[quote=Little_ninja] Well, I was unaware of the RPing after escape. But, his ability is a little lacking, the guards won't be using weaker guns, I don't think. They will use more firepower, if they were to, or use stun guns and electric batons to suppress us. We already have fighters, and I think plenty. Not that more would be bad. Just a tweak of the character and he will be fine. I do like the character, but, just think a little lacking. Because of the setting, in terms of a meat shield, lacking, but buffing it would probably work, and probably another skill set that doesn't really overlap would be good. Well, his underground contacts to keep us hidden is nice and all, but, my character, Xerox, can erase memories of people they pass by, unless they escape quite early, I doubt there will be a problem with erasing memories at that point in the RP. Well, I have had my share to say. I will let Garrison, the GM, not me a Co-GM, decide what to do with your character. Not any major problem in your character, just tweaks would be fine. In my mind the tweaks should be buff the ability and add an unique skill set. Otherwise, his fine.Drewccap, your new ability, I like it, different and interesting. Don't see any problems with it. I think it will be approved by Garrison. [/quote] Ok I see were you are coming from I will buff him slightly. The reason why I didn't want to say that he could deflect bullets from more powerful guns is because I didn't know if that would be a bit overpowered. I will tweak my character to buff him slightly.