agents of the PCMC
An agent of the Paranatural Countermeasures Conglomerate is the best of the best, the cream of the crop, and specially selected from various pools of talent worldwide. Each agent, once selected, will attend 4 months of training covering everything from combat to surveillance to standard procedure and undergoing medical procedures. They will become acquainted with low-level anomalies and paranatural entities and threats overtime throughout this training until their first mission where they will be placed upon a team with senior agents to face no more than a Gamma-level threat. They will be evaluated on their performance in all aspects to include conduct, analytical skill, level-headedness, decisiveness, awareness, and the end-of-operation report they generate. Every agent receives basic training over all aspects of field and support level work and is deemed to be competent in all areas, although every agent has a technical specialty in which they will mainly work.
Every agent receives a standard set of augmentations upon joining. These augmentations include safety measures such as neural implants and drug therapy to prevent mental invasion and mind control, anti-possession runes and charms that may be visible or invisible tattoos or even embedded into bones or branded into skin, inoculations against devastating diseases, and more. They also receive a set of mission operable operations to include GPS tracking chip embedded in the brain stem, RFID hardware device in the brain to allow or deny access to different parts of headquarters and send agent vital status to computers designed to read them, radio communications implanted into inner ear for private communications with a corresponding voice-box responder to allow for wordless and silent vocal communication. Agents may receive more or less augmentations based upon their mission, duties, and proficiencies, but these are the standard suite of medical operations every agent endures.
Agents are assigned a new identity upon joining the PCMC, and their old one is consequently erased. This is achieved by faking their death, although there are options to include close family such as spouse and children into the PCMC community, of whom will have to sign an NDA. An agent will go by their assigned name from then on, but original names may be used when among other agents. It is considered professional to use assigned names when working with other members of the PCMC and informal to use their original names. An agent's original name is to never be uttered outside of PCMC HQ walls.
An agent is expected to know at least the basic details of widely released threats, of which are updated frequently as missions are conducted. There are a pool of known entities and threats that are made known across the PCMC as a whole, but others are restricted to agents of a certain job, rank, or involvement. These special threats, entities, and information are to never be spoken of in front of other agents not involved or in an area where others uncleared to listen can hear. Agents can freely speak of general and widely known paranatural entities in secure locations when appropriate, such as in the HQ or sitting in a PCMC mode of transport like a jet or convoy, but it is forbidden to speak of them outside of these, even in the middle of nowhere or a soundproofed room, as bugs and listening devices are to be suspected. An agent is to speak in code instead, and when referring to anything of a tactical nature is to use noiseless vocal communication with their inset radio comm devices. If an agent is speaking out of turn with regards to classified information, is it encouraged for other agents to tell the offending agent to zip his or her lips. Consequently, it is socially acceptable for the offending agent to give thanks and drop the subject.
An agent is always alert and aware of their environment, always on the lookout for anything suspicious and out of the ordinary. It is this aspect that make PCMC agents valuable as the first line of defense for humanity. An agent also has humanity's survival and the success of the mission on the forefront of their mind, and morality second. An agent would strangle his or her own son with their own hands if instructed by Mission Control. It is this instant obedience to command and harsh suspect of all sources that border on paranoia that make an agent a successful and valuable asset. If an agent is aware or strongly suspect that another agent has been compromised in some way, they are instructed to focus on them as the threat first and take whatever action appropriate, for a compromised agent's knowledge and skill is more dangerous than anything short of an Omega-level reality-ending threat.
Sixsmith said
I'm going to get Nereid and Nerendier mixed up so much in this RP. Not the characters, since they're differences are distinct. You know... cause one flies planes and the other is a cop who knows her forensics. Not sure how Sybil will feel about her... maybe mixed feelings. He doesn't take jests/banter seriously, but that doesn't mean he finds them funny. But, hey, they can bond over LGBT stuff, maybe? Though, Sybil's all about that non-fraternization shiznick that's usually a rule in most military-esque establishments? Is that a thing? I feel like it should be. Ain't no reason for agents to possibly jeopardize a mission because they're love sick, amirite? Maybe.I feel like the only person who actually cares about that rule is Sybil. ._. Buncha damn hedonists.
Nereid said
Super excited! :DALL the lgbt things!I'm really looking forward to this :)
Sixsmith said
Oh really?Would you say...Nope, I can't find any good play on words, so like... here.*Witty Play on Words*