Hidden 8 yrs ago Post by supertinyking
Raw
Avatar of supertinyking

supertinyking The Root of all Evil

Member Seen 12 mos ago

@Nightknight

That picture....That character...the feels...god damn it man.
Hidden 8 yrs ago Post by Nightknight
Raw

Nightknight

Member Seen 11 mos ago

@supertinyking Sorry, I couldn't think of any other characters that quite matched the look and style I was going for. Sure, there were other candidates like Tharja, but the personality I was going for matched a little too closely to appearance, hence why I chose Ace.

Also, btw, the DCAU was pretty awesome.
Hidden 8 yrs ago Post by thewizardguy
Raw
GM
Avatar of thewizardguy

thewizardguy Dumbgeon Master

Member Seen 2 yrs ago

@supertinyking
Robinson is accepted.

@Nightknight
Based on your character's description, this would put them in the Super-Elite tier, both due to the power and nature of her abilities. This means they'd be on the same level as the likes of Kaldor Draigo, Eto, and other one-man-army characters. Characters with power like that will be sought after by both sides, and remaining neutral will be impossible, in addition to becoming a high-pri target. While Morty might merely fight in a battle, Ace might get nuked from space.

If you're fine with playing a character of such magnitude she's accepted, so long as you don't abuse her.
Hidden 8 yrs ago Post by Savato
Raw
Avatar of Savato

Savato Super Peace

Member Seen 3 yrs ago

@supertinyking Holy shit I need to play SS13, it gets too much hype.
Hidden 8 yrs ago Post by supertinyking
Raw
Avatar of supertinyking

supertinyking The Root of all Evil

Member Seen 12 mos ago

@Savato
It's one of those games where you need to bash your head against it at first, but eventually it gives, and becomes a very fun experience, filled with lots of random stuff happening.
Hidden 8 yrs ago Post by Nightknight
Raw

Nightknight

Member Seen 11 mos ago

@thewizardguy On hindsight, I don't think I will play Ace. If I'm going to play someone at that power level, I need to put a little more heart and soul into it. In other words, I will drop playing Ace, but I still want to make a second character for this RP. I will make sure the next character I present will be something I feel more comfortable playing with.
Hidden 8 yrs ago 8 yrs ago Post by Nightknight
Raw

Nightknight

Member Seen 11 mos ago

Name: Vulga Remmington

s3.amazonaws.com/files.d20.io/images/1.. As Pictured except with a blue color scheme instead of green

Personality: Vulga is as close to an emotionless sentient being as one can be, being a personification of cold, uncaring logic. He cares nothing for other people's lives, and his unflinching loyalty is solely to Asmodeus, God of the Infernum. He is first and foremost a tempter of human souls, and will spread any form of blasphemy or tell any sort of lie to convert others to follow the will of the Prince of Darkness, Asmodeus. Being a devil, he automatically views himself as superior to all other forms of life, including lesser devils. Being of the higher eshalon, he carries himself with regal superiority, but while he may mask his maliciousness behind cordial behavior and and even apologize for offensive mannerisms, it is a thin veil indeed.

Abilities: Devil Physiology: Vulga is more or less a living construct of the prideful and tyrannic energies of the fiery pits of Infernum. As such, he is at home in even the most blazing or frigid of tempretures (Though he is still supsitable to being frozen by liquid nitrogen and such). This also makes him near impervious to extreme heat, even from napalm and most normal lasers. He also has immunites to poisons and lacks the need to eat, breathe or sleep. His body can also take small to heavy caliber fire without harm. He also lacks internal organs, meaning stabbing him where his "heart" should be would have no effect. There is a downside though. Because he is consistant of the lawful magics of the Infernum, he is extremely suseptable to chaos magic, and can weaken his grip on his powers. He is also weak against any holy or silver weaponry.

Regeneration: Vulga can regenerate limbs in a manner of hours, but cannot regenerate on the fly.

Master of Illusion: Vulga is a master of Illusion magic, able to mask his prescense from others or create illusions almost indistinguishable from reality, though only in a small radius.

Alter Self: Vulga can mimic the biology and appearance of any humanoid creature.

Screen: Vulga can make himself near undetectable by psychic means for up to 24 hours, after which he cannot cast this spell again for 12 hours.

Telepathy: Can communicate with willing participates telepathicaly up to 100ft away.

Forbidden Lore-Infernum: Vulga is very knowledgable on the inner workings of the Infernum, and has a high standing in the Diabolical courts.

Boundless Reach: Vulga can detach and operate his claws. The claws are sharp enough to slice through flesh and body armor with ease.

Evangelization (Only affects NPCs): Vulga's very words are posion to the mind. Those who listen to him for prolonged periods of time can be subconsiously swayed or be put into a deep slumber.

Indomitable Oration: Vulga's words can be heard even through loud noise, water, and even an airless void. This effect cannot be blocked by mundane means.

Ohrwurm: Once per day, Vulga can whisper a terrifying truth/hex to one creature within 5 feet that can hear him. Those who hear this hex are not affected at first, though they do feel a sense of uneasiness. Whenever they attempt to rest or sleep, however, they are plagued with nightmarish, Hellish visons from Infernum. While under this affect, they are more susptible to Vulga's illusions. This hex can be removed or prevented through most anti-curse spells, items, or holy artefacts.

Flight: Can fly up to the speed of an average car.

Greater Teleport: Vulga can teleport vast distances, but it requires a minute to charge up, leaving Vulga open to attack. If his concentration is interupted, he must start from the begginning.

Darkvision: Can see in complete non-magical darkness

Universe of Origin: Original (Similar to the Pathfinder RPG)

Equipment: N/A

Theme Song: Gods of Doom by Heavy Lord
Hidden 8 yrs ago 8 yrs ago Post by Nightknight
Raw

Nightknight

Member Seen 11 mos ago

@thewizardguy @Absolis Posted new character concept. This time I feel more confident playing this character. Will post information regarding his Faction, Infernum, soon.
Hidden 8 yrs ago Post by Absolis
Raw
Avatar of Absolis

Absolis Quiet king

Member Seen 6 yrs ago

@Nightknight

I would like to know a bit more about the Evangelization ability. Because of the presence of factions, NPCs can play rather important roles in assisting main characters. So, just a few questions on it.

1. How long do they need to listen to him to be affected?

2. Swayed as in thralled? They become his? Or simply more likely to follow what he says?

3. What are the limits on it? Is it everything? Or just organic creatures? For instance, would a robot, or a variation of a mindless creature be affected?
Hidden 8 yrs ago Post by Nightknight
Raw

Nightknight

Member Seen 11 mos ago

@Absolis Allow me to solve these in order

1. They just need to listen for like a minute or two to be affected. If that is too soon, then five minutes.
2. Simply more likely to follow what he says (As if he was a friend).
3. Just Organic creatures. Robots and mindless creatures are NOT affected.
Hidden 8 yrs ago Post by Gentlemanvaultboy
Raw
Avatar of Gentlemanvaultboy

Gentlemanvaultboy

Member Seen 3 yrs ago

@Savato
It's one of those games where you need to bash your head against it at first, but eventually it gives, and becomes a very fun experience, filled with lots of random stuff happening.


I hope Robinson eventually indulges in Fractal Cooking.
Hidden 8 yrs ago Post by thewizardguy
Raw
GM
Avatar of thewizardguy

thewizardguy Dumbgeon Master

Member Seen 2 yrs ago

@Nightknight
Your char seems fairly balanced, except for the claws. Tank armour is ridiculously tough, especially with modern high-end tanks employing materials tougher than diamond in their armour plating. The teleportation would also make the attack unavoidable. Nerf this attack, and your char is accepted.
Hidden 8 yrs ago Post by Nightknight
Raw

Nightknight

Member Seen 11 mos ago

Hidden 8 yrs ago 8 yrs ago Post by Nightknight
Raw

Nightknight

Member Seen 11 mos ago

@thewizardguy As for his faction, I will detail it soon, but it is essentially a lawful Evil Hell-like plane

Edit: To use D&D Terminology
Hidden 8 yrs ago Post by Nightknight
Raw

Nightknight

Member Seen 11 mos ago

Name: Infernum or the Nine Hells

Leader: Asmodeus (Deity)

Goals: Nothing less than the complete subjegation of the Multiverse at large, even if it means getting rid of free will itself, all in the name of the Prince of Darkness, Asmodeus.

Troops: Devils, the primary residents of Infernum besides the souls of the damned, follow a very strict hierachy with Asmodeus at the top. While the Legions of Infernum and its ecology are extremely diverse despite their uniformity, here are the most common forms of Devils that reside in this Hellish realm

Lemures: karuikage.net/pathfinder/images/monste..

These "Devils" are not really devils at all, but are fat, grotesque monstronsities that were once human souls, though undergoing the excruciatingly painful process of becoming an offical Devil due to varying amount of years of exposure to the infernal plane. As such, they have limited combat abilites, though they have the uncanny ability to be fused with other lemures by Pit Fiends to form more powerful devils more quickly and under the Pit Fiend's command.

Lesser Devils

Imps: vignette3.wikia.nocookie.net/pathfinde..

The smallest and weakest of devilkind, they are formed from a lemure directly by a Pit Fiend in order to act as messangers and spies. They are not technically part of the Heirachy, thus are more or less free from its beuracracy, but still obey Greater Devils, and are more willing to serve mortals as familiars.

Barbazu (Bearded Devils):farm6.staticflickr.com/5505/1162508397..

When a lemure finally matures, it transforms into a Bearded Devil. These Devils are the most common foot soliders, though are still stronger and more experienced than most mortal men. They prefer to use glaives as weapons, though they can also use their messy, tangled beards to inflict vicious bleeding wounds.

Erinyes:s-media-cache-ak0.pinimg.com/564x/51/b..

While undergoing a specific ritual, Bearded Devils can become Erinyes. While they have visual similarites to angels, their beutiful faces hide cruel and sadistic hearts. Armed with Flaming Longbows, these winged fiends are expert archers. They also carry 50ft of rope each made from their own hair. Their favorite tactic is ensnaring their prey in the ropes, then lifting them up to bonecrushing heights, then send them plummeting to their deaths.

Osyluth (Bone Devils): projects.inklesspen.com/fatal-and-frie..

While undergoing a specific ritual, Erinyes can become Bone Devils. Bone Devils are the interrogaters and inquisitors of the Infernum, taking sadistic pleasure in torturing other creatures. Their primary weapon is a scorpion stinger, which can pump lethal venom into their enemies. They are also armed with eerie weapons and instruments carved from bone, but these are used more for intimidation factor than actual combat. They average 9ft tall, have bone wings that allow them to fly like Erinyes, and they can temperarilly turn invisible, which they often do after they attack to confuse their foes.

Hamatula (Barbed Devils):projects.inklesspen.com/fatal-and-frie..

While undergoing a specific ritual, Bone Devils can become Barbed Devils. Sentinels of the vaults of the Infernum, jailers of the darkest souls, and living weapons of the infernal forges, barbed devils—known as hamatulas to diabolists—enforce the strictures of the damned and safeguard the nefarious works of greater devils. Barbed Devils are covered from head to toe in flesh piercing spines like a porcupine, and favor close combat. That also have the ability to conjure red-hot flaming rays to roast their opponents from afar.

Greater Devils

Gelugon (Ice Devils): paizo.com/image/content/PathfinderPawn..

While undergoing a specific ritual, Barbed Devils can become Ice Devils. It is said that each ice devil—known as gelugons among the ranks of devilkind—bears within its chest a stolen, frozen mortal heart, which allows it to make decisions free of all emotion. They are the brains behind the scenes, tactictions that orchestrate the conquest of entire worlds. Although they are perhaps the most alien and monstrous in appearance of all devils, few breeds are accorded greater respect. In combat, a gelugon prefers to let its minions engage foes in melee so that it can hang back and appraise the foe's tactics, strengths, and weaknesses. The ice devil supports its minions with its spell-like abilities, always taking care to avoid impacting its minions in the area of effect of its spells—this not from any sense of camaraderie, only a cold and logical truth that its allies can survive longer in a fight if they are not exposed to friendly fire.

They use their tails and spears that can slow opponents in close combat, though generally are powerful cryomancers capable of freezing enemies solid. Gelugons stand at 12 feet tall, and weigh approximately 700 pounds.

Cornugon (Horned Devils): projects.inklesspen.com/fatal-and-frie..

While undergoing a specific ritual, Ice Devils can become Horned Devils. Among the deadliest of the archdevils' warriors and able commanders of lesser fiends, horned devils spread the rule of Hell wherever they tread. These greater devils are trained, forged, and reforged to be among the most lethal, merciless, and obedient warriors in the Infernum. They serve as second-in-commands to the ancient and powerful Pit Fiend. They usually possess a spiked tail and a spiked chain, the latter of which they can use to stun their opponents. They are also excellent pyromancers and can shoot lightning. A typical horned devil rises to a hulking 9 feet tall, bears 14-foot-wide wings, and weighs 700 pounds.

Pit Fiends:vignette3.wikia.nocookie.net/pathfinde..

While undergoing a specific ritual, Horned Devils can become Pit Fiends. Rulers of infernal realms, generals of Infernum's armies, and advisors to the archfiends, pit fiends embody the awesome and terrible pinnacle of devilkind. Massive, physically indomitable, and possessed of ingenious evil intellects, these diabolical tyrants hold great autonomy whether in their service to the archfiends, in their rule of vast infernal fiefdoms, or in subjugation of mortal worlds. Thick muscles cling to their gigantic frames, armored over by dense, bladed scales capable of deflecting all but the most potent assaults. Fangs as thick as daggers fill their maws, bestial visages disguising some of the most insidious minds in the Infernum. The apperance of just one on a planet can herald its demise and subjugation. Their arsenal of physical and magical prowess are vast and unmatched by most mortals. Pit fiends always stand over 14 feet tall, with wingspans in excess of 20 feet and weights over 1,000 pounds.

Other Devils: To be Announced

Infernal Dukes

Even above Pit Fiends there exist a tier of legendary devils whose power or prowess puts theme in control of empires spanning entire planets, if not entire solar systems and beyond. These terrifying individuals are the Infernal Dukes. While not all of the Dukes of Hell are pit fiends, the majority of them are, having proven time after time again their ability to conquer and control in the name of the Archdevils. They take orders directly from the Archdevils themselves, and can call forth an entire congregation of Pit Fiends to secure their territory.

Important Members:

Archdevils: Second in power only to Asmodeus himself exist the Archdevils, the Lords of the Nine Circles of the Infernum. These demigods of unimaginable power each control a circle of Infernum, each one practically a galaxy in and of itself layered one atop of another. Each circle contains with it a diffrent variety of suffering and torment for damned souls. Each circle is the domain of an Archdevil, and they rule with an iron fist so tight it puts most human dictators to shame. Their names are known throughout all of the Infernum and beyond. To Devil worshipers, they are regarded as saints and personifications of the ideals of order and discipline set out by Asmodeus.

Barbatos, Lord of the First, the Bearded Lord: Barbatos, despite his title, is the only non-devil to have reached the unprecedented rank of Archdevil, having proven his loyalty and capability to Asmodeus. What his origins are, no one knows for certain, debatably not even Asmodeus. He is the ruler of the First Circle of Infernum, Avernus, the uppermost circle. His role is to designate which souls go to which circle, and is in charge of the first line of defense against would be invaders.

Dispater, Lord of the Second, the Iron Lord: Dispater is one of the most active of the Archdevils and is among the greatest politicians in that realm. He is the ruler of the Second Circle of Infernum, Dis. His role is to safeguard and maintain order in the city of Dis, the namesake of the circle and capital of the Infernum, as well as central hub for all of the realm's trading.

Mammon, Lord of the Third, the Argent Prince: Mammon is the greediest and most avaricious of all the Archdevils. He is the ruler of the Third Circle of Infernum, Erebus. His role is to serve as the accountant and treasurer in charge of all currency that enters the realm.

Belial, Lord of the Fourth, the Pale Kiss: Belial is a shape shifting hedonist who constantly indulges in parties and pleasure. He is the ruler of the Fourth Circle of the Infernum, Phlegethon. His role is to keep the infernal forges hot and to supply weaponry to the other circles.

Geryon, Lord of the Fifth, the Serpent: Geryon is a pathological, but really talented liar who is the source of many a great heresy. He is the ruler of the Fifth Circle of the Infernum, Stygia. His role is to be a record keeper of sorts, but he also spreads lies and propoganda across the multiverse.

Moloch, Lord of the Sixth, General of the Infernum: Moloch is the embodiment of both absolute discipline, and directed destructive force. He is the ruler of the Sixth Circle of the Infernum, Malebolge. His role is to train the armies of the realm, both for dimensional incursions, and to defend the homeland.

Baalzebul, Lord of the Seventh, Lord of the Flies: Baalzebul has always been a loyal second-in-command to Asmodeus, even before the inception of the Infernum. He is the ruler of the Seventh Circle of the Infernum, Cocytus. His role is actully unclear, other than ruling over the circle of frozen lakes and tundras, perhaps as punishment for some percieved slight against Asmodeus.

Mephistopholes, Lord of the Eighth, the Merchant of Souls: Mephistopholes is debatley the most charismatic of the Archdevils, being the poster child for bargaining and infernal contracts. He is the ruler of the Eighth Circle of the Infernum, Caina. His role is to tempt mortals into forming pacts with him, but he is also the warden of the largest prison complex in the known Multiverse.

Asmodeus, Lord of the Ninth, the Prince of Darkness: Asmodeus is the the indesputable lord and creator of the Infernum. he resides in the Ninth and deepest Circle of the Infernum, Nessus. His role is clear as the leader of the Legions of Infernum and the Immortal pervayer of all that is soul crushingly tyrannic.

Tactical Advantages:

Numbers: The sheer number of devils in Infernum are nearly beyond measure, dwarfing even the Imperium of man, and thats not even counting extra dimensional slaves and allies.

Strict Training Measurments: The troop training in Infernum would be considered cruel and unusual even to the hardiest of human soliders, but is par for the course for devils. Some devils can have centuries, even millenium of training and experiance given that they don't have to worry about eating, drinking or sleeping.

Nigh-Impenetrable Defenses: Some parts of the Infernum are among the most heavilly protected in the multiverse, often guarded by entire armies 24/7 unflinchingly.

Tactical Disadvantages:

Lack of Technology: Technology in the Infernum is vastly behind just about everyone else. They have only recently entered the steampunk era, and still commonly use primitive weaponry such as swords, crossbows and longbows.

Lack of Mobility: Without access to FTL travel, most devils simply stand around hoping to be summoned by any gullible wizard willing to use forbidden dark magic, and even then rarely are powerful devils conjured. Otherwise, while some greater devils can teleport short distances, most others will just have to tread that distance.

Infernal Beuracracy: The politics and eons of paper work can make Game of Thrones look like a first grader's introduction to politics. Because of how much micro-management is involved, it can take forever to even get mundane tasks done. One would have to sign several waivers just to order some coffee.

Origin: To be Announced
Hidden 8 yrs ago Post by Nightknight
Raw

Nightknight

Member Seen 11 mos ago

@Savato I'm legitimately confused, what's the deal with the portal and the aliens?
Hidden 8 yrs ago Post by Nightknight
Raw

Nightknight

Member Seen 11 mos ago

@Savato Never mind, I misunderstood at first.
Hidden 8 yrs ago Post by Savato
Raw
Avatar of Savato

Savato Super Peace

Member Seen 3 yrs ago

@Nightknight Big ship appears.

Caused a big storm.

Also gonna review your group don't worry.
Hidden 8 yrs ago Post by Flamelord
Raw
Avatar of Flamelord

Flamelord

Member Seen 1 day ago

Yes, keep mocking the Goa'uld. All according to keikaku.
Hidden 8 yrs ago 8 yrs ago Post by Savato
Raw
Avatar of Savato

Savato Super Peace

Member Seen 3 yrs ago

@Flamelord You know who else had a Keikaku?

Aizen.

You know where he is, now that Bleach is finished?

Strapped to a chair in a bondage, latex coat.

Don't be an Aizen.
↑ Top
© 2007-2024
BBCode Cheatsheet