[quote=Durachka]If I double I usually do two or three paragraphs per character that character is not really a big part of that scene. If they aren't I keep it to a 3 or 4 paragraph. Sometimes if I try to write to much it'll seem forced and I'm a firm believer in quality over quantity. I'm by no means advanced, but more of a high casual writer. And for the time travel I was thinking of Slice of Life. Maybe a woman gets sent back in time very far back where she has to learn the social norms. I read this book once (titled 'Outlander') it is one of my favorite novels to this day. The woman gets sent back to Scotland back when clans and such were a thing. (Think medieval times really). It was very interesting and ever since reading it I've wondered what sort of spins I could put on it myself. I'm decent at playing characters that are out of his/her element so it could be fairly interesting.[/quote] The term "quality over quantity" tends to imply you can't have both. I tend to think you can have both if you're smart about what you write, I guess that's just me. When I do double, I do make a point to give both roles the same attention, the last thing I want is for someone to start forgetting about a role they don't like, when they could just develop it more ya know? Anywho. Slice of Life is fine with me, sometimes people try to hard to make things grim or gritty and often they can just bring everything down. If we wanted, we could double up and say something like: I play character X (in the present) and Y {in the past or future, wherever} and you're playing A {in the present} and B {in the past or future, wherever} and so we could say X and B switch places? Would that work? What I'm trying to say is, we'd each play one role in either time setting, in sort of a swap situation? So that both roles would be trying to figure out how the time jump works, as well as trying to get used to their new settings? I'd love to not just have someone from the "present" move, you know? Does that make sense?