Alright, it's late at night and time for this undead corpse to get to work on a post. Anybody wanna play overwatch later my PS User is DestroyaV2(stupid yes)
Alright, it's late at night and time for this undead corpse to get to work on a post. Anybody wanna play overwatch later my PS User is DestroyaV2(stupid yes)
Appearance: 4'10", 90 lbs. Absurdly small and narrow. She has short, straight auburn hair atop a short and wide face, with low and prominent cheekbones. Her ice blue eyes appear dull and vacant - almost lifeless.
Most of her garments consist of an earth-tone tunic under a sleeveless doublet, with earth-tone pants tucked into perfectly fitted, dark-green boots.
A tattoo is visible on the back of each hand. Both are reminders. On the left is the message "I have amnesia.", and on the right is the message "Check the journal."
Personality: Brunhilde is generally friendly to those around her, often very cheerful, and extremely confident in herself. She speaks very clearly and carefully to avoid being misinterpreted. Around people she's comfortable with, she tends to have somewhat of a caustic wit. She is fiercely (and often violently) protective of herself and the things she cares about.
She suffers from anterograde amnesia, constantly forgetting that she has ever met people or that events in her life have occurred. Generalized knowledge, facts, skills, and the like seem to be unaffected, thankfully. On account of this forgetfulness, she continually finds herself in unknown situations, and when she doesn't have several clear lines of escape, this puts her on edge.
She despises and fears cows, and because of this, she is more or less addicted to Slim Jims.
History: Brunhilde's childhood was, for the most part, good. Her parents were farmers on an island far to the north, just a couple miles south of a moderately large (if very poor) fishing village. At the age of 6, she was identified by her family as having some elementalist tendencies, but was forced to keep her abilities hidden from her friends from the village, out of fear that she may be barred from ever entering the town again. Her parents' fear for her safety led them to enroll her in a local martial arts school for two years, where she met a number of good friends. The school taught what was merely referred to as 'self defense', and incorporated techniques and philosophies from a wide range of other martial arts. She eventually lost interest in formal martial arts training, however, and left the school just a few months before she would have taken her exam to become a black belt. Her parents were satisfied that she could protect herself.
At the age of 10, she was playing and practicing her elementalist skills out in her family's fields when disaster struck. One of the cattle was afflicted with Mad Cow Disease due to a farmhand's incompetence and lost control, trampling crops and chickens alike. Brunhilde took a hoof to the head before the cow was put down, and although she made a full physical recovery, she had lost the ability to form new biographical memories. Her parents brought the farmhand in question before a tribunal to seek retribution for her injuries and the lost livestock. Brunhilde was brought to the witness stand, and when questioned, she was unable to recall anything had happened at all. This, of course, was used as evidence that she had been altered as a result of her head injury. The farmhand was found guilty and forced to repay the family with one cow and one goat, as well as serving a two week sentence in the stocks for gross negligence.
Her parents scrounged up what money they could for her to be seen by a psychologist from down south. Money was tight, but they managed fine regardless, and through years of therapy, she began to be able to cope with her disability by means of keeping journals and by identifying the miniscule ghosts of feelings of familiarity as reminders. Eventually, she even started learning to recognize whether or not she knew her friends or not. Their identities were still a mystery to her until she checked her journal, but a vague sense of deja-vu caused her to check in the first place.
During the seven years after the accident, she continued learning wind manipulation in the safety of her own land, until she made a single mistake. She didn't realize that her parents had company one day, and was spotted hovering three feet above the ground by one of the town's butchers, who had come to take one of the cattle. He said nothing to her family, but brought this news to the town hall. The local government recognized that she had not been a threat to the town, but that elementalists were abominations that must be removed, and they held a vote. The decision was 5-4 in favor of banishment over imprisonment. One courier later, her parents pulled her inside, helped her pack her things and many days' worth of provisions, and wrote two words on the most recent page of her journal: "The Academy" before sending her southwards on a bus. Under this, she wrote a reminder to herself to stay in contact with her parents as time went on.
Her arrival at the Academy was, unfortunately, too late for her to observe the opening ceremony for the semester.
Equipment: An enormous travel pack with a mess kit, a sleeping bag, several sets of clothes, a large heap of empty Slim Jim wrappers at the bottom of the travel pack, an enormous journal with a steel cover, and more pens than any normal person would know what to do with. Her only weapons are her fists.
Initial Wind Talents: Currently limited to hovering a short distance above the ground, creating small breezes, cow tipping, and putting some extra force behind her fists.