What is combat like? Quick and dirty or a slug fest? Is there time to scuttle/abandon ship or do they go *boom* more often than not?
Vessel Name:
The Cumberland
Vessel Type:
Freighter
Vessel Class:
Civilian
Armament loadout:
“Anti-Piracy” direct energy laser cannons on front-face and sides.
Two Missile pods
Onboard vehicles:
Utility shuttles, Cockshuttle.
Crew:
180 with an “officer” number of 18
Overview:
The Cumberland is an eighty year-old (Earth years) freighter purchased by Levi Beim off of its original owner, Vashia Miglorkia. Since the transition of ownership the Cumberland has been indicted in a number of contraband smuggling operations by the greater Eosian government. Modifications carried out on the supply transport has fitted it with extra storage compartments as well as an extra set of deterrent weapons to keep government chasers at a safe distance.
With the use of the onboard utility shuttles the captain and crew have also carried out illegal salvage operations, setting out to the scenes of inter-space disaster or former battles to pick from the wreckage the sometimes rare and dangerous components for black-market sale.
Captain:
Levi Beim
M/F:
M
Age:
48
Rank:
Private captain
Bio:
Born in orbit around the back-water planet designated CI-147e, or better known to the first pioneer colonists as Xiin Zhoongguó to the son and daughter of Earth refugees who fled the former heart of Human space during the Vorghul war, Levi Beim was the middle child of four.
His family – when it was on Earth – traced itself as far back as the 18th century as sons and daughters of Scottish and German immigrants who settled the former American Appalachia. Of course, when the threat of alien destruction loomed over-head they took to the stars like so many billions to seek refuge on foreign worlds in an evacuation measure to save as many souls as possible. And like the Beim family's descendants they soon found themselves in a world as mixed as they would have found it in those ancient times.
CI-147e was far from what they had known as Earth. In-fact, it simply wasn't a terrestrial world at all. A gas-giant orbiting its native star at a distance half that of Earth, Levi Beim was born in a large orbital station used to mine gaseous metals from its native planet through the use of radio-controlled drones. The station was cramped to begin with, but the refugee crisis that had brought his parents in made it worse. His child-hood came up in the squalor of the squalored decks of the orbiting space-station among the other refugee families and the long-settled poor of Xiin Zhoongguó. And while English was a primary language across all space, the conditions of the station was not far from what may be described as diverse.
A bright young child from his early days, Levi was quick to learn. Not only the five largely spoken non-English languages on the station (Mandarin, Pashtun, Russian, Vietnamese, and German) but also how to conduct enterprise and how to fight. His growing up on Xiin Zhoongguó marked a period of growth as the colonial management sought to construct additional support for the new population and to relieve the already poor conditions with money granted to them through a program from the oligarchical government, this brought to the station more people to build as well as materials and tools. Levi learned quick the rules of black-market commerce and what is traded between people and tackled not the use, but its sale. In a way, by the time he was ten he was a moderately skilled dope dealer often targeting the stressed and tired crews who labored in the harsh light of the alien sun and the dangerous conditions of working at orbital velocity above the skies of a gaseous giant that as much as its host star emitted itself put out considerable radioactive risk. Working long hours as well in extreme conditions did not bode well for long-term health or sanity and relief was needed.
The construction on the station would close when Levi turned nineteen and his family was moved to replace a tenants quarters in the old station as they moved to the new quarters of the station. This gave the family some much needed space, but also dried up the new markets and the sense of adventure brought by the clamor and the spacecraft that had long loomed outside the station's windows and Levi grew bored.
He'd soon find his respite in the space force, signing up to set out on a frigate in search of glory and honor. Though in police orbit around a terrestrial planet he never found it, but he was recognized for his quick wit and efficient savy all the same allowing him to advance through the ranks as a captain, where as one he discovered the extent of his office and the limits he could test.
While some would have considered him corrupt, to the planet he helped to police sometimes thought of him as a bit of salvation as he helped skirt government restriction on commerce to move contraband, willingly looking a different way for a small price to help people get in and out, or more sensitive materials through government-controlled space on the right spacecraft.
He was adept at what he did, but was bored all the same.
Eventually he would be discovered and given a dishonorable discharge and relieved for duty – or rather banished to – the planet he ordered. For his criminal activity he was not permitted to ever come near another spacecraft or even leave his new home. He also had court-dates as he was on trial for his corruption but the appropriate judges had to be brought in and had yet to fully examine the case and conduct preliminary hearings.
But despite all this, Levi found a way. Not only to slip under the government nose but to purchase a spacecraft all his own and slip out passed them and into inter-space as a freeman, and a rogue criminal.
Having purchased the eighty year-old junker named the Nostraum from an elderly Ukranian-born captain, he renamed his new prize the Cumberland and set out with a rotating crew for an interstellar quest of what he called “enterprise, freedom, and glory”.
He hoped to get all three more than a decade later when he heard of the activity of the Nemesis.
Vessel Name: Arrogance
Vessel Type: Pirate Battlecruiser
Vessel Class: Kraken Class Warship, heavily modified
Armament:- Six flank-mounted heavy "Backbreaker" batteries, extremely effective against capital sized vessels at all ranges.
- modified Vorqhul stealth drive
- anti-missile/strikecraft point defenses along the hull.
- forward-facing, prow-mounted plasma batteries, designed to inflict shield failure and catastrophic hull damage as the Arrogance closes at ramming speed
Support Ships:- Torpedo Frigates: Vampire and Ghost
- Heavy Flak Frigates: Hammer, Al-Hazred, Xenocide
Crew: (Number of total crew. Might also break down of officer/conscript ratio, describe any marine contingents aboard, list other important crew members, etc.)
Overview: (Description of the vessel, its combat role, brief summary of its history if it is a seasoned warship. Treat this like the ship's bio field.)
Captain: Anathagos Surl
Gender: Male
Age: 47
Rank: Mercenary/Pirate Captain
Bio: (Brief history of your captain. The point is not to recount their life story, but to sow the seeds for your captain's motivations and aims by grounding them in a backstory.)
It's hard catching you on Steam nowadays so I'll ask here: What kind of government does humanity have? Is it the usual United Nations-like democracy, or is it more of a military government? Given the war with the Vorqhul, maybe the remnants of an emergency military government that just sort of stuck? It could be the reason for insurrection - people are upset that the military hasn't relinquished all power.
What is combat like? Quick and dirty or a slug fest? Is there time to scuttle/abandon ship or do they go *boom* more often than not?
@gorgenmast
How does this CS look?Vessel Name: Ark Royal
Vessel Type: Light Carrier
Vessel Class: Yorktown Class Light Assault Carrier (LAC)
Armament loadout: Ark Royal is lightly armed with what is mostly point defense weapons. She has beam lasers for close in protection, chemically propelled dual barrel rotary autocannons for medium range, and high gauge gatling lasers for longer range defense. For self defense she has a handful of smaller railguns. She is not meant to be doing the fighting, however.
Onboard vehicles: On her own flight deck she has:
15x SSS-7 Barracuda fighter/bombers, which are tiny tri-engined delta shaped craft capable of very high speeds and intense maneuvers but only carry light weapons. Crew of one, on an ejection seat and with an armored escape pod cockpit.
20x SB-12 Bighorn bombers/scouts. These are larger dual engined craft with a small autorailcannon in a turret mount facing backwards. They look like pill shaped pods with two engines vertically stacked on tapered and raked towers of struts with four radially arrayed streamlined hardpoints mounted forward for small torpedoes, cameras, or heavy railgun pods. They have a crew of two in an armored escape capsule.
10x ABS-70 Cougar medium bombers. These are the bad girls of the Ark Royal flight group, capable of long range long endurance sorties and can even perform two warp jumps with an expendable warp drive shaped like a ring around their bodies, which appear as a tapered wedge shape with the four engines mounted inline in the back. They can carry six light torpedoes, four medium torpedoes, a very slow firing but very painful pulse laser pod, or cameras and sensors for reconnaissance. They have a dorsal and ventral turret with dual autorailcannons in each and a forward facing autorailcannon. They carry a crew of three in an armored escape capsule.
6x CP-0 Transport Shuttles. General purpose wedge shaped shuttles for cargo and non combat personnel movement.
5x AS-220 Viper Assault Shuttles. These sleek VTOL shuttles with folding airfoils are fast and armored shuttles meant to land Marines wherever they need to be, whether that be on a planet, ship, or other vessel. They have a caseless twenty millimeter eight barrel Gatling gun on a flexible mount plus dual rocket pods on stub wings. They have a square body with a tapered tandem cockpit that is heavily armored and braced.
3x EWAAS-12 Copperhead Electronic Warfare and Support: This is an adapted version of the CP-0. They look similar but have antennae and sensor pods all over their bodies, plus three extra crew, better engines, and special electromagnetic shielding.
For her battlegroup she has three destroyers with her: Fornax, Ursa Major, and Taurus. These triplet sisters are general purpose light escorts with a small armament of heavy torpedoes facing forward plus a broadside armament of medium duty rail guns. The three hundred meter destroyers have a small but effective array of point defense lasers. They are lightly armored but fast with very good sensor arrays. They look like orcas with the "tail" being a boom with twin engines on the end and a bulbous maintenance pod between them.
Alongside them is the ancient light cruiser Orion. This poor old warrior has seen way too many battles and this will be her last hurrah before she is retired and scrapped. This porpoise shaped ship packs a decent punch in the form of a great number of unguided rocket banks, as she uses too much power in her huge engines for her frail old reactors to handle large rail guns. She uses chemical Gatling guns for her close in point defense and magnetically assisted autocannons for medium range defenses. For the long range secondary armament, various guided missile launchers are used. She is fast but this four hundred and fifty meter cruiser lacks in sensors and armor, like the rest of the battlegroup.
Crew: 1,400 including a regiment of Marines, flight crews, and command staff.
Overview: The Ark Royal is named in honor of the aircraft carrier that helped destroy the Bismarck hundreds of years ago. She herself was commissioned a decade ago as a carrier class that is supposed to strike hard, strike fast, and haul ass before anyone can mount a serious response. Ark Royal is a ship shaped like a sperm whale with her "tail" holding four bulbous engine pods with a paint job of forest green with white stripes, also with color changing light strips for identification and signaling, a pattern shared by her whole battlegroup. She has slits in her side for launching her small craft and is covered in antennas and pods for sensors and shields.
The Ark Royal is considered a cursed ship. Two dockyard workers died building her. The champagne bottle never broke over her bow, and then a dockyard worker died when she was launched. During her sea trials, a radiation leak killed two engineers and injured another. This dark stain has not spread further into her life but people are still scared of her. One interesting note in her history is when she was rammed by a frigate but still managed to make it back to port with only a hundred casualties.
Captain: Felix Nevermor
M/F: Male
Age: 54
Rank: Rear Admiral
Bio: Felix is a brainy man with a strangely Type B personality for his rank. He is spontaneous and quick to react, but not the best planner, although he is capable of a good strategy or decent tactics. Felix rose through the ranks quickly because of his quick thinking and capability to contain any sort of crisis or catastrophe, but his career has stalled at Rear Admiral. He is just above the rank of Captain, at an age where he should be a full Admiral with a fleet under him. His years are running out, and he knows this all too well. He has no connections and appears on the outside to be lazy and uninspired... but he wants nothing more than to show the higher ups otherwise. He wants the full rank, and he is going to die to try to get it.
@gorgenmast
Spaceship manager, huh?
I am not sure this truly counts as a nationgame here but well, this didn't stop somebody trying this before.
I participated in that and wonder if my old stealth ship is fine.HSV The Vulture's Claw
YV-7220 Stealth Destroyer
YV-7220 is a new experimental class of destroyers developed by the Ixythl Conglomerate. They feature many new or even experimental technologies and currently 12 units are lent to Haegemony Starfleet for extensive field testing. YV-7220 has advanced lightweight BNNT-Iridium composite X-Frame™ hull which along with the advanced propulsion systems gives it a fair degree of maneuverability, fuel-economy and great acceleration for emergencies. Its main armament is the previously only theoretical Warp Catapult, a spinal mounted mass accelerator system which uses the warp mechanism to launch projectiles faster than light. It also has standard torpedo and somewhat less standard point defense systems. The ship is classified Stealth Destroyer and with a good reason. It's equipped with a XGV-Y981A3 Controlled Singularity Engine which along with supplying power also allows the ship to enable technologies which normally would be difficult to accomplish. first off the spinning micro-blackhole acts like a gyroscope and allows the ship to perform turns without using its propulsion systems. Second it makes the Boundary System possible. Simulating the event horizon of a black hole the Boundary System absorbs all signals thus when fully enveloped it makes the YV-7220 completely invisible. Unfortunately this also comes at the cost of double blindness since not even the YV-7220's sensors can penetrate this field. Still, the YV-7220's technology is potentially opening a new chapter in the book of space warfare.
Ship Name: HSV "The Vulture's Claw"
Hull Classification: YV-7220.7
Ship Class: None (this is an experimental vessel, if it has any that's "Project Umbrella-CSX-1017.I4")
Crew: 456 (27 Officers, 245 Haegemon Navy Crew, 30 Non-Combatants, 54 XC Science Crew, 100 PMC security personnel)
Length: 456 m
Beam: 91.2 m (longest width with the stabilizers is 137 m)
Height: 124.7 m
Standard Mass: c. 123,000 metric tonsPRIMARY ARMAMENTEWAC-X11 Warp Accelerator Gun x 2
Large spinal mounted weapon run for almost the entire length of the ship. It uses the YV-7220's Alcubierre Drive to boost a 1200mm warp-assisted-projectile (WAP) up to 270 times the speed of light. This is only possible because the projectile is outfitted with warp-sustainers, a special device which allows an object to retain its superluminal travel speed for a while. Curently the 1200mm WAP can maintain superluminal travel for 66.6 seconds after which it rapidly but still safely decelerates until it reaches sublight speed within 86 miliseconds. As such the projectile's maximum effective range is 36 astronomical units, a truly shocking distance which allows the ship to target enemies from almost anywhere within a star system. Albeit 36 AU range is a mere technicality and in actual combat situations the YV-7220 needs to get much closer to score a definite hit. 1200mm WAP is a complex and rather expensive projectile. Still over 90% of its volume is nothing but solid tungsten giving it the overall mass in the excess of 48,000 kg. The 1200mm WAP has two settings, direct fire and area suppression modes. The latter variation is tampered to sabotage its own warp-sustainer after a certain time past, resulting in the projectile compressing into a micro-singularity and explosively decay within microseconds. The EWAC-X11 is a powerful weapon without a doubt but its limited ammunition and slow rate of fire may even make it an overkill. Also as a spinal mounted gun anything beyond 1.7 degrees of traverse requires the entire ship to move with the aim. This makes the weapon uncomfortable in close combat. After firing the gun the barrel temporarily experiences vacuum energy depletion which makes successive fire unsafe. For this reason the YV-7220 has two EWAC-X11 systems in order to maximize its rate of fire.SECONDARY ARMAMENT850mm Mark 88 Torpedo Bays x 8
Powerful front-mounted torpedo systems mounted at the side banks of the ship. It has several different guidance systems including composite AI control and multiple potential warheads. Nuclear demolition warheads, nuclear-tipped shaped charges and even bomb-pumped X-ray laser options are available.TERTIARY ARMAMENTVLB-72C Multi-Missile Pods (80 tube cells)
Small-bore 200mm missile launchers with diverse range of loads used for interception and all-around coverage. They are effectively cheaper and smaller torpedoes launched only with minimal initial velocity. Missiles are usually the most effective at medium range.QUATERNARY ARMAMENT200 MJ Pulse Lasers x 16
Small-scale AI controlled defensive lasers fit in flexible ball-mounts and shooting 200 MJ laser bursts with the adjustable rate of 6000 to 360,000 cycles per minute.DEFENSE/PROTECTION
3600-8900mm X-Frame™ Protection System
Lightweight advanced composite armor using several different layers to achieve optimal protection with the least mass added to the frame. X-Frame is trademarked by the Ixythl Conglomerate and its main components are heavy iridium layers, aerogel and tough Boron-Nitride Nanotube plates suspended in a highly elastic gel base. Yet even with this the YV-7220's protection is at best considered average by destroyer standards. The entire armor is filled with nanite-regenerative layers, allowing the hull to gradually repair itself.
GEHMS-X09A1000 Boundary System
The YV-7220 has the capability to form a field of boundary which emulates the characteristics of a black hole's event horizon. The system is the most efficient at blocking energy or low-mass particles while dense projectiles penetrate the barrier better than they do plasma shielding (especially when compared against low-velocity slugs). Another drawback is that the boundary layer is absolute and even blocks the sensors and communication signals from the origin. As such the Boundary System is rarely used to protect the ship from all directions. Even at full capacity the system is configured to leave small tactical gaps for operational purposes. Albeit unlike plasma shielding, the boundary field is practically invisible to typical sensor sweeps. When engaging stealth the ship tunes the field to cover even these gaps and become practically invisible to most forms of detection. The field is set on low strength during stealth for safety reasons and also the ship crew is suffering from "double blindness". YV-7220 can practically disappear from all sensors yet only at the cost of also rendering all of its sensors useless. During stealth the crew is forced to operate completely blind, navigating via nothing but the computer's predictions. It's possible to lower the field on a tiny section of the ship to release probes, laser comm messages or perform other means to receive fresh update about the battlefield. Yet actions like these always pose the small risk of being found out.
Point-Defense Lasers
The YV-7220 has overall 16 pulse laser cannons, arranged in a way that no matter the direction the firing angle of at least 6 cannons are overlapping with each other.
Interceptor Missiles
Using the missile pods the YV-7220 can unleash a surprisingly thick cloud of various interceptor missiles. Blast, fragmentation, kinetic kill, multi-kinetic, beehive, angled burst, EMP and even more types of missiles are available.
Electronic Countermeasures
Aside from the general jamming equipment via alternating radar and sensor waves the YV-7220 also has 13 advanced subspace EM projector dishes to directly jam the targeted guidance systems or target locks from any direction. Another alternative is to use the boundary field system like a portable wall to block the enemy's sensory feed on the ship.POWERPLANT/PROPULSION
XGV-Y981A3 Controlled Singularity Engine
Complex system which holds and contains a tiny microblackhole of submicroscopic size and control its boundary area to regulate the rate of energy gain. The microblackhole is rotation-stabilized which has the side effect of it can act like a gyro to turn the ship. Seemingly inertialess propulsion is possible with this system but compared to the typical engines or thrusters it's considerably less efficient thus only relied for maneuvers and during emergencies. This power system is rated 0.981YW.
Backup Fusion Reactors x 8
They are well-dispersed intermediate size reactors allowing the ship to be run on minimal capacity even without its main engine. They are initiated either by lasers or small amounts of antimatter and each have 2EW power.
Gravity Scoop
The YV-7220 raises a conical field of pseudogravity to attract interstellar matter like trace amounts of hydrogen. This material then can feed its blackhole engine or more often this could be used as its main propellant. By the sheer velocity it attracts matter the Ramscoop also acts as a propulsion system, contributing to about 10% of the thrust.
Gravitic/Plasma Hybrid Engines x 4
The YV-7220 has an unique duel function engine. Normally it accelerates the matter caught by the gravity scoop and contributes to 75% of the maximum thrust for the vessel. This method is cheap and highly efficient but in case the gravity scoop is malfunctioning the engines can also use up the singularity's own matter to generate plasma and propel the vessel via plasma implosion mechanism. Both process can be also performed in reverse to use the same engines to decelerate.
Auxiliary Engines x 4
Plasma Engines mounted away from the hull and capable of vectored thurst to aid maneuvering. Due to their less efficient methods the auxiliary engines are rarely used for forward thrusts but if they do these add 10% to the maximum attainable acceleration.
Gravity Gyro-Rudder
Special system which uses the blackhole's gyroscopic properties to maneuver the ship. This is a reactionless pure energy based mechanism and one of the key technologies of the YV-7220. Aside from improving maneuverability and adding up to 5% of the maximum thrust for the vessel this is also the only way of propulsion which remains useful while the ship is on full stealth. This also effectively means that the ship's acceleration is roughly 1/20th of normal while cruising hidden.
Alcubierre Drive
Standard FTL drive with only a few modifications to prevent interference with the blackhole. While the prospects are great currently there's no way to link together the Boundary System with the Alcubierre Drive, thus stealth is only possible outside FTL cruise.COMPUTER SYSTEMS
TBAHANGAR
TBA
[to be continued...]
Wow, I actually never finished the last part, huh?
Anyways, is this type of ship fine to you or not? I can tweak this a lot but first I need to know if you are okay with the ship's tech. It's built on the setting of a different game, afterall.
<Snipped quote by Willy Vereb>Alcubierre drives would require singularity manipulation, gravity manipulation and spatial manipulation anyways.
The technology seems plausible, but somewhat beyond the capability of current human technology. Humans in this universe have only developed crude Alcubierre Drives. Manipulating gravity waves and sigularities is the cutting edge of human technology, and technologies such as the Warp Gun and the singularity engine are too advanced for the humans. The Vorqhul would probably have this sort of technology, and so I could justify developing a slightly-nerfed boundary system developed from captured Vorqhul ships.
In any case, the ship's concept and many of the technologies are reasonable for this universe.
Alcubierre drives would require singularity manipulation, gravity manipulation and spatial manipulation anyways.
As a curious mention Star Trek Warp Drives also have almost nothing in common with Alcubierre aside from both warping space.
Ironically enough ST warp drives would be easier to make than Alcubierre ones, if they were actually a scientific possibility.
Granted, Alcubierre drives are almost just as implausible aside from the math at least checking in. It violates a bunch of physical laws to our understanding.
EDIT:
BTW, how large are the various ships here?
I can tone down a bunch of things if destroyer class ship at average smaller in this setting.