[quote=Meeky] Hmm... Post World War II technology; fantasy races, but no magic. I'll be thinking of exactly what I want to do. Could you give an example of magic-like qualities you'd allow? Is this a world (given its World War II level tech) where guns already dominate the military scene, or are there still some hangers-on to the old methods of war? And how unusual will you allow technology to go in the quest for finding something unique?As for maps, I like the fourth map. It looks a bit small, but still.My current idea is going to be something focused around weaponizing the power of electricity. I just can't help but imagine swords that use electric shocks right now.Depending on how my application in a similar thread goes, I may ask if I can play the nation I'm hoping to use in that thread (I'm still writing an application for that thread). Namely, it's a bunch of goblins that are going a more "we use fungi and poisons and acids and breed giant animals/insects of doooom" route. (Example: Weaponized termites, catapults launching disease-ridden garbage and corpses, [/quote] Just to clarify, it is post ww1 tech, so 1920's, not 1950's. As for the "magical qualities" a race can have think in terms of special abilities. Maybe the species innately are fliers, or they have a seductive allure to them that affects other races, or can read the emotions of others extremely well, or are very resistant to extreme temperatures or other conditions. I like the fourth map as well, though I am open to all of them. As for your race, as long as you can explain how it is done and make it balanced I am open to nearly everything.