I will post a small one shortly.
@The Harbinger of Ferocity I have not yet had an example case from anywhere, so it is currently difficult for me to give a concrete answer. We can try different approaches in this game and see what works and what does not. We can start with the damage dice of the weapon lowered to 2d4 on such out of the ordinary maneuvres for starters, if it is okay with you. Pommel strikes might be better off as 1d6 though. As I said, we'll have to see.
@VKAllen
If you hit a nat 20, doesn't that mean you need to roll to confirm (Pretty sure that's still a thing) and then double your damage?