[quote=Meeky] Yeah, they're literally winged horses. I wanted to choose something that would give Qalimeq a very unique but still balanced unit, and then I read about clockwork airplanes. The image of a man on a pegasus chopping through the wing of an WWI plane struck immediately, and I wanted to make that a reality.The rockets I based off of which used gunpowder and a fuse. The basic technique here is the same, but the purpose is different: chemical warfare is the goal with the resurgence of these rockets in Qalimeq. It's really the chemical warfare part that I'm unsure about.As for the desert part: I was thinking of the great Nile River and how much of Egyptian society was based around it. I'll reword my post when I wake up tomorrow and make it clear that there are fertile flood plains, but the rest of the desert and the mountains themselves are rather poor.As far as military numbers... Will you want just percentages or numbers as well? And how many airships should there be in a moderately productive nation of this size? [/quote] I'm fine with the gas and chemicals, as that was around at this time. Percentages are fine, as I believe most can calculate the numbers themselves. At least I'd say break up the military into percentages for each branch (so you have a 3% military, then that would be divided into like 50% army, 30% air and 20% navy). As for airship fleet... Hmmm... I guess it really depends on how big the air force is and what kinds you use. Obviously a fleet of dreadnought airships costs more than a fleet of scout ships. Use good judgement and if there is an issue I shall approach you on it. So far you are incredibly balanced so I am not very worried about you going overboard.