The world of Mal'Gar was a nice place before it was invaded by the mysterious Cloni ( " Invaders " in Gor language ) 100 years ago. The races on the planet fought hard against the Cloni but eventually lost because of the Cloni higher technology. One day the Cloni they disappeared as quick as they came. Leaving behind small outposts that sometimes are full of alien tech. The planet of Mal'Gar was a shadow of it's former self , many of it's races being extinct and all of the planet's cities destroyed. There was some small places where plants started to grow back but even those mutated because of the Cloni experiments all those years. The races of the planet quickly decided to split the planet into 4 different places , each race with it's territory. Something happens eventually and every faction will have to decide , what's better : having a lot of friends to watch your back or a lot of cannon fodder ?
Races and Factions :
The Gor were the first to loose their cities and armies when the Cloni came , thus they were the first that got enslaved and experimented on by the Cloni. Once they were humanoid creatures ( normal humans ) but now , their bodies got bigger , stronger capable of surviving the worst of enviroments they live in the wasteland part of the planet. They being the only ones that can survive there. A warrior people at hearth they always sought to take the resources of other factions than to ask for them even before the Cloni Invasion. They are also the most non-technological race , their part of the planet was one of the first destroyed and not even the Cloni tried to live there. Currently at War with the Wark.
Relationships with other factions : 10 = Alliance 5 - 9 = Neutral 1 - 4 = War
Khan - 6 / 10 Wark - 1 / 10 Kaldir - 10 / 10
The Wark are a tribe of Gor that decided during the war to switch sides and help the Cloni take over the Gor in order to save their own skin. 95 years after the Cloni invaded and took control of the planet , the Wark swiched sides again because something happened between the Cloni and the Wark ( it's one of the main plots of the story , what happened. That's why I'm not revealing what happened ). Even if they rebelled again the Cloni , the Gor never forgot what happened to them because of the Wark. The Wark are the part of the Gor that never were mutated by the Cloni , thus they are fully humanoid. Instead of mutations , the Cloni gave them implants that would make a Wark live longer , much longer than any other of the planet's races. Being the Cloni servants for all those years they have learned to use a big part of the Cloni technology and weapons and know where most of the Cloni outposts are. They live in a metropolis built by the Cloni to sustain their own people. The Wark are the most evolved race of the 4 because of their technology.
Relationships with other factions : 10 = Alliance 5 - 9 = Neutral 1 - 4 = War
Khan - 5 / 10 Gor - 1 / 10 Kaldir - 5 / 10
The Khan are a catlike race that lived and still do in the south most part of the planet. A place where trees grew to at least 20 meters high and vegetation that can eat a living thing in a matter of seconds. When the Cloni came the only place that was not destroyed fully was the forest. Most of the Khan lived in fear in the remaining forest and always hid when the Cloni came. They finally decided to wake up their ancient magic and used it to hide from the Cloni's scouts , thus a part of the Khan race was not enslaved as the other races. Two types of Khan available : Type 1 : Old Khan : The Khans that were not enslaved by the Cloni. They are stealthy and more magical active than any of the races. Type 2 : Enslaved Khan : The Khans that were out of their natal forests or that were captured by the first assaults. They lost their ability to use magic but gained a small understanding of Cloni technology and defensive tactics. They were welcomed back by the Old Khan when the Cloni left.
Relationships with other factions : 10 = Alliance 5 - 9 = Neutral 1 - 4 = War
Gor - 6 / 10 Wark - 5 / 10 Kaldir - 10 / 10
Kaldir was one of that races of the planet that lived underground and high in the mountains of Mal'Gar. The second to fall to the Cloni invasion , they quickly learned that being the most wealthy of the races doesn't mean anything if the enemy cannot be bought. After the Cloni left , they returned to their underground cities only to find them full of creatures never seen before on Mal'Gar. They called the other races to defend them when it came to open war with the creatures and in exchanged all the races were given big quantities of Swid , the most rare metal on the planet.
The Kaldir are a race of small green , sometimes blueish creatures that are able to see in darkness , no matter how dark is it but they are blind in the light. That's why the Cloni gave each of the Kaldir they caught a pair o special glasses that made them see in the light.
Relationships with other factions : 10 = Alliance 5 - 9 = Neutral 1 - 4 = War Gor - 10 / 10 Khan - 10 / 10 Wark - 5 / 10
--------------------------------------------------------------------------------------------- RULES : Don't be a jerk. Be original. Don't steal ideas from other roleplayers. Don't think you are the best. Respect the other players. Only one player for each faction ( the only exception are the Khan which are separated in two ( type one / type two ) More to come if needed.
Name of your character : Leader of what faction he is : Background story : ( what they did in captivity or in the forests if Old Khan) Appearance : Notes : ( things that are only meaningful for story )
I hope you like the idea and with to join this RP. It can become something big.