<Snipped quote by Rune_Alchemist>
Gotta side with the GM here in terms of the gyms. Leaving it ambiguous as to just how tough the gyms are, it prevents the notion of "grinding" just before taking on a gym in order to reach a certain level. It doesn't sound as organic and real if you put digits to it. Now this does go back to why our Pokemon have levels but that is to keep track of their relative power and movelists and such. Other trainers and gyms don't necessarily have to have that because the GM will probably cater to the narrative, like if a trainer we encounter is really good, we might have difficulty or lose. Which is fine because that stuff happens, ya know. Regardless, I'm sure the GM has in mind the relative strengths of the gyms so I imagine it will be consistent like if you face a gym in Cooldome and lose horribly and if someone else comes with a relatively same level, they will likely lose in the same manner. But come back later and face the gym, you'll find that you've done a lot better but you may or may not still be ready for that gym. That's super organic as I doubt everyone would know every other pokemon's level.
Still doesn't stop someone from getting a full team of six fully evolved pokemon before challenging a single gym leader. If I may use a Dark Souls/Bloodborne example here...you fight the boss, you repeatedly get your ass handed to you. So you get pissed, go and level some. Then you come back and completely crush the boss because you're an over leveled scrub that can one-shot most people. The victory is completely hollow.
Using the origins method, it doesn't deter trainers from fighting the gym. It gives them a good challenge to test their skills against, whilst still being attainable if they lose and gives them less incentive to do the above.
Set lists and levels doesn't do that. The only way it's like that in the games is because of the story.
But well, that's just my opinion and as I said, the might GM can do what he wants xD
EDIT: IT also means a trainer could research the gym leaders pokemon and then just build a team designed to perfectly counter them.
Also 3 Pokemon is sleek and probably easier to think of a lineup and potential substitutes for the gyms. Also I think in competitive Pokemon, there has been several instances of using only 3.
As someone who absolutely hates competitive pokemon, I can't comment on that because competitive pokemon is broken as fuck xD
As someone who also GM'ed a few pokemon RP's before, we never had a Gym leader had a full team of six - five was the most they could have as per League Rules. We also had a thing to where one pokemon battle = one collab. Meaning let's say...Onix Vs Wartortle would have been on post. Granted the RP never got far because it was a private RP and my friends are a bunch of lazy noncommittal fucks.
But well, I will say the main reason this kinda upsets me, as I was planing on Claire's final team consisting of six pokemon that worked well together rather than alone. gonna have to make me change some things that I envisioned for Claire.
Which kinda is a mood killer as I will likely have to change her character a bit.
The 3v3 just also sort of...doesn't really fit in with the spirit of pokemon in my opinion, but eh.
Also, totally not picking on you @Rune_Alchemist, just using your lines as an outline.
aahaha, it's fine xD
Didn't think you were at all.