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Hidden 8 yrs ago Post by Letter Bee
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@6slyboy6 Having fun is all well and good, but considering everyone's definition of fun is different and everyone has different tastes, it's good to remain mindful and respectful of others when it comes to RP :D That said, I think you did a pretty good job of managing balance with power by using the DnD set of rules, and using traditionalised runes for more powerful spells would help keep challenge about your character as well as making him not entirely useless. Since you're using an apparently otherworldly magic, that means you couldn't just find some special runes in a merchant's store and buy them out - they'd need to be hand-crafted by your character, yes? Something which would take considerable time and energy just to make a dozen or so ^-^ Not to mention if you take on board Liferusher's idea, it not only requires time, but also specific items which could be incredibly rare in Lugnica. It helps add good insight into future conflicts, making sure your character needs to always be prepared for a powerful engagement, which could lead to some interesting developments (i.e he rushes in to save a civilian or friend despite not being fully prepared).

Personally, and I know this is an invalid opinion because I don't have any authority, but personally I think the idea has some merit :P Of course it'll need to be fleshed out to the GM and co-GMs standards, but it seems to me like it could work, even if he can cast basically all types of magic. Maybe what he casts is dependent on his surroundings? Like a magic version of Castform? :D


I think the last part is unecessary; the idea of requiring special materials for each 'runic' element is enough for me.
Hidden 8 yrs ago Post by Delta44
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I think the last part is unecessary; the idea of requiring special materials for each 'runic' element is enough for me.


Definitely a good idea :P But I'm not the GM so I'll leave it up to them.
Hidden 8 yrs ago Post by Lucius Cypher
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@Lucius Cypher My rule of thumb is to have fun. Something VERY OVERLOOKED recently. If I wanted to go and do OP shit and ruin RPs then I would do it without your permission. And not like even if I did people couldn't object and refuse to accept it as canon.


I should remind you that comments like this is why you got tangled up in trouble back at that Guildfall RP. If you don't want "misunderstandings" from happening, it'd be in your best interest if you don't make it blatant that you're going to go against not only a Co-Gm, but also the rules in this RP.

But for the sake of the RP, lets go DnD rules. Casting a basic level magic would take both actions a turn, so movement and action. This means 6 seconds according to 3.5 rules. I'd imagine every next level (El, Ur, Al) would effectively double the cast time, so an El would be 12 second, Ur 24, and Al a whopping 48. Granted he has the runes to do so.


If we're going to abide by these rules, be aware that this doesn't just apply to you. Everyone will have to do it, or at the very least everyone that this character will face in a fight. Whether or not everyone wants to play by a D&D combat system is up to Life, Fiddle, and anyone else who intends to see a lot of combat.

Lets put rules on the runes too, so lets go. Simple spells are mostly caltrops or air runes (eg only needs the air around to cast). El, Ur, and Al woulf need actual runes. I am thinking wood/leather, stone and finally metal/crystal in the order of the spell difficulty. DnD rules would probably let him regenerate set amount of these per short rest, but how much I leave it to you.

I think thats fair, and still wont make the character, well, useless. His whole character revolts around this attunement, and neutrality and taking it away would make him absolutely boring.


That still doesn't change the fact that his rune magics, despite the casting time and material components, are still able to use pretty much any spell given the time and materials. Usually what limits other spellcasters is their specialization in magic. If we make everyone take do combat D&D style, then they too will be spending actions to cast their spells, so usually about once per round and once they cast a spell you can get a good idea of what sort of magic they use. But your character isn't limited by that specialization. You'll have to be a lot more specific on what sort of spells he can actually do with rune magic, because right now it doesn't seem so much as "Neutral" as it does "General", as in it uses "Generally" anything that requires mana. Which is nearly all types of magic not directly linked to Divine Blessings. And it's vague enough that I'm not even certain if his Runes can't duplicate the effects of Divine Blessings.
Hidden 8 yrs ago Post by Letter Bee
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@liferusher, nevermind, what I wanted to talk with you about might be lost in the current dispute.
Hidden 8 yrs ago Post by 6slyboy6
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@liferusher I let you be a judge of things. Me and Lucius don't get along well, so if I may have a word, I'd like you and Adam to decide. Purely for the sake of neutral parties.

I dig Delta's summary of the whole spellcasting. (without the last part about surroundings). That is the kind of balance I was aiming for, but I kinda suck at explaining.

@Lucius Cypher FYI not DnD rules applying to him, but only to put the time required to make/use a rune in perspective. Don't want to give the impression I wanna play DnD here.
Hidden 8 yrs ago Post by Lunarlord34
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I gotta say not a huge fan of bringing in a '7th' magic to be totally honest. Especially if it can cover the 6 types already introduced. I do like the concept of runes on the other hand however.
Maybe if the runes could only cover basic spells of the other magics (e.g. shoot fire from one, maybe collapse the ground with another) it mightn't be too bad. I mean I can mostly see runes being like 'magic is cancelled within five meters of it being placed' or 'a magic barrier is formed around generic distance' sort of thing more than being any of the elements.
Which in of itself is a different issue, but that just me running a mage speaking XD
I mean if the runes could summon a tsunami that would be a huge issue (not that I expect them to), or if it was to flood a room with lava/fire. (Then again I think of 'mine' runes and they would be hilarious XD)
Hidden 8 yrs ago Post by DELETED7282737
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<Snipped quote by liferusher>

Hey, you up for an IM Chat on Discord, or do you prefer to talk in forums? I have something to ask.


Im on discord though i only use the chat because of reasons
Hidden 8 yrs ago Post by Zelosse
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*whispers "she sounds like a man" quietly*

2x Laugh Laugh
Hidden 8 yrs ago Post by PhoenixRising
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@liferusher@Lucius CypherAnd I'd figure I'd post whenever I plan on using magic and you guys can decide if it'll work/how badly it messes up. Is that okay?
Hidden 8 yrs ago Post by Letter Bee
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@Zelosse, Can Myst meet up with Mithril?
Hidden 8 yrs ago Post by DELETED7282737
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*whispers "she sounds like a man" quietly*




@6slyboy6 Lucius is the stricter one so, you'll have to deal with him anyhow. Okay so, spiritual magic focuses on gathering mana from outside the body. This is raw mana that spirits can use in any type of element. What if we remove the spirits and put runes instead of that. So you have to make the runes from something solid and powerful. A rune crafted from magical wood is much stronger off course. you need special items to craft the runes in a specific way and add mana gathered over the time outside your body. Make a nice text out of that.
1x Laugh Laugh
Hidden 8 yrs ago Post by 6slyboy6
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@liferusher Cool. Artifical spirit magic FTW. Imma update the CS soon then.

Ps: Do you know any good winter animes?
Hidden 8 yrs ago Post by PhoenixRising
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@6slyboy6 The current season of Jojos Bizarre Adventure is pretty cool. Occultic Nine and nanbaka are pretty quirky.
Oh and Gakuen Handsome is a must see.

On a serious note, I'll be taking a bit to post as I plan on reading through the whole IC. I've always been bad at entering rps that are preexisting so if anyone has a good jumpoff point for me it'd be appreciated.
Hidden 8 yrs ago Post by DELETED7282737
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@6slyboy6 The current season of Jojos Bizarre Adventure is pretty cool. Occultic Nine and nanbaka are pretty quirky.
Oh and Gakuen Handsome is a must see.

On a serious note, I'll be taking a bit to post as I plan on reading through the whole IC. I've always been bad at entering rps that are preexisting so if anyone has a good jumpoff point for me it'd be appreciated.


I watched the first ep of occult nine and only could notice those huge bowling balls bounching around.

Furthermore. A lot of good magical girl animes. Um hibike eupohnium is fun, gwrting really juicy i feel. Uuhm. I havent watched much of this season yet.
Hidden 8 yrs ago Post by Letter Bee
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@liferusher, Question. How would you handle Alexander's quest to get back to Earth and take as many interested PCs with him?
Hidden 8 yrs ago Post by Zelosse
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@Zelosse, Can Myst meet up with Mithril?


Why would you wish death on your character
Hidden 8 yrs ago Post by PhoenixRising
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1 hour and just getting to page 3.
Gonna be a long time before that first post.
Hidden 8 yrs ago Post by FamishedPants
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@liferusher Cool. Artifical spirit magic FTW. Imma update the CS soon then.

Ps: Do you know any good winter animes?


Keijojo's Bizarre Adventure is a nice spinoff series you could watch. Alternatively, as previously suggested, My Diamond is Unbreakable is great.
Hidden 8 yrs ago Post by Letter Bee
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<Snipped quote by Letter Bee>

Why would you wish death on your character


Well, Myst and Mithril are one of the few 'evil' PCs...
Hidden 8 yrs ago Post by Zelosse
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@Letter Bee that implies that evil characters work together.
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