[quote=RolePlaying] I had the same thing planned for the doctor, being that he isn't really combat focused, I planned on him knowing many people because he was well a good doctor. [/quote] Well, since he should know a good lot about medicines and, more usefully, poisons, he should prove a viable asset. They just need to acquire materials, not the actual medicine! Your character can be the one the thieves go to if they get an arrow through the foot. Or something like that.